metaforce/Runtime/World/CScriptCoverPoint.hpp

61 lines
1.7 KiB
C++

#ifndef CSCRIPTCOVERPOINT_HPP
#define CSCRIPTCOVERPOINT_HPP
#include "CActor.hpp"
namespace urde
{
class CScriptCoverPoint : public CActor
{
union
{
struct
{
bool xe8_26_landHere : 1;
bool xe8_27_wallHang : 1;
bool xe8_28_stay : 1;
};
u32 xe8_flags;
};
float xec_cosHorizontalAngle;
float xf0_sinVerticalAngle;
float xf4_coverTime;
union
{
struct
{
bool xf8_24_crouch : 1;
bool xf8_25_inUse : 1;
};
u32 xf8_flags = 0;
};
TUniqueId xfa_occupant = kInvalidUniqueId;
TUniqueId xfc_ = kInvalidUniqueId;
std::experimental::optional<zeus::CAABox> x100_touchBounds;
float x11c_timeLeft = 0.f;
public:
CScriptCoverPoint(TUniqueId uid, const std::string& name, const CEntityInfo& info,
zeus::CTransform xf, bool active, u32 flags, bool crouch, float horizontalAngle, float verticalAngle, float coverTime);
void Think(float, CStateManager &);
void AddToRenderer(const zeus::CFrustum &, CStateManager &) {}
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
void Render(CStateManager &) {}
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
void SetInUse(bool inUse);
bool GetInUse(TUniqueId uid) const;
bool ShouldLandHere() const;
bool ShouldWallHang() const;
bool ShouldStay() const;
bool ShouldCrouch() const;
bool Blown(const zeus::CVector3f& pos) const;
float GetSinSqVerticalAngle() const;
float GetCosHorizontalAngle() const;
u32 GetAttackDirection() const;
void Reserve(TUniqueId id);
};
}
#endif // CSCRIPTCOVERPOINT_HPP