metaforce/Runtime/World/CScriptMazeNode.cpp

25 lines
761 B
C++

#include "CScriptMazeNode.hpp"
#include "Character/CModelData.hpp"
#include "GameGlobalObjects.hpp"
#include "CActorParameters.hpp"
namespace urde
{
CScriptMazeNode::CScriptMazeNode(TUniqueId uid, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, bool active, s32 w1, s32 w2, s32 w3,
const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, const zeus::CVector3f& vec3)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
kInvalidUniqueId),
xe8_(w1), xec_(w1), xf0_(w2),
x100_(vec1), x110_(vec2), x120_(vec3)
{
x13c_24_ = true;
}
void CScriptMazeNode::LoadSeeds()
{
}
}