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			20 lines
		
	
	
		
			763 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			763 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "CBomb.hpp"
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| 
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| namespace urde
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| {
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| 
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| CBomb::CBomb(const TToken<CGenDescription>& particle1, const TToken<CGenDescription>& particle2,
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|              TUniqueId uid, TAreaId aid, TUniqueId playerId, float f1,
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|              const zeus::CTransform& xf, const CDamageInfo& dInfo)
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| : CWeapon(uid, aid, true, playerId, EWeaponType::Bomb, "Bomb", xf,
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|           CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid, EMaterialTypes::Trigger,
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|                                                EMaterialTypes::NonSolidDamageable},
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|                                               {EMaterialTypes::Projectile, EMaterialTypes::Bomb}),
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|           {EMaterialTypes::Projectile, EMaterialTypes::Bomb}, dInfo, EProjectileAttrib::Bombs,
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|           CModelData::CModelDataNull())
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| {
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| 
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| }
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| 
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| }
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