metaforce/Runtime/MP1/World/CActorContraption.hpp

34 lines
1.2 KiB
C++

#pragma once
#include <string_view>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CDamageInfo.hpp"
#include "Runtime/World/CScriptActor.hpp"
namespace urde {
class CFlameThrower;
namespace MP1 {
class CActorContraption : public CScriptActor {
/* AKA Why Zoid?!?!?!? */
std::vector<std::pair<TUniqueId, std::string>> x2e8_children;
TToken<CGenDescription> x300_flameThrowerGen;
CAssetId x308_flameFxId;
CDamageInfo x30c_dInfo;
public:
CActorContraption(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const zeus::CAABox&, const CMaterialList&, float, float, const CHealthInfo&,
const CDamageVulnerability&, const CActorParameters&, CAssetId, const CDamageInfo&, bool);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
CFlameThrower* CreateFlameThrower(std::string_view, CStateManager&);
void ResetFlameThrowers(CStateManager& mgr);
};
} // namespace MP1
} // namespace urde