metaforce/Runtime/CScannableObjectInfo.hpp

45 lines
1.3 KiB
C++

#pragma once
#include "RetroTypes.hpp"
#include "IFactory.hpp"
#include "CToken.hpp"
#include "zeus/CVector2i.hpp"
namespace urde {
class CScannableObjectInfo {
public:
enum class EPanelType {};
struct SBucket {
CAssetId x0_texture;
float x4_appearanceRange = 0.f;
u32 x8_imagePos = 0;
zeus::CVector2i xc_size;
float x14_interval = 0.f;
float x18_fadeDuration = 0.f;
SBucket(CInputStream&, u32 version);
};
private:
void Load(CInputStream&, u32);
CAssetId x0_scannableObjectId;
CAssetId x4_stringId;
float x8_totalDownloadTime = 0.f;
u32 xc_category = 0;
bool x10_important = false;
rstl::reserved_vector<SBucket, 4> x14_buckets;
public:
CScannableObjectInfo(CInputStream&, CAssetId);
CAssetId GetScannableObjectId() const { return x0_scannableObjectId; }
CAssetId GetStringTableId() const { return x4_stringId; }
float GetTotalDownloadTime() const { return x8_totalDownloadTime; }
const SBucket& GetBucket(s32 idx) const { return x14_buckets[idx]; }
u32 GetCategory() const { return xc_category; }
bool IsImportant() const { return x10_important; }
};
CFactoryFnReturn FScannableObjectInfoFactory(const SObjectTag&, CInputStream&, const CVParamTransfer&,
CObjectReference* selfRef);
} // namespace urde