metaforce/Runtime/Input/CDolphinController.hpp

37 lines
1.2 KiB
C++

#pragma once
#include "Runtime/Input/IController.hpp"
namespace metaforce {
class CDolphinController : public IController {
std::array<PADStatus, 4> x4_status;
std::array<CControllerGamepadData, 4> x34_gamepadStates{};
std::array<EMotorState, 4> x194_motorStates;
std::array<u32, 4> x1a4_controllerTypes{};
std::array<u32, 4> x1b4_{};
u32 x1c4_ = 0xf0000000;
u32 x1c8_ = 0;
u32 x1cc_ = 0;
public:
CDolphinController();
void Poll() override{};
[[nodiscard]] u32 GetDeviceCount() const override { return 4; };
[[nodiscard]] CControllerGamepadData& GetGamepadData(u32 controller) override {
return x34_gamepadStates[controller];
};
[[nodiscard]] u32 GetControllerType(u32 controller) const override { return x1a4_controllerTypes[controller]; }
void SetMotorState(EIOPort port, EMotorState state) override;
float GetAnalogStickMaxValue(EJoyAxis axis);
void ProcessAxis(u32 controller, EJoyAxis axis);
void ProcessButtons(u32 controller);
void ProcessDigitalButton(u32 controller, CControllerButton& button, u16 mapping);
void ProcessAnalogButton(float value, CControllerAxis& axis);
void Initialize();
};
} // namespace metaforce