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metaforce/Runtime/GuiSys/CHudRadarInterface.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

157 lines
6.7 KiB
C++

#include "Runtime/GuiSys/CHudRadarInterface.hpp"
#include "Runtime/CGameState.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/GuiSys/CGuiCamera.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CWallCrawlerSwarm.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
#include <zeus/CEulerAngles.hpp>
namespace urde {
CHudRadarInterface::CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateMgr) {
x0_txtrRadarPaint = g_SimplePool->GetObj("TXTR_RadarPaint");
x3c_24_visibleGame = true;
x3c_25_visibleDebug = true;
x40_BaseWidget_RadarStuff = baseHud.FindWidget("BaseWidget_RadarStuff");
x44_camera = baseHud.GetFrameCamera();
xc_radarStuffXf = x40_BaseWidget_RadarStuff->GetLocalTransform();
x40_BaseWidget_RadarStuff->SetColor(g_tweakGuiColors->GetRadarStuffColor());
}
void CHudRadarInterface::DoDrawRadarPaint(const zeus::CVector3f& translate, float radius,
const zeus::CColor& color) const {
radius *= 4.f;
m_paintInsts.emplace_back();
CRadarPaintShader::Instance& inst = m_paintInsts.back();
inst.pos[0] = translate + zeus::CVector3f(-radius, 0.f, radius);
inst.uv[0].assign(0.f, 1.f);
inst.pos[1] = translate + zeus::CVector3f(-radius, 0.f, -radius);
inst.uv[1].assign(0.f, 0.f);
inst.pos[2] = translate + zeus::CVector3f(radius, 0.f, radius);
inst.uv[2].assign(1.f, 1.f);
inst.pos[3] = translate + zeus::CVector3f(radius, 0.f, -radius);
inst.uv[3].assign(1.f, 0.f);
inst.color = color;
}
void CHudRadarInterface::DrawRadarPaint(const zeus::CVector3f& enemyPos, float radius, float alpha,
const SRadarPaintDrawParms& parms) const {
zeus::CVector2f playerToEnemy = enemyPos.toVec2f() - parms.x0_playerPos.toVec2f();
float zDelta = std::fabs(enemyPos.z() - parms.x0_playerPos.z());
if (playerToEnemy.magnitude() <= parms.x78_xyRadius && zDelta <= parms.x7c_zRadius) {
if (zDelta > parms.x80_ZCloseRadius)
alpha *= 1.f - (zDelta - parms.x80_ZCloseRadius) / (parms.x7c_zRadius - parms.x80_ZCloseRadius);
zeus::CVector2f scopeScaled = playerToEnemy * parms.x70_scopeScalar;
zeus::CColor color = g_tweakGuiColors->GetRadarEnemyPaintColor();
color.a() *= alpha;
color.a() *= parms.x74_alpha;
DoDrawRadarPaint(parms.xc_preTranslate * zeus::CVector3f(scopeScaled.x(), 0.f, scopeScaled.y()), radius, color);
}
}
void CHudRadarInterface::SetIsVisibleGame(bool v) {
x3c_24_visibleGame = v;
x40_BaseWidget_RadarStuff->SetVisibility(x3c_25_visibleDebug && x3c_24_visibleGame, ETraversalMode::Children);
}
void CHudRadarInterface::Update(float dt, const CStateManager& mgr) {
CPlayerState& playerState = *mgr.GetPlayerState();
float visorTransFactor = (playerState.GetCurrentVisor() == CPlayerState::EPlayerVisor::Combat)
? playerState.GetVisorTransitionFactor()
: 0.f;
zeus::CColor color = g_tweakGuiColors->GetRadarStuffColor();
color.a() *= g_GameState->GameOptions().GetHUDAlpha() / 255.f * visorTransFactor;
x40_BaseWidget_RadarStuff->SetColor(color);
bool tweakVis = g_tweakGui->GetHudVisMode() >= ITweakGui::EHudVisMode::Three;
if (tweakVis != x3c_25_visibleDebug) {
x3c_25_visibleDebug = tweakVis;
x40_BaseWidget_RadarStuff->SetVisibility(x3c_25_visibleDebug && x3c_24_visibleGame, ETraversalMode::Children);
}
}
void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) const {
alpha *= g_GameState->GameOptions().GetHUDAlpha() / 255.f;
if (g_tweakGui->GetHudVisMode() == ITweakGui::EHudVisMode::Zero || !x3c_24_visibleGame || !x0_txtrRadarPaint ||
!x0_txtrRadarPaint.IsLoaded())
return;
SRadarPaintDrawParms drawParms;
CPlayer& player = mgr.GetPlayer();
if (player.IsOverrideRadarRadius()) {
drawParms.x78_xyRadius = player.GetRadarXYRadiusOverride();
drawParms.x7c_zRadius = player.GetRadarZRadiusOverride();
drawParms.x80_ZCloseRadius = 0.667f * drawParms.x7c_zRadius;
} else {
drawParms.x78_xyRadius = g_tweakGui->GetRadarXYRadius();
drawParms.x7c_zRadius = g_tweakGui->GetRadarZRadius();
drawParms.x80_ZCloseRadius = g_tweakGui->GetRadarZCloseRadius();
}
drawParms.x6c_scopeRadius = g_tweakGui->GetRadarScopeCoordRadius();
drawParms.x70_scopeScalar = drawParms.x6c_scopeRadius / drawParms.x78_xyRadius;
float camZ =
zeus::CEulerAngles(zeus::CQuaternion(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().basis)).z();
zeus::CRelAngle angleZ(camZ);
angleZ.makeRel();
drawParms.xc_preTranslate = zeus::CTransform::RotateY(angleZ);
drawParms.x3c_postTranslate = x40_BaseWidget_RadarStuff->GetWorldTransform();
float enemyRadius = g_tweakGui->GetRadarEnemyPaintRadius();
m_paintInsts.clear();
x44_camera->Draw(CGuiWidgetDrawParms{0.f, zeus::CVector3f{}});
CGraphics::SetModelMatrix(drawParms.x3c_postTranslate);
zeus::CColor playerColor = g_tweakGuiColors->GetRadarPlayerPaintColor();
playerColor.a() *= alpha;
DoDrawRadarPaint(zeus::skZero3f, g_tweakGui->GetRadarPlayerPaintRadius(), playerColor);
zeus::CAABox radarBounds(
player.GetTranslation().x() - drawParms.x78_xyRadius, player.GetTranslation().y() - drawParms.x78_xyRadius,
player.GetTranslation().z() - drawParms.x7c_zRadius, player.GetTranslation().x() + drawParms.x78_xyRadius,
player.GetTranslation().y() + drawParms.x78_xyRadius, player.GetTranslation().z() + drawParms.x7c_zRadius);
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, radarBounds,
CMaterialFilter(CMaterialList(EMaterialTypes::Target, EMaterialTypes::RadarObject),
CMaterialList(EMaterialTypes::ExcludeFromRadar),
CMaterialFilter::EFilterType::IncludeExclude),
nullptr);
drawParms.x0_playerPos = mgr.GetPlayer().GetTranslation();
drawParms.x74_alpha = alpha;
for (TUniqueId id : nearList) {
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(id)) {
if (!act->GetActive())
continue;
if (TCastToConstPtr<CWallCrawlerSwarm> swarm = act.GetPtr()) {
float radius = enemyRadius * 0.5f;
for (const CWallCrawlerSwarm::CBoid& boid : swarm->GetBoids()) {
if (!boid.GetActive())
continue;
DrawRadarPaint(boid.GetTranslation(), radius, 0.5f, drawParms);
}
} else {
DrawRadarPaint(act->GetTranslation(), enemyRadius, 1.f, drawParms);
}
}
}
m_paintShader.draw(m_paintInsts, x0_txtrRadarPaint.GetObj());
}
} // namespace urde