metaforce/Runtime/CWorldSaveGameInfo.cpp

92 lines
2.7 KiB
C++

#include "Runtime/CWorldSaveGameInfo.hpp"
#include "Runtime/CToken.hpp"
namespace metaforce {
CWorldSaveGameInfo::CWorldSaveGameInfo(CInputStream& in) {
in.ReadLong();
const u32 version = in.ReadLong();
if (version > 1) {
x0_areaCount = in.ReadLong();
}
if (version > 2) {
const u32 cinematicCount = in.ReadLong();
x4_cinematics.reserve(cinematicCount);
for (u32 i = 0; i < cinematicCount; ++i) {
x4_cinematics.emplace_back(in.ReadLong());
}
const u32 relayCount = in.ReadLong();
x14_relays.reserve(relayCount);
for (u32 i = 0; i < relayCount; ++i) {
x14_relays.emplace_back(in.ReadLong());
}
}
const u32 layerCount = in.ReadLong();
x24_layers.reserve(layerCount);
for (u32 i = 0; i < layerCount; ++i) {
SLayerState& st = x24_layers.emplace_back();
st.x0_area = in.ReadLong();
st.x4_layer = in.ReadLong();
}
const u32 doorCount = in.ReadLong();
x34_doors.reserve(doorCount);
for (u32 i = 0; i < doorCount; ++i) {
x34_doors.emplace_back(in.ReadLong());
}
if (version <= 0) {
return;
}
const u32 scanCount = in.ReadLong();
x44_scans.reserve(scanCount);
for (u32 i = 0; i < scanCount; ++i) {
SScanState& st = x44_scans.emplace_back();
st.x0_id = in.Get<CAssetId>();
st.x4_category = EScanCategory(in.ReadLong());
}
}
u32 CWorldSaveGameInfo::GetAreaCount() const { return x0_areaCount; }
u32 CWorldSaveGameInfo::GetCinematicCount() const { return x4_cinematics.size(); }
s32 CWorldSaveGameInfo::GetCinematicIndex(const TEditorId& id) const {
auto it = std::find(x4_cinematics.begin(), x4_cinematics.end(), id);
if (it == x4_cinematics.end())
return -1;
return it - x4_cinematics.begin();
}
u32 CWorldSaveGameInfo::GetRelayCount() const { return x14_relays.size(); }
s32 CWorldSaveGameInfo::GetRelayIndex(const TEditorId& id) const {
auto it = std::find(x14_relays.begin(), x14_relays.end(), id);
if (it == x14_relays.end())
return -1;
return it - x14_relays.begin();
}
TEditorId CWorldSaveGameInfo::GetRelayEditorId(u32 idx) const { return x14_relays[idx]; }
u32 CWorldSaveGameInfo::GetDoorCount() const { return x34_doors.size(); }
s32 CWorldSaveGameInfo::GetDoorIndex(const TEditorId& id) const {
auto it = std::find(x34_doors.begin(), x34_doors.end(), id);
if (it == x34_doors.end())
return -1;
return it - x34_doors.begin();
}
CFactoryFnReturn FWorldSaveGameInfoFactory([[maybe_unused]] const SObjectTag& tag, CInputStream& in,
[[maybe_unused]] const CVParamTransfer& param,
[[maybe_unused]] CObjectReference* selfRef) {
return TToken<CWorldSaveGameInfo>::GetIObjObjectFor(std::make_unique<CWorldSaveGameInfo>(in));
}
} // namespace metaforce