metaforce/Runtime/Particle/IElement.hpp

52 lines
1.2 KiB
C++

#pragma once
#include <memory>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/Streams/IOStreams.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CVector3f.hpp>
namespace metaforce {
class IElement {
public:
virtual ~IElement() = default;
};
class CRealElement : public IElement {
public:
virtual bool GetValue(int frame, float& valOut) const = 0;
virtual bool IsConstant() const { return false; }
};
class CIntElement : public IElement {
public:
virtual bool GetValue(int frame, int& valOut) const = 0;
virtual int GetMaxValue() const = 0;
};
class CVectorElement : public IElement {
public:
virtual bool GetValue(int frame, zeus::CVector3f& valOut) const = 0;
virtual bool IsFastConstant() const { return false; }
};
class CModVectorElement : public IElement {
public:
virtual bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const = 0;
};
class CColorElement : public IElement {
public:
virtual bool GetValue(int frame, zeus::CColor& colorOut) const = 0;
};
class CEmitterElement : public IElement {
public:
virtual bool GetValue(int frame, zeus::CVector3f& pPos, zeus::CVector3f& pVel) const = 0;
};
} // namespace metaforce