metaforce/Runtime/Character/CCharAnimTime.cpp

254 lines
6.2 KiB
C++

#include "Runtime/Character/CCharAnimTime.hpp"
#include <algorithm>
#include <cmath>
namespace urde {
bool CCharAnimTime::EqualsZero() const {
if (x4_type == EType::ZeroIncreasing || x4_type == EType::ZeroSteady || x4_type == EType::ZeroDecreasing)
return true;
return x0_time == 0.f;
}
bool CCharAnimTime::EpsilonZero() const { return (std::fabs(x0_time) < 0.00001f); }
bool CCharAnimTime::GreaterThanZero() const {
if (EqualsZero())
return false;
return x0_time > 0.f;
}
bool CCharAnimTime::operator==(const CCharAnimTime& other) const {
if (x4_type == EType::NonZero) {
if (other.x4_type == EType::NonZero)
return x0_time == other.x0_time;
return false;
}
if (EqualsZero()) {
if (other.EqualsZero()) {
int type = -1;
if (x4_type != EType::ZeroDecreasing) {
if (x4_type != EType::ZeroSteady)
type = 1;
else
type = 0;
}
int otherType = -1;
if (other.x4_type != EType::ZeroDecreasing) {
if (other.x4_type != EType::ZeroSteady)
otherType = 1;
else
otherType = 0;
}
return type == otherType;
}
return false;
}
if (other.x4_type == EType::Infinity)
return x0_time * other.x0_time > 0.f;
return false;
}
bool CCharAnimTime::operator!=(const CCharAnimTime& other) const { return !(*this == other); }
bool CCharAnimTime::operator>=(const CCharAnimTime& other) const {
if (*this == other)
return true;
return *this > other;
}
bool CCharAnimTime::operator<=(const CCharAnimTime& other) const {
if (*this == other)
return true;
return *this < other;
}
bool CCharAnimTime::operator>(const CCharAnimTime& other) const { return (!(*this == other) && !(*this < other)); }
bool CCharAnimTime::operator<(const CCharAnimTime& other) const {
if (x4_type == EType::NonZero) {
if (other.x4_type == EType::NonZero) {
return x0_time < other.x0_time;
}
return other.EqualsZero() ? x0_time < 0.f : other.x0_time > 0;
}
if (!EqualsZero()) {
if (other.x4_type == EType::Infinity) {
return x0_time >= 0 || other.x0_time <= 0.f;
}
return x0_time < 0.f;
}
if (!other.EqualsZero()) {
if (other.x4_type == EType::NonZero) {
return other.x0_time > 0.f;
}
return other.x0_time > 0.f;
}
int type = x4_type == EType::ZeroDecreasing ? -1 : x4_type == EType::ZeroSteady ? 0 : 1;
int otherType = other.x4_type == EType::ZeroDecreasing ? -1 : other.x4_type == EType::ZeroSteady ? 0 : 1;
return type < otherType;
}
CCharAnimTime& CCharAnimTime::operator*=(const CCharAnimTime& other) { return *this = *this * other; }
CCharAnimTime& CCharAnimTime::operator+=(const CCharAnimTime& other) { return *this = *this + other; }
CCharAnimTime CCharAnimTime::operator+(const CCharAnimTime& other) const {
if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) {
if (other.x0_time != x0_time)
return {};
return *this;
} else if (x4_type == EType::Infinity)
return *this;
else if (other.x4_type == EType::Infinity)
return other;
if (!EqualsZero() || !other.EqualsZero())
return {x0_time + other.x0_time};
int type = -1;
if (x4_type != EType::ZeroDecreasing) {
type = x4_type == EType::ZeroSteady ? 0 : 1;
}
int otherType = -1;
if (other.x4_type != EType::ZeroDecreasing) {
otherType = other.x4_type == EType::ZeroSteady ? 0 : 1;
}
type += otherType;
otherType = std::max(-1, std::min(type, 1));
if (otherType == -1)
return {EType::ZeroDecreasing, 0.f};
else if (otherType == 0)
return {EType::ZeroSteady, 0.f};
else
return {EType::ZeroIncreasing, 0.f};
}
CCharAnimTime& CCharAnimTime::operator-=(const CCharAnimTime& other) { return *this = *this - other; }
CCharAnimTime CCharAnimTime::operator-(const CCharAnimTime& other) const {
if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) {
if (other.x0_time == x0_time)
return {};
return *this;
} else if (x4_type == EType::Infinity)
return *this;
else if (other.x4_type == EType::Infinity) {
return {EType::Infinity, -other.x0_time};
}
if (!EqualsZero() || !other.EqualsZero())
return {x0_time - other.x0_time};
int type = -1;
if (x4_type != EType::ZeroDecreasing) {
if (x4_type != EType::ZeroSteady)
type = 1;
else
type = 0;
}
int otherType = -1;
if (other.x4_type != EType::ZeroDecreasing) {
if (other.x4_type != EType::ZeroSteady)
otherType = 1;
else
otherType = 0;
}
type -= otherType;
if (type == -1)
return {EType::ZeroDecreasing, 0.f};
else if (type == 0)
return {EType::ZeroSteady, 0.f};
else
return {EType::ZeroIncreasing, 0.f};
}
CCharAnimTime CCharAnimTime::operator*(const CCharAnimTime& other) const {
if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) {
if (other.x0_time != x0_time)
return {};
return *this;
} else if (x4_type == EType::Infinity)
return *this;
else if (other.x4_type == EType::Infinity)
return other;
if (!EqualsZero() || !other.EqualsZero())
return {x0_time * other.x0_time};
int type = -1;
if (x4_type != EType::ZeroDecreasing) {
if (x4_type != EType::ZeroSteady)
type = 1;
else
type = 0;
}
int otherType = -1;
if (other.x4_type != EType::ZeroDecreasing) {
if (other.x4_type != EType::ZeroSteady)
otherType = 1;
else
otherType = 0;
}
type += otherType;
otherType = std::max(-1, std::min(type, 1));
if (otherType == -1)
return {EType::ZeroDecreasing, 0.f};
else if (otherType == 0)
return {EType::ZeroSteady, 0.f};
else
return {EType::ZeroIncreasing, 0.f};
}
CCharAnimTime CCharAnimTime::operator*(const float& other) const {
if (other == 0.f)
return {};
if (!EqualsZero())
return {x0_time * other};
if (other > 0.f)
return *this;
if (x4_type == EType::ZeroDecreasing) {
return {EType::ZeroIncreasing, 0.f};
} else if (x4_type == EType::ZeroSteady) {
return {EType::ZeroSteady, 0.f};
} else {
return {EType::ZeroDecreasing, 0.f};
}
}
float CCharAnimTime::operator/(const CCharAnimTime& other) const {
if (other.EqualsZero())
return 0.f;
return x0_time / other.x0_time;
}
} // namespace urde