metaforce/Runtime/Character/CFBStreamedCompression.cpp

275 lines
7.1 KiB
C++

#include "Runtime/Character/CFBStreamedCompression.hpp"
#include <cstring>
#include <type_traits>
#include "Runtime/Character/CFBStreamedAnimReader.hpp"
namespace urde {
namespace {
template <typename T>
T ReadValue(const u8* data) {
static_assert(std::is_trivially_copyable_v<T>);
T value = 0;
std::memcpy(&value, data, sizeof(value));
return value;
}
template <typename T>
void WriteValue(u8* data, T value) {
static_assert(std::is_trivially_copyable_v<T>);
std::memcpy(data, &value, sizeof(value));
}
} // Anonymous namespace
CFBStreamedCompression::CFBStreamedCompression(CInputStream& in, IObjectStore& objStore, bool pc) : m_pc(pc) {
x0_scratchSize = in.readUint32Big();
x4_evnt = in.readUint32Big();
xc_rotsAndOffs = GetRotationsAndOffsets(x0_scratchSize / 4 + 1, in);
if (x4_evnt.IsValid())
x8_evntToken = objStore.GetObj(SObjectTag{FOURCC('EVNT'), x4_evnt});
x10_averageVelocity = CalculateAverageVelocity(GetPerChannelHeaders());
}
const u32* CFBStreamedCompression::GetTimes() const { return xc_rotsAndOffs.get() + 9; }
const u8* CFBStreamedCompression::GetPerChannelHeaders() const {
const u32* bitmap = GetTimes();
const u32 bitmapWordCount = (bitmap[0] + 31) / 32;
return reinterpret_cast<const u8*>(bitmap + bitmapWordCount + 1);
}
const u8* CFBStreamedCompression::GetBitstreamPointer() const {
const u32* bitmap = GetTimes();
const u32 bitmapWordCount = (bitmap[0] + 31) / 32;
const u8* chans = reinterpret_cast<const u8*>(bitmap + bitmapWordCount + 1);
const u32 boneChanCount = ReadValue<u32>(chans);
chans += 4;
if (m_pc) {
for (u32 b = 0; b < boneChanCount; ++b) {
chans += 20;
const u32 tCount = ReadValue<u32>(chans);
chans += 4;
if (tCount != 0) {
chans += 12;
}
}
} else {
for (u32 b = 0; b < boneChanCount; ++b) {
chans += 15;
const u16 tCount = ReadValue<u16>(chans);
chans += 2;
if (tCount != 0) {
chans += 9;
}
}
}
return chans;
}
std::unique_ptr<u32[]> CFBStreamedCompression::GetRotationsAndOffsets(u32 words, CInputStream& in) const {
std::unique_ptr<u32[]> ret(new u32[words]);
Header head;
head.read(in);
std::memcpy(ret.get(), &head, sizeof(head));
u32* bitmapOut = &ret[9];
const u32 bitmapBitCount = in.readUint32Big();
bitmapOut[0] = bitmapBitCount;
const u32 bitmapWordCount = (bitmapBitCount + 31) / 32;
for (u32 i = 0; i < bitmapWordCount; ++i) {
bitmapOut[i + 1] = in.readUint32Big();
}
in.readUint32Big();
u8* chans = reinterpret_cast<u8*>(bitmapOut + bitmapWordCount + 1);
u8* bs = ReadBoneChannelDescriptors(chans, in);
const u32 bsWords = ComputeBitstreamWords(chans);
u32* bsPtr = reinterpret_cast<u32*>(bs);
for (u32 w = 0; w < bsWords; ++w)
bsPtr[w] = in.readUint32Big();
return ret;
}
u8* CFBStreamedCompression::ReadBoneChannelDescriptors(u8* out, CInputStream& in) const {
const u32 boneChanCount = in.readUint32Big();
WriteValue(out, boneChanCount);
out += 4;
if (m_pc) {
for (u32 b = 0; b < boneChanCount; ++b) {
WriteValue(out, in.readUint32Big());
out += 4;
WriteValue(out, in.readUint32Big());
out += 4;
for (int i = 0; i < 3; ++i) {
WriteValue(out, in.readUint32Big());
out += 4;
}
const u32 tCount = in.readUint32Big();
WriteValue(out, tCount);
out += 4;
if (tCount != 0) {
for (int i = 0; i < 3; ++i) {
WriteValue(out, in.readUint32Big());
out += 4;
}
}
}
} else {
for (u32 b = 0; b < boneChanCount; ++b) {
WriteValue(out, in.readUint32Big());
out += 4;
WriteValue(out, in.readUint16Big());
out += 2;
for (int i = 0; i < 3; ++i) {
WriteValue(out, in.readInt16Big());
out += 2;
WriteValue(out, in.readUByte());
out += 1;
}
const u16 tCount = in.readUint16Big();
WriteValue(out, tCount);
out += 2;
if (tCount != 0) {
for (int i = 0; i < 3; ++i) {
WriteValue(out, in.readInt16Big());
out += 2;
WriteValue(out, in.readUByte());
out += 1;
}
}
}
}
return out;
}
u32 CFBStreamedCompression::ComputeBitstreamWords(const u8* chans) const {
const u32 boneChanCount = ReadValue<u32>(chans);
chans += 4;
u32 keyCount;
u32 totalBits = 0;
if (m_pc) {
keyCount = ReadValue<u32>(chans + 0x4);
for (u32 c = 0; c < boneChanCount; ++c) {
chans += 0x8;
totalBits += 1;
totalBits += ReadValue<u32>(chans) & 0xff;
totalBits += ReadValue<u32>(chans + 0x4) & 0xff;
totalBits += ReadValue<u32>(chans + 0x8) & 0xff;
const u32 tKeyCount = ReadValue<u32>(chans + 0xc);
chans += 0x10;
if (tKeyCount != 0) {
totalBits += ReadValue<u32>(chans) & 0xff;
totalBits += ReadValue<u32>(chans + 0x4) & 0xff;
totalBits += ReadValue<u32>(chans + 0x8) & 0xff;
chans += 0xc;
}
}
} else {
keyCount = ReadValue<u16>(chans + 0x4);
for (u32 c = 0; c < boneChanCount; ++c) {
chans += 0x6;
totalBits += 1;
totalBits += ReadValue<u8>(chans + 0x2);
totalBits += ReadValue<u8>(chans + 0x5);
totalBits += ReadValue<u8>(chans + 0x8);
const u16 tKeyCount = ReadValue<u16>(chans + 0x9);
chans += 0xb;
if (tKeyCount != 0) {
totalBits += ReadValue<u8>(chans + 0x2);
totalBits += ReadValue<u8>(chans + 0x5);
totalBits += ReadValue<u8>(chans + 0x8);
chans += 0x9;
}
}
}
return (totalBits * keyCount + 31) / 32;
}
float CFBStreamedCompression::CalculateAverageVelocity(const u8* chans) const {
const u32 boneChanCount = ReadValue<u32>(chans);
chans += 4;
u32 keyCount;
u32 rootIdx = 0;
if (m_pc) {
keyCount = ReadValue<u32>(chans + 0x4);
for (u32 c = 0; c < boneChanCount; ++c) {
const u32 boneId = ReadValue<u32>(chans);
if (boneId == 3) {
break;
}
++rootIdx;
chans += 0x8;
const u32 tKeyCount = ReadValue<u32>(chans + 0xc);
chans += 0x10;
if (tKeyCount != 0) {
chans += 0xc;
}
}
} else {
keyCount = ReadValue<u16>(chans + 0x4);
for (u32 c = 0; c < boneChanCount; ++c) {
const u32 boneId = ReadValue<u32>(chans);
if (boneId == 3) {
break;
}
++rootIdx;
chans += 0x6;
const u16 tKeyCount = ReadValue<u16>(chans + 0x9);
chans += 0xb;
if (tKeyCount != 0) {
chans += 0x9;
}
}
}
CBitLevelLoader loader(GetBitstreamPointer());
CFBStreamedAnimReaderTotals tempTotals(*this);
tempTotals.CalculateDown();
const float* floats = tempTotals.GetFloats(rootIdx);
zeus::CVector3f transCompA(floats[4], floats[5], floats[6]);
float accumMag = 0.f;
for (u32 i = 0; i < keyCount; ++i) {
tempTotals.IncrementInto(loader, *this, tempTotals);
tempTotals.CalculateDown();
zeus::CVector3f transCompB(floats[4], floats[5], floats[6]);
accumMag += (transCompB - transCompA).magnitude();
transCompA = transCompB;
}
return accumMag / GetAnimationDuration().GetSeconds();
}
} // namespace urde