metaforce/Runtime/CPlayerState.cpp

136 lines
3.5 KiB
C++

#include "CPlayerState.hpp"
#include "IOStreams.hpp"
namespace urde
{
/* TODO: Implement this properly */
/* NOTE: This is only to be used as a reference,
* and is not indicative of how the actual format is structured
* a proper RE is still required!
*/
const u32 CPlayerState::PowerUpMaxes[41] =
{ 1, 1, 1, 1, 250, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 14, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
};
const char* PowerUpNames[41]=
{
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Missiles",
"Unknown",
"Unknown",
"Power Bombs",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Energy Tanks",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
"Unknown",
};
CPlayerState::CPlayerState(CBitStreamReader& in)
: x188_staticIntf(5)
{
x0_24_ = true;
in.readUint32Big();
in.readBool();
in.readBool();
in.readBool();
atInt8 data[0xAE];
in.readBytesToBuf(data, 0xAE);
for (u32 k = 0; k < 3; k++)
{
printf("Game %i\n", k+1);
atInt8 save[0x3AC];
in.readBytesToBuf(save, 0x3AC);
{
CBitStreamReader stream(save, 0x3AC);
printf("Game State\n");
for (u32 i = 0; i < 0x80; i++)
printf("%i\n", stream.ReadEncoded(8));
s32 tmp = stream.ReadEncoded(32);
printf("%i\n", tmp);
tmp = stream.ReadEncoded(1);
printf("%i\n", tmp);
tmp = stream.ReadEncoded(1);
printf("%i\n", tmp);
tmp = stream.ReadEncoded(32);
printf("%f\n", *reinterpret_cast<float*>(&tmp));
tmp = stream.ReadEncoded(32);
printf("%f\n", *reinterpret_cast<float*>(&tmp));
tmp = stream.ReadEncoded(32);
printf("%x\n", tmp);
printf("PlayerState\n");
x4_ = stream.ReadEncoded(0x20);
printf("%x\n", tmp);
tmp = stream.ReadEncoded(0x20);
printf("Base health %f\n", *reinterpret_cast<float*>(&tmp));
xc_baseHealth = *reinterpret_cast<float*>(&tmp);
x8_ = stream.ReadEncoded(CBitStreamReader::GetBitCount(5));
printf("%i\n", x8_);
x20_ = stream.ReadEncoded(CBitStreamReader::GetBitCount(4));
printf("%i\n", x20_);
x24_powerups.resize(41);
printf("Powerups\n");
for (u32 i = 0; i < x24_powerups.size(); ++i)
{
if (PowerUpMaxes[i] == 0)
continue;
u32 a = stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxes[i]));
u32 b = stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxes[i]));
x24_powerups[i] = CPowerUp(a, b);
printf("%2i(%15s): a=%i b=%i\n", i, PowerUpNames[i], a, b);
}
for (u32 i = 0; i < 0x34e; i++)
{
u32 tmp = stream.ReadEncoded(1);
printf("%i\n", tmp);
}
tmp = stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100));
printf("%i\n", tmp);
tmp = stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100));
printf("%i\n", tmp);
}
}
}
}