mirror of https://github.com/AxioDL/metaforce.git
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#pragma once
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#include "zeus/CAABox.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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namespace urde {
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class CTexture;
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class CStateManager;
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class CSimpleShadow {
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zeus::CTransform x0_xf;
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float x30_scale;
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float x34_radius = 1.f;
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float x38_userAlpha;
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float x3c_heightAlpha = 1.f;
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float x40_maxObjHeight;
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float x44_displacement;
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bool x48_24_collision : 1;
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bool x48_25_alwaysCalculateRadius : 1;
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bool x48_26_radiusCalculated : 1;
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mutable rstl::optional<CTexturedQuadFilter> m_filter;
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public:
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CSimpleShadow(float scale, float userAlpha, float maxObjHeight, float displacement);
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bool Valid() const { return x48_24_collision; }
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zeus::CAABox GetMaxShadowBox(const zeus::CAABox& aabb) const;
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zeus::CAABox GetBounds() const;
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void SetAlwaysCalculateRadius(bool) { x48_25_alwaysCalculateRadius = true; }
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float GetMaxObjectHeight() const { return x40_maxObjHeight; }
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void SetUserAlpha(float a) { x38_userAlpha = a; }
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const zeus::CTransform& GetTransform() const { return x0_xf; }
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void Render(const TLockedToken<CTexture>& tex) const;
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void Calculate(const zeus::CAABox& aabb, const zeus::CTransform& xf, const CStateManager& mgr);
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};
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} // namespace urde
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