metaforce/DataSpec/DNAMP1/ScriptObjects/Eyeball.hpp

90 lines
2.6 KiB
C++

#pragma once
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace DataSpec::DNAMP1
{
struct Eyeball : IScriptObject
{
AT_DECL_DNA_YAML
AT_DECL_DNAV
String<-1> name;
Value<atUint32> unknown1;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
PatternedInfo patternedInfo;
ActorParameters actorParameters;
Value<float> unknown2;
Value<float> unknown3;
UniqueID32 wpsc;
DamageInfo damageInfo;
UniqueID32 particle1;
UniqueID32 particle2;
UniqueID32 texture1;
UniqueID32 texture2;
Value<atUint32> unknown4;
Value<atUint32> unknown5; // always ff
Value<atUint32> unknown6; // always ff
Value<atUint32> unknown7; // always ff
Value<atUint32> unknown8;
Value<bool> unknown9;
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const
{
actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
}
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
{
if (wpsc)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc);
ent->name = name + "_wpsc";
}
if (particle1)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle1);
ent->name = name + "_part1";
}
if (particle2)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle2);
ent->name = name + "_part2";
}
if (texture1)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(texture1);
ent->name = name + "_tex1";
}
if (texture2)
{
PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(texture2);
ent->name = name + "_tex2";
}
patternedInfo.nameIDs(pakRouter, name + "_patterned");
actorParameters.nameIDs(pakRouter, name + "_actp");
}
void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut,
std::vector<hecl::ProjectPath>& lazyOut) const
{
g_curSpec->flattenDependencies(wpsc, pathsOut);
g_curSpec->flattenDependencies(particle1, pathsOut);
g_curSpec->flattenDependencies(particle2, pathsOut);
g_curSpec->flattenDependencies(texture1, pathsOut);
g_curSpec->flattenDependencies(texture2, pathsOut);
patternedInfo.depIDs(pathsOut);
actorParameters.depIDs(pathsOut, lazyOut);
}
void gatherScans(std::vector<Scan>& scansOut) const
{
actorParameters.scanIDs(scansOut);
}
};
}