metaforce/Runtime
Phillip Stephens a37f536ae9 Use rendertarget 2016-02-20 02:26:43 -08:00
..
Audio Rename namespaces 2016-02-13 01:02:47 -08:00
Character Rename namespaces 2016-02-13 01:02:47 -08:00
Graphics CLineRenderer HLSL shaders 2016-02-18 10:53:17 -10:00
GuiSys Rename namespaces 2016-02-13 01:02:47 -08:00
Input Add virtual destructors to Architecture Message Parameters 2016-02-20 01:52:16 -08:00
MP1 Use rendertarget 2016-02-20 02:26:43 -08:00
MP2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
MP3 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Particle Add ability to reset particle system 2016-02-17 20:44:06 -08:00
CActor.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CActor.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CAi.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CAi.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CArchitectureMessage.hpp Add virtual destructors to Architecture Message Parameters 2016-02-20 01:52:16 -08:00
CArchitectureQueue.cpp various implementations 2015-08-19 16:52:07 -10:00
CArchitectureQueue.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CAreaOctTree.cpp more stubs 2015-08-20 14:06:39 -10:00
CAreaOctTree.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CBasics.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CBasicsPC.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CCRC32.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CCRC32.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CCallStack.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CCallStackNix.cpp some CMemory additions 2015-08-23 08:53:43 -10:00
CDvdFile.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CDvdRequest.cpp Rename base DvdRequest class to IDvdRequest 2015-10-29 00:52:15 -07:00
CDvdRequest.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CEntity.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CEntity.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CFactoryMgr.cpp Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
CFactoryMgr.hpp D3D CElementGen rendering 2016-02-16 17:42:27 -10:00
CGameAllocator.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGameAllocator.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGameDebug.cpp More class stubs 2015-08-26 14:23:46 -10:00
CGameDebug.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGameOptions.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGameOptions.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGameState.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGameState.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGraphics.cpp Implement line renderer (OpenGL only for now) 2016-02-17 16:42:32 -10:00
CGraphics.hpp Implement line renderer (OpenGL only for now) 2016-02-17 16:42:32 -10:00
CIOWin.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CIOWinManager.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CIOWinManager.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CInGameTweakManagerBase.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CLight.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CLight.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMFGameBase.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMainFlowBase.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMainFlowBase.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMakeLists.txt Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
CMapWorldInfo.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMapWorldInfo.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMemory.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMemory.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMemoryCardSys.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMemoryCardSysNix.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMemoryCardSysOSX.cpp various implementation 2015-08-22 20:42:29 -10:00
CMemoryCardSysWin.cpp various implementation 2015-08-22 20:42:29 -10:00
CModel.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CModelBoo.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMoviePlayer.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMoviePlayer.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CNODDvdFile.cpp various implementation 2015-08-22 20:42:29 -10:00
CNODDvdRequest.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CObjectList.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CPakFile.cpp various implementation 2015-08-22 20:42:29 -10:00
CPakFile.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CPhysicsActor.cpp more classes added 2015-08-21 15:58:41 -10:00
CPhysicsActor.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CPlayMovieBase.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CPlayerState.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CPlayerState.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CRandom16.cpp Metal CElementGen shaders implemented 2016-02-16 12:25:17 -10:00
CRandom16.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CResFactory.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CResFactory.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CResLoader.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CResLoader.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CScriptMailbox.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CScriptMailbox.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CSimplePool.cpp Add found resources to pool 2016-02-15 23:09:57 -08:00
CSimplePool.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CStateManager.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CStateManager.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CStaticInterference.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CStringExtras.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CTexture.hpp Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
CTextureBoo.cpp Metal shader placeholder 2016-02-15 22:52:22 -10:00
CTimeProvider.cpp Add missing assignment 2016-02-18 08:14:57 -08:00
CTimeProvider.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CToken.hpp CToken fix 2016-02-15 23:01:55 -08:00
CVirtualDvdFile.cpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
CVirtualDvdFile.hpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
CWorldTransManager.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CWorldTransManager.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
GCNTypes.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
GameGlobalObjects.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
IAllocator.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
IAllocator.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
IFactory.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
IOStreams.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
IOStreams.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
IObj.hpp use of std::default_delete for template-safe deletion 2016-02-16 18:19:11 -10:00
IObjectStore.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
IVParamObj.hpp Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
RetroTypes.hpp D3D CElementGen rendering 2016-02-16 17:42:27 -10:00
ScriptObjectSupport.cpp various implementation 2015-08-18 19:48:57 -10:00
ScriptObjectSupport.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
rstl.cpp Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00
rstl.hpp Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00