mirror of https://github.com/AxioDL/metaforce.git
325 lines
12 KiB
C++
325 lines
12 KiB
C++
#include "Runtime/GuiSys/CHudVisorBeamMenu.hpp"
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#include <array>
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#include "Runtime/CGameState.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Audio/CSfxManager.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/GuiSys/CGuiModel.hpp"
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#include "Runtime/GuiSys/CGuiTextPane.hpp"
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#include "Runtime/GuiSys/CStringTable.hpp"
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namespace urde {
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constexpr std::array BaseMenuNames{
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"BaseWidget_VisorMenu",
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"BaseWidget_BeamMenu",
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};
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constexpr std::array TextNames{
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"TextPane_VisorMenu",
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"TextPane_BeamMenu",
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};
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constexpr std::array BaseTitleNames{
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"basewidget_visormenutitle",
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"basewidget_beammenutitle",
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};
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constexpr std::array ModelNames{
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"model_visor",
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"model_beam",
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};
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constexpr std::array<std::array<char, 4>, 2> MenuItemOrders{{
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{'1', '0', '3', '2'},
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{'3', '2', '1', '0'},
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}};
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constexpr std::array<std::array<int, 4>, 2> MenuStringIdx{{
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{0, 2, 1, 3}, // Combat, XRay, Scan, Thermal
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{4, 5, 6, 7}, // Power, Ice, Wave, Plasma
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}};
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constexpr std::array<u16, 2> SelectionSfxs{
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SFXui_select_visor,
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SFXui_select_beam,
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};
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CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type,
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const rstl::reserved_vector<bool, 4>& enables)
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: x0_baseHud(baseHud), x4_type(type) {
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x14_24_visibleDebug = true;
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x14_25_visibleGame = true;
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x14_26_dirty = true;
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x7c_animDur = g_tweakGui->GetBeamVisorMenuAnimTime();
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x80_24_swapBeamControls = g_GameState->GameOptions().GetSwapBeamControls();
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EHudVisorBeamMenu swappedType;
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if (x80_24_swapBeamControls)
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swappedType = EHudVisorBeamMenu(1 - int(x4_type));
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else
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swappedType = x4_type;
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x20_textpane_menu = static_cast<CGuiTextPane*>(x0_baseHud.FindWidget(TextNames[size_t(swappedType)]));
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x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[size_t(swappedType)]);
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x18_basewidget_menu = x0_baseHud.FindWidget(BaseMenuNames[size_t(swappedType)]);
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x24_model_ghost =
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static_cast<CGuiModel*>(x0_baseHud.FindWidget(fmt::format(FMT_STRING("{}ghost"), ModelNames[size_t(x4_type)])));
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x28_menuItems.resize(4);
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for (size_t i = 0; i < x28_menuItems.size(); i++) {
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const auto modelName = ModelNames[size_t(x4_type)];
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const auto menuItemOrder = MenuItemOrders[size_t(x4_type)][i];
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SMenuItem& item = x28_menuItems[i];
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item.x0_model_loz =
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static_cast<CGuiModel*>(x0_baseHud.FindWidget(fmt::format(FMT_STRING("{}loz{}"), modelName, menuItemOrder)));
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item.x4_model_icon =
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static_cast<CGuiModel*>(x0_baseHud.FindWidget(fmt::format(FMT_STRING("{}icon{}"), modelName, menuItemOrder)));
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item.xc_opacity = enables[i] ? 1.f : 0.f;
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}
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if (x4_type == EHudVisorBeamMenu::Visor) {
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x20_textpane_menu->TextSupport().SetFontColor(g_tweakGuiColors->GetVisorMenuTextFont());
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x20_textpane_menu->TextSupport().SetOutlineColor(g_tweakGuiColors->GetVisorMenuTextOutline());
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} else {
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x20_textpane_menu->TextSupport().SetFontColor(g_tweakGuiColors->GetBeamMenuTextFont());
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x20_textpane_menu->TextSupport().SetOutlineColor(g_tweakGuiColors->GetBeamMenuTextOutline());
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}
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zeus::CColor titleColor = zeus::skWhite;
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titleColor.a() = 0.f;
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x1c_basewidget_menutitle->SetColor(titleColor);
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x20_textpane_menu->TextSupport().SetText(
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g_MainStringTable->GetString(MenuStringIdx[size_t(x4_type)][x8_selectedItem]));
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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item.x0_model_loz->SetColor(g_tweakGuiColors->GetVisorBeamMenuLozColor());
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UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f);
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}
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Update(0.f, true);
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}
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void CHudVisorBeamMenu::UpdateMenuWidgetTransform(size_t idx, CGuiWidget& w, float t) {
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const float translate = t * g_tweakGui->GetVisorBeamMenuItemTranslate();
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const float scale =
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t * g_tweakGui->GetVisorBeamMenuItemInactiveScale() + (1.f - t) * g_tweakGui->GetVisorBeamMenuItemActiveScale();
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if (x4_type == EHudVisorBeamMenu::Visor) {
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if (idx == 2) {
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idx = 3;
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} else if (idx == 3) {
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idx = 2;
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}
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} else {
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if (idx == 1) {
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idx = 2;
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} else if (idx == 2) {
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idx = 1;
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}
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}
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switch (idx) {
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case 0:
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w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() * zeus::CTransform::Translate(0.f, 0.f, translate) *
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zeus::CTransform::Scale(scale));
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break;
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case 1:
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w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() * zeus::CTransform::Translate(translate, 0.f, 0.f) *
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zeus::CTransform::Scale(scale));
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break;
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case 2:
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w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() * zeus::CTransform::Translate(0.f, 0.f, -translate) *
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zeus::CTransform::Scale(scale));
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break;
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case 3:
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w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() * zeus::CTransform::Translate(-translate, 0.f, 0.f) *
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zeus::CTransform::Scale(scale));
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break;
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default:
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break;
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}
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}
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void CHudVisorBeamMenu::Update(float dt, bool init) {
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bool curSwapBeamControls = g_GameState->GameOptions().GetSwapBeamControls();
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if (x80_24_swapBeamControls != curSwapBeamControls) {
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x80_24_swapBeamControls = curSwapBeamControls;
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EHudVisorBeamMenu swappedType;
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if (x80_24_swapBeamControls)
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swappedType = EHudVisorBeamMenu(1 - int(x4_type));
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else
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swappedType = x4_type;
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x18_basewidget_menu = x0_baseHud.FindWidget(BaseMenuNames[size_t(swappedType)]);
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x20_textpane_menu = static_cast<CGuiTextPane*>(x0_baseHud.FindWidget(TextNames[size_t(swappedType)]));
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x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[size_t(swappedType)]);
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner);
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UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f);
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}
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UpdateMenuWidgetTransform(size_t(x8_selectedItem), *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner);
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}
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zeus::CColor activeColor = g_tweakGuiColors->GetVisorBeamMenuItemActive();
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zeus::CColor inactiveColor = g_tweakGuiColors->GetVisorBeamMenuItemInactive();
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zeus::CColor lozColor = g_tweakGuiColors->GetVisorBeamMenuLozColor();
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std::array<zeus::CColor, 4> tmpColors;
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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if (item.xc_opacity > 0.f) {
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item.xc_opacity = std::min(item.xc_opacity + dt, 1.f);
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}
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tmpColors[i] = zeus::CColor::lerp(activeColor, zeus::skClear, item.xc_opacity);
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}
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switch (x6c_animPhase) {
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case EAnimPhase::Steady:
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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const bool isSelectedItem = x8_selectedItem == int(i);
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const bool isClear = item.xc_opacity == 0.0f;
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const zeus::CColor& color0 = isSelectedItem ? activeColor : inactiveColor;
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const zeus::CColor& color1 = isSelectedItem ? lozColor : inactiveColor;
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const zeus::CColor iconColor = isClear ? zeus::skClear : color0 + tmpColors[i];
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const zeus::CColor lColor = isClear ? lozColor : color1 + tmpColors[i];
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item.x4_model_icon->SetColor(iconColor);
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item.x0_model_loz->SetColor(lColor);
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item.x8_positioner = isSelectedItem ? 0.f : 1.f;
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}
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x24_model_ghost->SetColor(activeColor);
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break;
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case EAnimPhase::SelectFlash: {
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zeus::CColor color = zeus::skWhite;
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color.a() = 0.f;
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x1c_basewidget_menutitle->SetColor(color);
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zeus::CColor& color0 = std::fmod(x10_interp, 0.1f) > 0.05f ? activeColor : inactiveColor;
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SMenuItem& item0 = x28_menuItems[xc_pendingSelection];
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color = color0 + tmpColors[xc_pendingSelection];
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item0.x4_model_icon->SetColor(color);
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item0.x0_model_loz->SetColor(color);
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SMenuItem& item1 = x28_menuItems[x8_selectedItem];
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color = zeus::CColor::lerp(inactiveColor, activeColor, x10_interp) + tmpColors[x8_selectedItem];
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item1.x4_model_icon->SetColor(color);
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item1.x0_model_loz->SetColor(lozColor);
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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const bool isSelectedItem = x8_selectedItem == int(i);
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x28_menuItems[i].x8_positioner = isSelectedItem ? 1.f - x10_interp : 1.f;
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}
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x24_model_ghost->SetColor(zeus::CColor::lerp(activeColor, inactiveColor, item1.x8_positioner));
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break;
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}
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case EAnimPhase::Animate:
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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const bool isSelectedItem = x8_selectedItem == int(i);
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const bool isClear = item.xc_opacity == 0.f;
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const zeus::CColor& color0 = isSelectedItem ? activeColor : inactiveColor;
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const zeus::CColor iconColor = isClear ? zeus::skClear : color0 + tmpColors[i];
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item.x4_model_icon->SetColor(iconColor);
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item.x0_model_loz->SetColor((isClear || isSelectedItem) ? lozColor : inactiveColor);
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item.x8_positioner = isSelectedItem ? 1.f - x10_interp : 1.f;
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}
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x24_model_ghost->SetColor(
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zeus::CColor::lerp(activeColor, inactiveColor, x28_menuItems[x8_selectedItem].x8_positioner));
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break;
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default:
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break;
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}
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if (x78_textFader > 0.f) {
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x78_textFader = std::max(0.f, x78_textFader - dt);
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zeus::CColor color = zeus::skWhite;
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color.a() = x78_textFader / x7c_animDur;
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x1c_basewidget_menutitle->SetColor(color);
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}
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if (x14_26_dirty || init) {
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x14_26_dirty = false;
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner);
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}
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UpdateMenuWidgetTransform(size_t(x8_selectedItem), *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner);
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}
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if (!x14_24_visibleDebug || !x14_25_visibleGame)
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return;
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x1c_basewidget_menutitle->SetVisibility(x1c_basewidget_menutitle->GetGeometryColor().a() != 0.f,
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ETraversalMode::Children);
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for (SMenuItem& item : x28_menuItems) {
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item.x4_model_icon->SetIsVisible(item.x4_model_icon->GetGeometryColor().a() != 0.f);
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}
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}
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void CHudVisorBeamMenu::UpdateHudAlpha(float alpha) {
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zeus::CColor color = zeus::skWhite;
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color.a() = g_GameState->GameOptions().GetHUDAlpha() / 255.f * alpha;
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x18_basewidget_menu->SetColor(color);
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}
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void CHudVisorBeamMenu::SetIsVisibleGame(bool v) {
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x14_25_visibleGame = v;
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bool vis = x14_24_visibleDebug && x14_25_visibleGame;
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x18_basewidget_menu->SetVisibility(vis, ETraversalMode::Children);
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if (vis)
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Update(0.f, true);
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}
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void CHudVisorBeamMenu::SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables) {
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for (size_t i = 0; i < x28_menuItems.size(); ++i) {
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SMenuItem& item = x28_menuItems[i];
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if (item.xc_opacity == 0.f && enables[i]) {
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item.xc_opacity = FLT_EPSILON;
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}
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}
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}
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void CHudVisorBeamMenu::SetSelection(int selection, int pending, float interp) {
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if (x8_selectedItem == selection && xc_pendingSelection == pending && x10_interp == interp)
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return;
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if (pending != selection) {
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if (x6c_animPhase != EAnimPhase::SelectFlash) {
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CSfxManager::SfxStart(SelectionSfxs[size_t(x4_type)], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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x6c_animPhase = EAnimPhase::SelectFlash;
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} else if (interp < 1.f) {
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x6c_animPhase = EAnimPhase::Animate;
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x20_textpane_menu->TextSupport().SetText(
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g_MainStringTable->GetString(MenuStringIdx[size_t(x4_type)][x8_selectedItem]));
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x20_textpane_menu->TextSupport().SetTypeWriteEffectOptions(true, 0.1f, 16.f);
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} else {
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if (x6c_animPhase != EAnimPhase::Steady)
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x78_textFader = x7c_animDur;
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x6c_animPhase = EAnimPhase::Steady;
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}
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x14_26_dirty = true;
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x8_selectedItem = selection;
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xc_pendingSelection = pending;
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x10_interp = interp;
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}
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} // namespace urde
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