metaforce/specter/include/Specter/Toolbar.hpp

112 lines
3.5 KiB
C++

#ifndef SPECTER_TOOLBAR_HPP
#define SPECTER_TOOLBAR_HPP
#include "Specter/View.hpp"
namespace Specter
{
class Toolbar : public View
{
public:
class Resources
{
friend class ViewResources;
friend class Toolbar;
boo::ITextureS* m_shadingTex;
void init(boo::IGraphicsDataFactory* factory, const ThemeData& theme);
};
enum class Position
{
Bottom,
Top
};
private:
Position m_tbPos;
std::vector<ViewChild<View*>> m_children;
ViewBlock m_tbBlock;
boo::IGraphicsBufferD* m_tbBlockBuf;
TexShaderVert m_tbVerts[10];
int m_nomHeight = 25;
int m_padding = 10;
void setHorizontalVerts(int width)
{
m_tbVerts[0].m_pos.assign(0, 1 + m_nomHeight, 0);
m_tbVerts[0].m_uv.assign(0, 0);
m_tbVerts[1].m_pos.assign(0, -1 + m_nomHeight, 0);
m_tbVerts[1].m_uv.assign(0.5, 0);
m_tbVerts[2].m_pos.assign(width, 1 + m_nomHeight, 0);
m_tbVerts[2].m_uv.assign(0, 0);
m_tbVerts[3].m_pos.assign(width, -1 + m_nomHeight, 0);
m_tbVerts[3].m_uv.assign(0.5, 0);
m_tbVerts[4].m_pos.assign(width, -1 + m_nomHeight, 0);
m_tbVerts[4].m_uv.assign(0.5, 0);
m_tbVerts[5].m_pos.assign(0, 1, 0);
m_tbVerts[5].m_uv.assign(0.5, 0);
m_tbVerts[6].m_pos.assign(0, 1, 0);
m_tbVerts[6].m_uv.assign(0.5, 0);
m_tbVerts[7].m_pos.assign(0, -1, 0);
m_tbVerts[7].m_uv.assign(1, 0);
m_tbVerts[8].m_pos.assign(width, 1, 0);
m_tbVerts[8].m_uv.assign(0.5, 0);
m_tbVerts[9].m_pos.assign(width, -1, 0);
m_tbVerts[9].m_uv.assign(1, 0);
}
void setVerticalVerts(int height)
{
m_tbVerts[0].m_pos.assign(-1, height, 0);
m_tbVerts[0].m_uv.assign(0, 0);
m_tbVerts[1].m_pos.assign(-1, 0, 0);
m_tbVerts[1].m_uv.assign(0, 0);
m_tbVerts[2].m_pos.assign(1, height, 0);
m_tbVerts[2].m_uv.assign(0.5, 0);
m_tbVerts[3].m_pos.assign(1, 0, 0);
m_tbVerts[3].m_uv.assign(0.5, 0);
m_tbVerts[4].m_pos.assign(1, 0, 0);
m_tbVerts[4].m_uv.assign(0.5, 0);
m_tbVerts[5].m_pos.assign(-1 + m_nomHeight, height, 0);
m_tbVerts[5].m_uv.assign(0.5, 0);
m_tbVerts[6].m_pos.assign(-1 + m_nomHeight, height, 0);
m_tbVerts[6].m_uv.assign(0.5, 0);
m_tbVerts[7].m_pos.assign(-1 + m_nomHeight, 0, 0);
m_tbVerts[7].m_uv.assign(0.5, 0);
m_tbVerts[8].m_pos.assign(1 + m_nomHeight, height, 0);
m_tbVerts[8].m_uv.assign(1, 0);
m_tbVerts[9].m_pos.assign(1 + m_nomHeight, 0, 0);
m_tbVerts[9].m_uv.assign(1, 0);
}
boo::IGraphicsBufferD* m_tbVertsBuf;
boo::IVertexFormat* m_tbVtxFmt; /* OpenGL only */
boo::IShaderDataBinding* m_tbShaderBinding;
public:
Toolbar(ViewResources& res, View& parentView, Position toolbarPos);
void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey);
void mouseMove(const boo::SWindowCoord&);
void mouseEnter(const boo::SWindowCoord&);
void mouseLeave(const boo::SWindowCoord&coord);
void resized(const boo::SWindowRect& rootView, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue* gfxQ);
int nominalHeight() const {return m_nomHeight;}
void clear() {m_children.clear();}
void push_back(View* v)
{
m_children.emplace_back();
m_children.back().m_view = v;
}
};
}
#endif // SPECTER_TOOLBAR_HPP