metaforce/Runtime/Graphics/Shaders/CEnvFxShaders.cpp

46 lines
2.2 KiB
C++

#include "CEnvFxShaders.hpp"
#include "hecl/Pipeline.hpp"
#include "World/CEnvFxManager.hpp"
namespace urde
{
boo::ObjToken<boo::IShaderPipeline> CEnvFxShaders::m_snowPipeline;
boo::ObjToken<boo::IShaderPipeline> CEnvFxShaders::m_underwaterPipeline;
void CEnvFxShaders::Initialize()
{
m_snowPipeline = hecl::conv->convert(Shader_CEnvFxSnowShader{});
m_underwaterPipeline = hecl::conv->convert(Shader_CEnvFxUnderwaterShader{});
}
void CEnvFxShaders::Shutdown()
{
m_snowPipeline.reset();
m_underwaterPipeline.reset();
}
void CEnvFxShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CEnvFxManager& fxMgr, CEnvFxManagerGrid& grid)
{
auto uBufInfo = grid.m_uniformBuf.getBufferInfo();
auto iBufInfo = grid.m_instBuf.getBufferInfo();
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {uBufInfo.first.get(),
fxMgr.m_fogUniformBuf.get()};
size_t ubufOffsets[] = {uBufInfo.second, 0};
size_t ubufSizes[] = {sizeof(CEnvFxShaders::Uniform), sizeof(CGraphics::g_Fog)};
boo::PipelineStage uniformStages[] = {boo::PipelineStage::Vertex, boo::PipelineStage::Fragment};
boo::ObjToken<boo::ITexture> textures[] = {fxMgr.xb74_txtrSnowFlake->GetBooTexture(),
fxMgr.x40_txtrEnvGradient->GetBooTexture()};
grid.m_snowBinding = ctx.newShaderDataBinding(m_snowPipeline, nullptr,
iBufInfo.first.get(), nullptr, 2, uniforms,
uniformStages, ubufOffsets, ubufSizes,
2, textures, nullptr, nullptr, 0, iBufInfo.second);
textures[0] = fxMgr.xc48_underwaterFlake->GetBooTexture();
grid.m_underwaterBinding = ctx.newShaderDataBinding(m_underwaterPipeline, nullptr,
iBufInfo.first.get(), nullptr, 2, uniforms,
uniformStages, ubufOffsets, ubufSizes,
2, textures, nullptr, nullptr, 0, iBufInfo.second);
}
}