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Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

166 lines
6.7 KiB
C++

#include "Runtime/Weapon/CBomb.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CMorphBall.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "DataSpec/DNAMP1/SFX/Weapons.h"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
CBomb::CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2,
TUniqueId uid, TAreaId aid, TUniqueId playerId, float f1, const zeus::CTransform& xf,
const CDamageInfo& dInfo)
: CWeapon(uid, aid, true, playerId, EWeaponType::Bomb, "Bomb", xf,
CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes::Solid, EMaterialTypes::Trigger, EMaterialTypes::NonSolidDamageable},
{EMaterialTypes::Projectile, EMaterialTypes::Bomb}),
{EMaterialTypes::Projectile, EMaterialTypes::Bomb}, dInfo, EProjectileAttrib::Bombs,
CModelData::CModelDataNull())
, x17c_fuseTime(f1)
, x180_particle1(std::make_unique<CElementGen>(particle1, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One))
, x184_particle2(std::make_unique<CElementGen>(particle2, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One))
, x18c_particle2Obj(particle2.GetObj())
, x190_24_isNotDetonated(true)
, x190_25_beingDragged(false)
, x190_26_disableFuse(false) {
x180_particle1->SetGlobalTranslation(xf.origin);
x184_particle2->SetGlobalTranslation(xf.origin);
}
void CBomb::Accept(urde::IVisitor& visitor) { visitor.Visit(this); }
void CBomb::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Registered) {
x188_lightId = mgr.AllocateUniqueId();
CGameLight* gameLight = new CGameLight(x188_lightId, GetAreaIdAlways(), false,
std::string("Bomb_PLight") + GetName().data(), GetTransform(), GetUniqueId(),
x184_particle2->GetLight(), reinterpret_cast<size_t>(x18c_particle2Obj), 1, 0.f);
mgr.AddObject(gameLight);
mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
CSfxManager::AddEmitter(SFXwpn_bomb_drop, GetTranslation(), {}, true, false, 0x7f, -1);
mgr.InformListeners(GetTranslation(), EListenNoiseType::BombExplode);
return;
} else if (msg == EScriptObjectMessage::Deleted) {
if (x188_lightId != kInvalidUniqueId)
mgr.FreeScriptObject(x188_lightId);
if (x190_24_isNotDetonated)
mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
return;
}
CActor::AcceptScriptMsg(msg, uid, mgr);
}
static CMaterialFilter kSolidFilter =
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::Character, EMaterialTypes::Player,
EMaterialTypes::ProjectilePassthrough});
void CBomb::Think(float dt, urde::CStateManager& mgr) {
CWeapon::Think(dt, mgr);
if (x190_24_isNotDetonated) {
if (x17c_fuseTime <= 0.f) {
Explode(GetTranslation(), mgr);
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x188_lightId))
light->SetActive(true);
}
if (x17c_fuseTime > 0.5f)
x180_particle1->Update(dt);
else
UpdateLight(dt, mgr);
if (!x190_26_disableFuse)
x17c_fuseTime -= dt;
} else {
UpdateLight(dt, mgr);
if (x184_particle2->IsSystemDeletable())
mgr.FreeScriptObject(GetUniqueId());
}
if (x190_24_isNotDetonated) {
if (x164_acceleration.magSquared() > 0.f)
x158_velocity += dt * x164_acceleration;
if (x158_velocity.magSquared() > 0.f) {
x170_prevLocation = GetTranslation();
CActor::SetTranslation((dt * x158_velocity) + GetTranslation());
zeus::CVector3f diffVec = (GetTranslation() - x170_prevLocation);
float diffMag = diffVec.magnitude();
if (diffMag == 0.f)
Explode(GetTranslation(), mgr);
else {
CRayCastResult res =
mgr.RayStaticIntersection(x170_prevLocation, (1.f / diffMag) * diffVec, diffMag, kSolidFilter);
if (res.IsValid())
Explode(GetTranslation(), mgr);
}
}
}
x180_particle1->SetGlobalTranslation(GetTranslation());
x184_particle2->SetGlobalTranslation(GetTranslation());
}
void CBomb::AddToRenderer(const zeus::CFrustum& frustum, const urde::CStateManager& mgr) const {
zeus::CVector3f origin = GetTranslation();
float ballRadius = mgr.GetPlayer().GetMorphBall()->GetBallRadius();
zeus::CAABox aabox(origin - (0.9f * ballRadius), origin + (0.9f * ballRadius));
zeus::CVector3f closestPoint = aabox.closestPointAlongVector(CGraphics::g_ViewMatrix.frontVector());
if (x190_24_isNotDetonated && x17c_fuseTime > 0.5f)
g_Renderer->AddParticleGen(*x180_particle1, closestPoint, aabox);
else
g_Renderer->AddParticleGen(*x184_particle2, closestPoint, aabox);
}
void CBomb::Touch(CActor&, urde::CStateManager&) {
#if 0
x190_24_isNotDetonated; /* wat? */
#endif
}
std::optional<zeus::CAABox> CBomb::GetTouchBounds() const {
float radius = (x190_24_isNotDetonated ? 0.2f : x12c_curDamageInfo.GetRadius());
float minX = (x170_prevLocation.x() >= GetTranslation().x() ? x170_prevLocation.x() : GetTranslation().x()) - radius;
float minY = (x170_prevLocation.y() >= GetTranslation().y() ? x170_prevLocation.y() : GetTranslation().y()) - radius;
float minZ = (x170_prevLocation.z() >= GetTranslation().z() ? x170_prevLocation.z() : GetTranslation().z()) - radius;
float maxX = (x170_prevLocation.x() >= GetTranslation().x() ? x170_prevLocation.x() : GetTranslation().x()) + radius;
float maxY = (x170_prevLocation.y() >= GetTranslation().y() ? x170_prevLocation.y() : GetTranslation().y()) + radius;
float maxZ = (x170_prevLocation.z() >= GetTranslation().z() ? x170_prevLocation.z() : GetTranslation().z()) + radius;
return {{minX, minY, minZ, maxX, maxY, maxZ}};
}
void CBomb::Explode(const zeus::CVector3f& pos, CStateManager& mgr) {
mgr.ApplyDamageToWorld(xec_ownerId, *this, pos, x12c_curDamageInfo, xf8_filter);
CSfxManager::AddEmitter(SFXwpn_bomb_explo, GetTranslation(), {}, true, false, 0x7f, -1);
mgr.InformListeners(pos, EListenNoiseType::BombExplode);
mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
x190_24_isNotDetonated = false;
}
void CBomb::UpdateLight(float dt, CStateManager& mgr) {
x184_particle2->Update(dt);
if (x188_lightId == kInvalidUniqueId)
return;
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x188_lightId))
if (light->GetActive())
light->SetLight(x184_particle2->GetLight());
}
} // namespace urde