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metaforce/Runtime/World/CFluidPlaneDoor.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

106 lines
5.0 KiB
C++

#include "Runtime/World/CFluidPlaneDoor.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CFluidPlaneCPU.hpp"
namespace urde {
CFluidPlaneDoor::CFluidPlaneDoor(CAssetId patternTex1, CAssetId patternTex2, CAssetId colorTex, float tileSize,
u32 tileSubdivisions, EFluidType fluidType, float alpha,
const CFluidUVMotion& uvMotion)
: CFluidPlane(patternTex1, patternTex2, colorTex, alpha, fluidType, 0.5f, uvMotion)
, xa0_tileSize(tileSize)
, xa4_tileSubdivisions(tileSubdivisions & ~0x1)
, xa8_rippleResolution(xa0_tileSize / float(xa4_tileSubdivisions)) {}
CFluidPlaneShader::RenderSetupInfo CFluidPlaneDoor::RenderSetup(const CStateManager& mgr, float alpha,
const zeus::CTransform& xf, const zeus::CAABox& aabb,
bool noNormals) const {
CFluidPlaneShader::RenderSetupInfo out;
float uvT = mgr.GetFluidPlaneManager()->GetUVT();
CGraphics::SetModelMatrix(xf);
float fluidUVs[3][2];
x4c_uvMotion.CalculateFluidTextureOffset(uvT, fluidUVs);
out.texMtxs[0][0][0] = x4c_uvMotion.GetFluidLayers()[1].GetUVScale();
out.texMtxs[0][1][1] = x4c_uvMotion.GetFluidLayers()[1].GetUVScale();
out.texMtxs[0][3][0] = fluidUVs[1][0];
out.texMtxs[0][3][1] = fluidUVs[1][1];
out.texMtxs[1][0][0] = x4c_uvMotion.GetFluidLayers()[2].GetUVScale();
out.texMtxs[1][1][1] = x4c_uvMotion.GetFluidLayers()[2].GetUVScale();
out.texMtxs[1][3][0] = fluidUVs[2][0];
out.texMtxs[1][3][1] = fluidUVs[2][1];
out.texMtxs[2][0][0] = x4c_uvMotion.GetFluidLayers()[0].GetUVScale();
out.texMtxs[2][1][1] = x4c_uvMotion.GetFluidLayers()[0].GetUVScale();
out.texMtxs[2][3][0] = fluidUVs[0][0];
out.texMtxs[2][3][1] = fluidUVs[0][1];
out.kColors[0] = zeus::CColor(1.f, alpha);
if (!m_shader) {
auto gridDimX = u32((xa0_tileSize + aabb.max.x() - aabb.min.x() - 0.01f) / xa0_tileSize);
auto gridDimY = u32((xa0_tileSize + aabb.max.y() - aabb.min.y() - 0.01f) / xa0_tileSize);
u32 gridCellCount = (gridDimX + 1) * (gridDimY + 1);
u32 maxVerts = gridCellCount * ((std::max(2, xa4_tileSubdivisions) * 4 + 2) * 4);
m_shader.emplace(x10_texPattern1, x20_texPattern2, x30_texColor, maxVerts);
}
return out;
}
/* Used to be part of locked cache
* These are too big for stack allocation */
static CFluidPlaneRender::SHFieldSample lc_heights[46][46] = {};
static u8 lc_flags[9][9] = {};
void CFluidPlaneDoor::Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb,
const zeus::CTransform& xf, const zeus::CTransform& areaXf, bool noNormals,
const zeus::CFrustum& frustum,
const std::optional<CRippleManager>& rippleManager, TUniqueId waterId,
const bool* gridFlags, u32 gridDimX, u32 gridDimY,
const zeus::CVector3f& areaCenter) const {
SCOPED_GRAPHICS_DEBUG_GROUP("CFluidPlaneDoor::Render", zeus::skCyan);
CFluidPlaneShader::RenderSetupInfo setupInfo = RenderSetup(mgr, alpha, xf, aabb, noNormals);
//if (!m_shader->isReady())
// return;
CFluidPlaneRender::numSubdivisionsInTile = xa4_tileSubdivisions;
CFluidPlaneRender::numTilesInHField = 42 / xa4_tileSubdivisions;
CFluidPlaneRender::numSubdivisionsInHField = CFluidPlaneRender::numTilesInHField * xa4_tileSubdivisions;
zeus::CVector2f centerPlane(aabb.center().x(), aabb.center().y());
float patchSize = xa8_rippleResolution * CFluidPlaneRender::numSubdivisionsInHField;
float ooSubdivSize = 1.f / xa8_rippleResolution;
m_verts.clear();
m_pVerts.clear();
m_shader->prepareDraw(setupInfo);
for (float curX = aabb.min.x(); curX < aabb.max.x(); curX += patchSize) {
float remSubdivsX = (aabb.max.x() - curX) * ooSubdivSize;
for (float curY = aabb.min.y(); curY < aabb.max.y(); curY += patchSize) {
float remSubdivsY = (aabb.max.y() - curY) * ooSubdivSize;
int remSubdivsXi = std::min(CFluidPlaneRender::numSubdivisionsInHField, int(remSubdivsX));
int remSubdivsYi = std::min(CFluidPlaneRender::numSubdivisionsInHField, int(remSubdivsY));
zeus::CAABox aabb2(aabb.min, zeus::CVector3f(xa8_rippleResolution * remSubdivsXi + curX,
xa8_rippleResolution * remSubdivsYi + curY, aabb.max.z()));
if (frustum.aabbFrustumTest(aabb2.getTransformedAABox(xf))) {
CFluidPlaneRender::SPatchInfo patchInfo(zeus::CVector3f(curX, curY, aabb.min.z()), aabb2.max, xf.origin,
xa8_rippleResolution, xa0_tileSize, 0.f,
CFluidPlaneRender::numSubdivisionsInHField,
CFluidPlaneRender::NormalMode::None, 0, 0, 0, 0, 0, 0, 0, nullptr);
RenderPatch(patchInfo, lc_heights, lc_flags, true, true, m_verts, m_pVerts);
}
}
}
m_shader->loadVerts(m_verts, m_pVerts);
m_shader->doneDrawing();
}
} // namespace urde