metaforce/Runtime/Character/CAssetFactory.hpp

46 lines
1.3 KiB
C++

#ifndef __URDE_CASSETFACTORY_HPP__
#define __URDE_CASSETFACTORY_HPP__
#include "IFactory.hpp"
#include "IObj.hpp"
#include "CToken.hpp"
#include "CSimplePool.hpp"
namespace urde
{
class CCharacterFactory;
class CAnimRes;
class CCharacterFactoryBuilder
{
public:
class CDummyFactory : public IFactory
{
public:
CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&);
void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**);
void CancelBuild(const SObjectTag&);
bool CanBuild(const SObjectTag&);
const SObjectTag* GetResourceIdByName(const char*) const;
FourCC GetResourceTypeById(ResId id) const;
u32 ResourceSize(const urde::SObjectTag& tag);
bool LoadResourceAsync(const urde::SObjectTag& tag, std::unique_ptr<u8[]>& target);
bool LoadResourcePartAsync(const urde::SObjectTag& tag, u32 size, u32 off, std::unique_ptr<u8[]>& target);
std::unique_ptr<u8[]> LoadResourceSync(const urde::SObjectTag& tag);
std::unique_ptr<u8[]> LoadResourcePartSync(const urde::SObjectTag& tag, u32 size, u32 off);
};
private:
CDummyFactory x0_dummyFactory;
CSimplePool x4_dummyStore;
public:
CCharacterFactoryBuilder();
TToken<CCharacterFactory> GetFactory(const CAnimRes& res);
};
}
#endif // __URDE_CASSETFACTORY_HPP__