.. |
Shaders
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TexturedQuad fixes, Better controller input handling (needs custom mapping)
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2022-02-08 11:18:12 -08:00 |
CBooRenderer.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CBooRenderer.hpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CCubeModel.cpp
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Minor fixes, get PRESS START rendering
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2022-02-05 07:22:30 -08:00 |
CCubeModel.hpp
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Minor fixes, get PRESS START rendering
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2022-02-05 07:22:30 -08:00 |
CDrawable.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDrawablePlaneObject.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGraphics.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CGraphics.hpp
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Working movie player
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2022-02-08 01:54:05 -05:00 |
CGraphicsPalette.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CLight.cpp
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Remove unnecessary switch from CLight constructor
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2021-05-06 10:52:35 -07:00 |
CLight.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CLineRenderer.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CLineRenderer.hpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CMakeLists.txt
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CMetroidModelInstance.hpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CModel.hpp
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More CModel re-reverse engineering
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2022-02-01 23:18:03 -08:00 |
CModelBoo.cpp
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More CModel re-reverse engineering
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2022-02-01 23:18:03 -08:00 |
CMoviePlayer.cpp
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memmove -> memcpy
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2022-02-08 01:59:09 -05:00 |
CMoviePlayer.hpp
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Working movie player
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2022-02-08 01:54:05 -05:00 |
CPVSAreaSet.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPVSAreaSet.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPVSVisOctree.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPVSVisOctree.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPVSVisSet.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPVSVisSet.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRainSplashGenerator.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CRainSplashGenerator.hpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CSimpleShadow.cpp
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TexturedQuad fixes, Better controller input handling (needs custom mapping)
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2022-02-08 11:18:12 -08:00 |
CSimpleShadow.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSkinnedModel.cpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CSkinnedModel.hpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CTexture.hpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CTextureBoo.cpp
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Add ability to check if DXT1/BC1 is supported, create a fake texture for the time being for hardware that doesn't support it
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2022-02-06 05:13:19 -08:00 |
CVertexMorphEffect.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CVertexMorphEffect.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IRenderer.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IWeaponRenderer.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IWeaponRenderer.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |