metaforce/Runtime/Graphics
Phillip Stephens acd861754c
TexturedQuad fixes, Better controller input handling (needs custom mapping)
2022-02-08 11:18:12 -08:00
..
Shaders TexturedQuad fixes, Better controller input handling (needs custom mapping) 2022-02-08 11:18:12 -08:00
CBooRenderer.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CBooRenderer.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CCubeModel.cpp Minor fixes, get PRESS START rendering 2022-02-05 07:22:30 -08:00
CCubeModel.hpp Minor fixes, get PRESS START rendering 2022-02-05 07:22:30 -08:00
CDrawable.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDrawablePlaneObject.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGraphics.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CGraphics.hpp Working movie player 2022-02-08 01:54:05 -05:00
CGraphicsPalette.hpp Rename everything 2021-04-10 01:42:06 -07:00
CLight.cpp Remove unnecessary switch from CLight constructor 2021-05-06 10:52:35 -07:00
CLight.hpp Rename everything 2021-04-10 01:42:06 -07:00
CLineRenderer.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CLineRenderer.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CMakeLists.txt Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CMetroidModelInstance.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CModel.hpp More CModel re-reverse engineering 2022-02-01 23:18:03 -08:00
CModelBoo.cpp More CModel re-reverse engineering 2022-02-01 23:18:03 -08:00
CMoviePlayer.cpp memmove -> memcpy 2022-02-08 01:59:09 -05:00
CMoviePlayer.hpp Working movie player 2022-02-08 01:54:05 -05:00
CPVSAreaSet.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPVSAreaSet.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPVSVisOctree.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPVSVisOctree.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPVSVisSet.cpp Rename everything 2021-04-10 01:42:06 -07:00
CPVSVisSet.hpp Rename everything 2021-04-10 01:42:06 -07:00
CRainSplashGenerator.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CRainSplashGenerator.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CSimpleShadow.cpp TexturedQuad fixes, Better controller input handling (needs custom mapping) 2022-02-08 11:18:12 -08:00
CSimpleShadow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSkinnedModel.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CSkinnedModel.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CTexture.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CTextureBoo.cpp Add ability to check if DXT1/BC1 is supported, create a fake texture for the time being for hardware that doesn't support it 2022-02-06 05:13:19 -08:00
CVertexMorphEffect.cpp Rename everything 2021-04-10 01:42:06 -07:00
CVertexMorphEffect.hpp Rename everything 2021-04-10 01:42:06 -07:00
IRenderer.hpp Rename everything 2021-04-10 01:42:06 -07:00
IWeaponRenderer.cpp Rename everything 2021-04-10 01:42:06 -07:00
IWeaponRenderer.hpp Rename everything 2021-04-10 01:42:06 -07:00