mirror of https://github.com/AxioDL/metaforce.git
136 lines
3.9 KiB
C++
136 lines
3.9 KiB
C++
#include "Runtime/GuiSys/CGuiModel.hpp"
|
|
|
|
#include "Runtime/CSimplePool.hpp"
|
|
#include "Runtime/Graphics/CGraphics.hpp"
|
|
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
|
#include "Runtime/GuiSys/CGuiSys.hpp"
|
|
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
|
|
|
|
namespace metaforce {
|
|
|
|
CGuiModel::CGuiModel(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId modelId, u32 lightMask, bool flag)
|
|
: CGuiWidget(parms), xc8_modelId(modelId), xcc_lightMask(lightMask) {
|
|
if (!flag || !modelId.IsValid() || parms.x0_frame->GetGuiSys().GetUsageMode() == CGuiSys::EUsageMode::Two)
|
|
return;
|
|
|
|
xb8_model = sp->GetObj({SBIG('CMDL'), modelId});
|
|
}
|
|
|
|
bool CGuiModel::GetIsFinishedLoadingWidgetSpecific() {
|
|
if (!xb8_model) {
|
|
return true;
|
|
}
|
|
if (!xb8_model.IsLoaded()) {
|
|
return false;
|
|
}
|
|
//xb8_model->GetInstance().Touch(0);
|
|
return true; //xb8_model->IsLoaded(0);
|
|
}
|
|
|
|
void CGuiModel::Touch() {
|
|
return;
|
|
CModel* const model = xb8_model.GetObj();
|
|
|
|
if (model == nullptr) {
|
|
return;
|
|
}
|
|
|
|
model->GetInstance().Touch(0);
|
|
}
|
|
|
|
void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) {
|
|
return;
|
|
CGraphics::SetModelMatrix(x34_worldXF);
|
|
if (!xb8_model) {
|
|
return;
|
|
}
|
|
if (!GetIsFinishedLoading()) {
|
|
return;
|
|
}
|
|
CModel* const model = xb8_model.GetObj();
|
|
if (!model) {
|
|
return;
|
|
}
|
|
|
|
if (GetIsVisible()) {
|
|
SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(FMT_STRING("CGuiModel::Draw {}"), m_name).c_str(), zeus::skCyan);
|
|
zeus::CColor moduCol = xa8_color2;
|
|
moduCol.a() *= parms.x0_alphaMod;
|
|
xb0_frame->EnableLights(xcc_lightMask, model->GetInstance());
|
|
// if (xb6_29_cullFaces)
|
|
// CGraphics::SetCullMode(ERglCullMode::Front);
|
|
|
|
switch (xac_drawFlags) {
|
|
case EGuiModelDrawFlags::Shadeless: {
|
|
CModelFlags flags(0, 0, 3, zeus::skWhite);
|
|
flags.m_extendedShader = EExtendedShader::Flat;
|
|
model->Draw(flags);
|
|
break;
|
|
}
|
|
case EGuiModelDrawFlags::Opaque: {
|
|
CModelFlags flags(1, 0, 3, moduCol);
|
|
flags.m_extendedShader = EExtendedShader::Lighting;
|
|
model->Draw(flags);
|
|
break;
|
|
}
|
|
case EGuiModelDrawFlags::Alpha: {
|
|
CModelFlags flags(5, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
|
|
flags.m_noCull = !xb6_29_cullFaces;
|
|
flags.m_noZWrite = !xb7_24_depthWrite;
|
|
model->Draw(flags);
|
|
break;
|
|
}
|
|
case EGuiModelDrawFlags::Additive: {
|
|
CModelFlags flags(7, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
|
|
flags.m_noCull = !xb6_29_cullFaces;
|
|
flags.m_noZWrite = !xb7_24_depthWrite;
|
|
flags.m_depthGreater = xb6_30_depthGreater;
|
|
model->Draw(flags);
|
|
break;
|
|
}
|
|
case EGuiModelDrawFlags::AlphaAdditiveOverdraw: {
|
|
CModelFlags flags(5, 0, xb6_31_depthTest, moduCol);
|
|
flags.m_noCull = !xb6_29_cullFaces;
|
|
flags.m_noZWrite = !xb7_24_depthWrite;
|
|
model->Draw(flags);
|
|
|
|
flags.x0_blendMode = 7;
|
|
flags.x1_matSetIdx = 0;
|
|
flags.x2_flags = (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest);
|
|
flags.x4_color = moduCol;
|
|
flags.m_noCull = !xb6_29_cullFaces;
|
|
model->Draw(flags);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// if (xb6_29_cullFaces)
|
|
// CGraphics::SetCullMode(ERglCullMode::None);
|
|
xb0_frame->DisableLights();
|
|
}
|
|
|
|
CGuiWidget::Draw(parms);
|
|
}
|
|
|
|
bool CGuiModel::TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const {
|
|
if (!xb8_model || !xb8_model.IsLoaded())
|
|
return false;
|
|
return xb8_model->GetAABB().projectedPointTest(vp * x34_worldXF.toMatrix4f(), point);
|
|
}
|
|
|
|
std::shared_ptr<CGuiWidget> CGuiModel::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp) {
|
|
CGuiWidgetParms parms = ReadWidgetHeader(frame, in);
|
|
|
|
CAssetId model = in.readUint32Big();
|
|
in.readUint32Big();
|
|
u32 lightMask = in.readUint32Big();
|
|
|
|
std::shared_ptr<CGuiWidget> ret = std::make_shared<CGuiModel>(parms, sp, model, lightMask, true);
|
|
ret->ParseBaseInfo(frame, in, parms);
|
|
return ret;
|
|
}
|
|
|
|
} // namespace metaforce
|