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This member function alters instance state in a few implementations, so it shouldn't be made const. The state manager parameter also shouldn't be const. Retrieved data from the post constructed instance is further modified in some implementations. This removes the constness on this parameter in order to fix more const_cast usages in a follow-up change.
16 lines
375 B
C++
16 lines
375 B
C++
#pragma once
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#include "Runtime/World/CActor.hpp"
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namespace urde {
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class CEffect : public CActor {
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public:
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CEffect(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name, const zeus::CTransform& xf);
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void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
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void Render(const CStateManager&) const override {}
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};
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} // namespace urde
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