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metaforce/Runtime/World/CExplosion.cpp
Lioncash cabbfcc320 CActor: Make AddToRenderer() non-const
This member function alters instance state in a few implementations, so
it shouldn't be made const.

The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00

125 lines
4.8 KiB
C++

#include "Runtime/World/CExplosion.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
CExplosion::CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active,
const CEntityInfo& info, std::string_view name, const zeus::CTransform& xf, u32 flags,
const zeus::CVector3f& scale, const zeus::CColor& color)
: CEffect(uid, info, active, name, xf) {
xe8_particleGen = std::make_unique<CElementGen>(particle, CElementGen::EModelOrientationType::Normal,
flags & 0x2 ? CElementGen::EOptionalSystemFlags::Two
: CElementGen::EOptionalSystemFlags::One);
xf0_particleDesc = particle.GetObj();
xf4_24_renderThermalHot = flags & 0x4;
xf4_25_ = true;
xf4_26_renderXray = flags & 0x8;
xe6_27_thermalVisorFlags = flags & 0x1 ? 1 : 2;
xe8_particleGen->SetGlobalTranslation(xf.origin);
xe8_particleGen->SetOrientation(xf.getRotation());
xe8_particleGen->SetGlobalScale(scale);
xe8_particleGen->SetModulationColor(color);
}
CExplosion::CExplosion(const TLockedToken<CElectricDescription>& electric, TUniqueId uid, bool active,
const CEntityInfo& info, std::string_view name, const zeus::CTransform& xf, u32 flags,
const zeus::CVector3f& scale, const zeus::CColor& color)
: CEffect(uid, info, active, name, xf) {
xe8_particleGen = std::make_unique<CParticleElectric>(electric);
xf0_electricDesc = electric.GetObj();
xf4_24_renderThermalHot = flags & 0x4;
xf4_25_ = true;
xf4_26_renderXray = flags & 0x8;
xe6_27_thermalVisorFlags = flags & 0x1 ? 1 : 2;
xe8_particleGen->SetGlobalTranslation(xf.origin);
xe8_particleGen->SetOrientation(xf.getRotation());
xe8_particleGen->SetGlobalScale(scale);
xe8_particleGen->SetModulationColor(color);
}
void CExplosion::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CExplosion::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Deleted) {
if (xec_explosionLight != kInvalidUniqueId)
mgr.FreeScriptObject(xec_explosionLight);
} else if (msg == EScriptObjectMessage::Registered) {
if (xe8_particleGen->SystemHasLight()) {
xec_explosionLight = mgr.AllocateUniqueId();
mgr.AddObject(new CGameLight(xec_explosionLight, GetAreaIdAlways(), true, "ExplodePLight_" + x10_name,
x34_transform, GetUniqueId(), xe8_particleGen->GetLight(), 1, /*xf0_particleDesc*/ 0,
0.f));
}
}
CActor::AcceptScriptMsg(msg, sender, mgr);
if (xec_explosionLight != kInvalidUniqueId)
mgr.SendScriptMsgAlways(sender, xec_explosionLight, msg);
}
void CExplosion::Think(float dt, CStateManager& mgr) {
if (xe4_28_transformDirty) {
xe8_particleGen->SetGlobalTranslation(GetTranslation());
xe8_particleGen->SetOrientation(GetTransform().getRotation());
xe4_28_transformDirty = false;
}
xe8_particleGen->Update(dt);
if (xec_explosionLight != kInvalidUniqueId) {
TCastToPtr<CGameLight> light = mgr.ObjectById(xec_explosionLight);
if (light && x30_24_active)
light->SetLight(xe8_particleGen->GetLight());
}
xf8_time += dt;
if (xf8_time > 15.f || xe8_particleGen->IsSystemDeletable())
mgr.FreeScriptObject(GetUniqueId());
}
void CExplosion::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
CActor::PreRender(mgr, frustum);
xe4_30_outOfFrustum = !xf4_25_ || !frustum.aabbFrustumTest(x9c_renderBounds);
}
void CExplosion::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
if (xe4_30_outOfFrustum) {
return;
}
if (!(xf4_24_renderThermalHot && mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot) &&
!(xf4_26_renderXray && mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay)) {
g_Renderer->AddParticleGen(*xe8_particleGen);
return;
}
EnsureRendered(mgr);
}
void CExplosion::Render(const CStateManager& mgr) const {
if (mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot && xf4_24_renderThermalHot) {
CElementGen::SetSubtractBlend(true);
CBooModel::SetRenderModelBlack(true);
xe8_particleGen->Render();
CBooModel::SetRenderModelBlack(false);
CElementGen::SetSubtractBlend(false);
return;
}
CElementGen::SetSubtractBlend(xf4_24_renderThermalHot);
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 74.f, zeus::skBlack);
xe8_particleGen->Render();
mgr.SetupFogForArea(GetAreaIdAlways());
CElementGen::SetSubtractBlend(false);
}
bool CExplosion::CanRenderUnsorted(const CStateManager&) const { return false; }
} // namespace urde