mirror of https://github.com/AxioDL/metaforce.git
319 lines
11 KiB
C++
319 lines
11 KiB
C++
#pragma once
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#include <memory>
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#include "Runtime/rstl.hpp"
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#include "Runtime/Character/CBoneTracking.hpp"
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#include "Runtime/Collision/CJointCollisionDescription.hpp"
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#include "Runtime/Weapon/CProjectileInfo.hpp"
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#include "Runtime/World/CPathFindSearch.hpp"
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#include "Runtime/World/CPatterned.hpp"
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namespace urde {
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class CCollisionActorManager;
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class CWeaponDescription;
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} // namespace urde
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namespace urde::MP1 {
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struct CBabygothData {
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float x0_fireballAttackTime;
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float x4_fireballAttackTimeVariance;
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CAssetId x8_fireballWeapon;
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CDamageInfo xc_fireballDamage;
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CDamageInfo x28_attackContactDamage;
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CAssetId x44_fireBreathWeapon;
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CAssetId x48_fireBreathRes;
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CDamageInfo x4c_fireBreathDamage;
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CDamageVulnerability x68_mouthVulnerabilities;
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CDamageVulnerability xd0_shellVulnerabilities;
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CAssetId x138_noShellModel;
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CAssetId x13c_noShellSkin;
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float x140_shellHitPoints;
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s16 x144_shellCrackSfx;
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CAssetId x148_intermediateCrackParticle;
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CAssetId x14c_crackOneParticle;
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CAssetId x150_crackTwoParticle;
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CAssetId x154_destroyShellParticle;
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s16 x158_crackOneSfx;
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s16 x15a_crackTwoSfx;
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s16 x15c_destroyShellSfx;
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float x160_timeUntilAttack;
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float x164_attackCooldownTime;
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float x168_interestTime;
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CAssetId x16c_flamePlayerSteamTxtr;
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s16 x170_flamePlayerHitSfx;
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CAssetId x174_flamePlayerIceTxtr;
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public:
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explicit CBabygothData(CInputStream&);
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const CDamageInfo& GetFireballDamage() const { return xc_fireballDamage; }
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CAssetId GetFireballResID() const { return x8_fireballWeapon; }
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float GetFireballAttackVariance() const { return x4_fireballAttackTimeVariance; }
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float GetFireballAttackTime() const { return x0_fireballAttackTime; }
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CAssetId GetFireBreathResId() const { return x48_fireBreathRes; }
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const CDamageInfo& GetFireBreathDamage() const { return x4c_fireBreathDamage; }
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const CDamageVulnerability& GetShellDamageVulnerability() const { return xd0_shellVulnerabilities; }
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float GetShellHitPoints() const { return x140_shellHitPoints; }
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s16 GetShellCrackSfx() const { return x144_shellCrackSfx; }
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};
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class CBabygoth final : public CPatterned {
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public:
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enum class EPathFindMode { Normal, Approach };
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enum class EShellState { Default, CrackOne, CrackTwo, Destroyed };
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private:
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s32 x568_stateProg = -1;
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EShellState x56c_shellState = EShellState::Default;
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CBabygothData x570_babyData;
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TUniqueId x6e8_teamMgr = kInvalidUniqueId;
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CPathFindSearch x6ec_pathSearch;
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CPathFindSearch x7d0_approachPathSearch;
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EPathFindMode x8b4_pathFindMode;
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zeus::CVector3f x8b8_backupDestPos;
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zeus::CVector3f x8c4_initialFaceDir;
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float x8d0_initialSpeed;
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float x8d4_stepBackwardDist = 0.f;
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float x8d8_attackTimeLeft = 0.f;
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float x8dc_attackTimer = 0.f;
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float x8e0_attackCooldownTimeLeft = 0.f;
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float x8e4_fireballAttackTimeLeft = 0.f;
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float x8e8_interestTimer = 0.f;
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float x8ec_bodyHP = 0.f;
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CBoneTracking x8f0_boneTracking;
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std::unique_ptr<CCollisionActorManager> x928_colActMgr;
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CCollidableAABox x930_aabox;
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CProjectileInfo x958_iceProjectile;
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TUniqueId x980_flameThrower = kInvalidUniqueId;
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TToken<CWeaponDescription> x984_flameThrowerDesc;
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CDamageVulnerability x98c_dVuln;
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CSegId x9f4_mouthLocator;
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TUniqueId x9f6_mouthCollisionActor = kInvalidUniqueId;
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rstl::reserved_vector<TUniqueId, 2> x9f8_shellIds;
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float xa00_shellHitPoints;
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u32 xa04_drawMaterialIdx = 0;
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TLockedToken<CSkinnedModel> xa08_noShellModel;
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TToken<CGenDescription> xa14_crackOneParticle;
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TToken<CGenDescription> xa20_crackTwoParticle;
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TToken<CGenDescription> xa2c_destroyShellParticle;
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TLockedToken<CGenDescription> xa38_intermediateCrackParticle; // Used to be an optional, not necessary in URDE
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bool xa48_24_isAlert : 1;
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bool xa48_25_ : 1;
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bool xa48_26_inProjectileAttack : 1;
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bool xa48_27_ : 1;
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bool xa48_28_pendingAttackContactDamage : 1;
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bool xa48_29_hasBeenEnraged : 1;
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bool xa48_30_heardPlayerFire : 1;
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bool xa48_31_approachNeedsPathSearch : 1;
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bool xa49_24_gettingUp : 1;
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bool xa49_25_shouldStepBackwards : 1;
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bool xa49_26_readyForTeam : 1;
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bool xa49_27_locomotionValid : 1;
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bool xa49_28_onApproachPath : 1;
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bool xa49_29_objectSpaceCollision : 1;
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void AddSphereCollisionList(const SSphereJointInfo*, size_t, std::vector<CJointCollisionDescription>&);
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void SetupCollisionManager(CStateManager&);
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void SetupHealthInfo(CStateManager&);
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void CreateFlameThrower(CStateManager&);
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void ApplyContactDamage(TUniqueId, CStateManager&);
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void RemoveFromTeam(CStateManager&);
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void ApplySeparationBehavior(CStateManager&);
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bool IsMouthCollisionActor(TUniqueId uid) const { return x9f6_mouthCollisionActor == uid; }
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bool IsShell(TUniqueId uid) const {
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for (TUniqueId shellId : x9f8_shellIds) {
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if (shellId == uid)
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return true;
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}
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return false;
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}
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void ApplyDamage(CStateManager& mgr, TUniqueId uid);
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void AvoidPlayerCollision(float, CStateManager&);
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void AddToTeam(CStateManager& mgr);
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void UpdateTimers(float);
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void UpdateHealthInfo(CStateManager& mgr);
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void UpdateParticleEffects(float, CStateManager&);
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void TryToGetUp(CStateManager& mgr);
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bool CheckShouldWakeUp(CStateManager&, float);
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void SetProjectilePasshtrough(CStateManager&);
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void UpdateTouchBounds();
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void UpdateAttackPosition(CStateManager&, zeus::CVector3f&);
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void UpdateShellHealth(CStateManager&);
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bool IsDestinationObstructed(CStateManager&);
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void DestroyShell(CStateManager& mgr);
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void CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, u16, bool);
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void UpdateHealth(CStateManager&);
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float CalculateShellCrackHP(EShellState state) const;
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void UpdateAttackTimeLeft(CStateManager& mgr);
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void ExtendCollisionActorTouchBounds(CStateManager& mgr, const zeus::CVector3f& extents);
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void UpdateAttack(CStateManager& mgr, float dt);
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public:
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DEFINE_PATTERNED(Babygoth)
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CBabygoth(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CPatternedInfo&, const CActorParameters&, const CBabygothData&);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override {
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CPatterned::PreRender(mgr, frustum);
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xb4_drawFlags.x1_matSetIdx = u8(xa04_drawMaterialIdx);
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}
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void Think(float, CStateManager&) override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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float GetGravityConstant() const override { return 10.f * CPhysicsActor::GravityConstant(); }
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void SetPathFindMode(EPathFindMode mode) { x8b4_pathFindMode = mode; }
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const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x930_aabox; }
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
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const CWeaponMode& wMode,
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EProjectileAttrib attrib) const override {
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if (wMode.GetType() == EWeaponType::Ice)
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return EWeaponCollisionResponseTypes::None;
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if (x56c_shellState != EShellState::Destroyed)
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return EWeaponCollisionResponseTypes::Unknown66;
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return CPatterned::GetCollisionResponseType(v1, v2, wMode, attrib);
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}
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const CDamageVulnerability* GetDamageVulnerability() const override {
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return &CDamageVulnerability::ReflectVulnerabilty();
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}
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const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
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const CDamageInfo&) const override {
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return &CDamageVulnerability::ReflectVulnerabilty();
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}
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zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const override;
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zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
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const zeus::CVector3f& aimPos) const override;
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void TakeDamage(const zeus::CVector3f&, float) override {
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if (x400_25_alive)
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x428_damageCooldownTimer = 0.33f;
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}
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bool IsListening() const override { return true; }
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void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
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float magnitude) override;
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void Shock(CStateManager&, float, float) override;
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void TurnAround(CStateManager&, EStateMsg, float) override;
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void GetUp(CStateManager&, EStateMsg, float) override;
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void Enraged(CStateManager&, EStateMsg, float) override;
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void FollowPattern(CStateManager&, EStateMsg, float) override;
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void Taunt(CStateManager&, EStateMsg, float) override;
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void Crouch(CStateManager&, EStateMsg, float) override;
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void Deactivate(CStateManager&, EStateMsg, float) override;
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void Generate(CStateManager&, EStateMsg, float) override;
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void TargetPatrol(CStateManager&, EStateMsg, float) override;
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void Patrol(CStateManager&, EStateMsg, float) override;
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void Approach(CStateManager&, EStateMsg, float) override;
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void PathFind(CStateManager&, EStateMsg, float) override;
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void SpecialAttack(CStateManager&, EStateMsg, float) override;
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void Attack(CStateManager&, EStateMsg, float) override;
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void ProjectileAttack(CStateManager&, EStateMsg, float) override;
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bool Leash(CStateManager&, float) override;
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bool AnimOver(CStateManager&, float) override { return x568_stateProg == 4; }
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bool SpotPlayer(CStateManager& mgr, float arg) override {
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if (xa48_24_isAlert)
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return true;
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return CPatterned::SpotPlayer(mgr, arg);
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}
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bool InPosition(CStateManager&, float) override { return (x8b8_backupDestPos - GetTranslation()).magSquared() < 9.f; }
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bool InMaxRange(CStateManager&, float) override;
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bool InDetectionRange(CStateManager&, float) override;
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bool ShotAt(CStateManager&, float) override { return x400_24_hitByPlayerProjectile; }
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bool OffLine(CStateManager& mgr, float arg) override {
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SetPathFindMode(EPathFindMode::Normal);
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return PathShagged(mgr, arg);
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}
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bool ShouldTurn(CStateManager& mgr, float arg) override;
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bool ShouldAttack(CStateManager& mgr, float arg) override;
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bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
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bool ShouldFire(CStateManager& mgr, float arg) override;
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bool TooClose(CStateManager& mgr, float arg) override;
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bool LineOfSight(CStateManager& mgr, float arg) override;
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bool AggressionCheck(CStateManager& mgr, float arg) override {
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return x400_25_alive && !xa48_29_hasBeenEnraged && x56c_shellState == EShellState::Destroyed;
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}
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bool LostInterest(CStateManager& mgr, float arg) override;
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bool Listen(const zeus::CVector3f&, EListenNoiseType) override;
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CPathFindSearch* GetSearchPath() override {
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return x8b4_pathFindMode == EPathFindMode::Normal ? &x6ec_pathSearch : &x7d0_approachPathSearch;
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}
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CProjectileInfo* GetProjectileInfo() override { return &x958_iceProjectile; }
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};
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} // namespace urde::MP1
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