mirror of https://github.com/AxioDL/metaforce.git
40 lines
1.2 KiB
CMake
40 lines
1.2 KiB
CMake
include_directories(${LIBPNG_INCLUDE_DIR} ${SQUISH_INCLUDE_DIR})
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# Assembles a source/header pair list for use in a DNA library
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macro(make_dnalist outlist)
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foreach(type ${ARGN})
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get_filename_component(dir ${type} DIRECTORY)
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if(dir)
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file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/${dir}")
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set(dir "${dir}/")
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endif()
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get_filename_component(name ${type} NAME)
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atdna(${dir}atdna_${name}.cpp ${dir}/${name}.hpp)
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list(APPEND ${outlist}
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${dir}atdna_${name}.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/${dir}/${name}.hpp)
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endforeach()
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endmacro()
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include_directories(${ZLIB_INCLUDE_DIR} ${LZO_INCLUDE_DIR})
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# Each game's DNA library
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add_subdirectory(DNACommon)
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add_subdirectory(DNAMP1)
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add_subdirectory(DNAMP2)
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add_subdirectory(DNAMP3)
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# Embed master shader script
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bintoc(RetroMasterShader.c Blender/RetroMasterShader.py RETRO_MASTER_SHADER)
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# Each game's DataSpec implementation
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add_library(RetroDataSpec
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SpecBase.cpp
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SpecMP1.cpp
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SpecMP2.cpp
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SpecMP3.cpp
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Blender/BlenderSupport.hpp
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Blender/BlenderSupport.cpp
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Blender/RetroMasterShader.py
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RetroMasterShader.c)
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