metaforce/Runtime/CMainFlow.hpp

30 lines
633 B
C++

#ifndef __RETRO_CMAINFLOW_HPP__
#define __RETRO_CMAINFLOW_HPP__
#include "CIOWin.hpp"
namespace Retro
{
class CArchitectureMessage;
class CArchitectureQueue;
enum EClientFlowStates
{
StateGameLoad = 13,
};
class CMainFlow : public CIOWin
{
public:
CMainFlow() : CIOWin("CMainFlow") {}
void AdvanceGameState(CArchitectureQueue& queue);
void SetGameState(EClientFlowStates state, CArchitectureQueue& queue);
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
bool GetIsContinueDraw() const {return false;}
void Draw() const {}
};
}
#endif // __RETRO_CMAINFLOW_HPP__