metaforce/Runtime/Character/CAnimTreeLoopIn.hpp

39 lines
2.0 KiB
C++

#pragma once
#include "CAnimTreeSingleChild.hpp"
#include "CAnimSysContext.hpp"
#include "CSequenceHelper.hpp"
namespace urde {
class CAnimTreeLoopIn : public CAnimTreeSingleChild {
std::shared_ptr<CAnimTreeNode> x18_nextAnim;
bool x1c_didLoopIn = false;
CAnimSysContext x20_animCtx;
CSequenceFundamentals x30_fundamentals;
CCharAnimTime x88_curTime;
public:
static std::string CreatePrimitiveName(const std::weak_ptr<CAnimTreeNode>& a, const std::weak_ptr<CAnimTreeNode>& b,
const std::weak_ptr<CAnimTreeNode>& c);
CAnimTreeLoopIn(const std::weak_ptr<CAnimTreeNode>& a, const std::weak_ptr<CAnimTreeNode>& b,
const std::weak_ptr<CAnimTreeNode>& c, const CAnimSysContext& animCtx, std::string_view name);
CAnimTreeLoopIn(const std::weak_ptr<CAnimTreeNode>& a, const std::weak_ptr<CAnimTreeNode>& b, bool didLoopIn,
const CAnimSysContext& animCtx, std::string_view name, const CSequenceFundamentals& fundamentals,
const CCharAnimTime& time);
CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const;
bool VSupportsReverseView() const { return false; }
rstl::optional<std::unique_ptr<IAnimReader>> VSimplified();
std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const;
std::unique_ptr<IAnimReader> VClone() const;
u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
CCharAnimTime VGetTimeRemaining() const;
SAdvancementResults VAdvanceView(const CCharAnimTime& dt);
};
} // namespace urde