metaforce/Runtime/Collision/CCollisionResponseData.hpp

146 lines
3.3 KiB
C++

#pragma once
#include "RetroTypes.hpp"
#include "Collision/CMaterialList.hpp"
#include "CFactoryMgr.hpp"
#include "IObj.hpp"
#include "CToken.hpp"
#include "IOStreams.hpp"
namespace urde {
class CSimplePool;
class CGenDescription;
class CDecalDescription;
enum class EWeaponCollisionResponseTypes {
None,
Default,
Unknown2,
Metal,
Grass,
Ice,
Goo,
Wood,
Water,
Mud,
Lava,
Sand,
Projectile,
OtherProjectile,
Unknown14,
Unknown15,
EnemyNormal,
EnemySpecial,
EnemyShielded,
Unknown19,
Unknown20,
Unknown21,
Unknown22,
Unknown23,
Unknown24,
Unknown25,
Unknown26,
Unknown27,
Unknown28,
Unknown29,
Unknown30,
Unknown31,
Unknown32,
Unknown33,
Unknown34,
Unknown35,
Unknown36,
Unknown37,
Unknown38,
Unknown39,
Unknown40,
Unknown41,
AtomicBeta,
AtomicAlpha,
Unknown44,
Unknown45,
Unknown46,
Unknown47,
Unknown48,
Unknown49,
Unknown50,
Unknown51,
Unknown52,
Unknown53,
Unknown54,
Unknown55,
Unknown56,
Unknown57,
Unknown58,
Unknown59,
Unknown60,
Unknown61,
Unknown62,
Unknown63,
Unknown64,
Unknown65,
Unknown66,
Unknown67,
Unknown68,
Unknown69,
Unknown70,
Unknown71,
Unknown72,
Unknown73,
Unknown74,
Unknown75,
Unknown76,
Unknown77,
Unknown78,
Unknown79,
Unknown80,
Unknown81,
Unknown82,
Unknown83,
Unknown84,
Unknown85,
Unknown86,
Unknown87,
Unknown88,
Unknown89,
Unknown90,
Unknown91,
AtomicBetaReflect,
AtomicAlphaReflect
};
class CCollisionResponseData {
static const EWeaponCollisionResponseTypes skWorldMaterialTable[32];
static const s32 kInvalidSFX;
std::vector<rstl::optional<TLockedToken<CGenDescription>>> x0_generators;
std::vector<s32> x10_sfx;
std::vector<rstl::optional<TLockedToken<CDecalDescription>>> x20_decals;
float x30_RNGE;
float x34_FOFF;
void AddParticleSystemToResponse(EWeaponCollisionResponseTypes type, CInputStream& in, CSimplePool* resPool);
bool CheckAndAddDecalToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
bool CheckAndAddSoundFXToResponse(FourCC clsId, CInputStream& in);
bool CheckAndAddParticleSystemToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
bool CheckAndAddResourceToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
public:
CCollisionResponseData(CInputStream& in, CSimplePool* resPool);
const rstl::optional<TLockedToken<CGenDescription>>&
GetParticleDescription(EWeaponCollisionResponseTypes) const;
const rstl::optional<TLockedToken<CDecalDescription>>&
GetDecalDescription(EWeaponCollisionResponseTypes type) const;
s32 GetSoundEffectId(EWeaponCollisionResponseTypes) const;
static EWeaponCollisionResponseTypes GetWorldCollisionResponseType(s32);
static bool ResponseTypeIsEnemyShielded(EWeaponCollisionResponseTypes);
static bool ResponseTypeIsEnemyNormal(EWeaponCollisionResponseTypes);
static bool ResponseTypeIsEnemySpecial(EWeaponCollisionResponseTypes);
float GetAudibleRange() const { return x30_RNGE; }
float GetAudibleFallOff() const { return x34_FOFF; }
static FourCC UncookedResType();
};
CFactoryFnReturn FCollisionResponseDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
CObjectReference*);
} // namespace urde