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metaforce/Runtime/GuiSys/CHudHelmetInterface.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

68 lines
2.4 KiB
C++

#include "Runtime/GuiSys/CHudHelmetInterface.hpp"
#include "Runtime/CGameState.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/GuiSys/CGuiCamera.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
namespace urde {
CHudHelmetInterface::CHudHelmetInterface(CGuiFrame& helmetFrame) {
x3c_24_helmetVisibleDebug = true;
x3c_25_helmetVisibleGame = true;
x3c_26_glowVisibleDebug = true;
x3c_27_glowVisibleGame = true;
x40_camera = helmetFrame.GetFrameCamera();
x44_BaseWidget_Pivot = helmetFrame.FindWidget("BaseWidget_Pivot");
x48_BaseWidget_Helmet = helmetFrame.FindWidget("BaseWidget_Helmet");
x4c_BaseWidget_Glow = helmetFrame.FindWidget("BaseWidget_Glow");
x50_BaseWidget_HelmetLight = helmetFrame.FindWidget("BaseWidget_HelmetLight");
x24_pivotPosition = x44_BaseWidget_Pivot->GetIdlePosition();
x50_BaseWidget_HelmetLight->SetColor(g_tweakGuiColors->GetHelmetLightColor());
}
void CHudHelmetInterface::UpdateVisibility() {
x48_BaseWidget_Helmet->SetVisibility(x3c_24_helmetVisibleDebug && x3c_25_helmetVisibleGame, ETraversalMode::Children);
x4c_BaseWidget_Glow->SetVisibility(x3c_26_glowVisibleDebug && x3c_27_glowVisibleGame, ETraversalMode::Children);
}
void CHudHelmetInterface::Update(float dt) {
if (x3c_28_hudLagDirty) {
x3c_28_hudLagDirty = false;
x44_BaseWidget_Pivot->SetTransform(zeus::CTransform(x0_hudLagRotation, x24_pivotPosition + x30_hudLagPosition));
}
}
void CHudHelmetInterface::SetHudLagOffset(const zeus::CVector3f& off) {
x30_hudLagPosition = off;
x3c_28_hudLagDirty = true;
}
void CHudHelmetInterface::SetHudLagRotation(const zeus::CMatrix3f& rot) {
x0_hudLagRotation = rot;
x3c_28_hudLagDirty = true;
}
void CHudHelmetInterface::AddHelmetLightValue(float val) {
x50_BaseWidget_HelmetLight->SetColor(g_tweakGuiColors->GetHelmetLightColor() + zeus::CColor(val, val));
}
void CHudHelmetInterface::UpdateCameraDebugSettings(float fov, float y, float z) {
x40_camera->SetFov(fov);
x40_camera->SetTransform(zeus::CTransform(x40_camera->GetTransform().buildMatrix3f(), zeus::CVector3f(0.f, y, z)));
}
void CHudHelmetInterface::UpdateHelmetAlpha() {
zeus::CColor color = zeus::skWhite;
color.a() = g_GameState->GameOptions().GetHelmetAlpha() / 255.f;
x44_BaseWidget_Pivot->SetColor(color);
}
void CHudHelmetInterface::SetIsVisibleDebug(bool helmet, bool glow) {
x3c_24_helmetVisibleDebug = helmet;
x3c_26_glowVisibleDebug = glow;
UpdateVisibility();
}
} // namespace urde