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metaforce/Runtime/World/CScriptVisorFlare.hpp
Lioncash 2164854e87 CVisorFlare: Pass flares by value and use std::move
Same behavior, but allows calling code to move into the parameter and
avoid copies entirely.
2020-03-26 00:32:49 -04:00

28 lines
951 B
C++

#pragma once
#include <string_view>
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CVisorFlare.hpp"
namespace urde {
class CScriptVisorFlare : public CActor {
CVisorFlare xe8_flare;
bool x11c_notInRenderLast = true;
public:
CScriptVisorFlare(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
const zeus::CVector3f& pos, CVisorFlare::EBlendMode blendMode, bool, float, float, float, u32, u32,
std::vector<CVisorFlare::CFlareDef> flares);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager& stateMgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void Render(const CStateManager&) const override;
};
} // namespace urde