mirror of https://github.com/AxioDL/metaforce.git
333 lines
14 KiB
C++
333 lines
14 KiB
C++
#pragma once
|
|
|
|
#include "Runtime/Camera/CCameraShakeData.hpp"
|
|
#include "Runtime/Character/CBoneTracking.hpp"
|
|
#include "Runtime/MP1/World/CMetroidPrimeProjectile.hpp"
|
|
#include "Runtime/Weapon/CBeamInfo.hpp"
|
|
#include "Runtime/Weapon/CPlasmaProjectile.hpp"
|
|
#include "Runtime/Weapon/CProjectileInfo.hpp"
|
|
#include "Runtime/World/CActorParameters.hpp"
|
|
#include "Runtime/World/CPatterned.hpp"
|
|
#include "Runtime/World/CPatternedInfo.hpp"
|
|
#include "Runtime/rstl.hpp"
|
|
|
|
#include <zeus/CColor.hpp>
|
|
|
|
namespace metaforce {
|
|
class CCameraShakeData;
|
|
class CCollisionActorManager;
|
|
class CGenDescription;
|
|
class CElementGen;
|
|
class CProjectedShadow;
|
|
|
|
namespace MP1 {
|
|
|
|
struct SPrimeStruct2B {
|
|
u32 x0_propertyCount;
|
|
CAssetId x4_particle1;
|
|
CAssetId x8_particle2;
|
|
CAssetId xc_particle3;
|
|
CDamageInfo x10_dInfo;
|
|
float x2c_;
|
|
float x30_;
|
|
CAssetId x34_texture;
|
|
u16 x38_;
|
|
u16 x3a_;
|
|
explicit SPrimeStruct2B(CInputStream& in);
|
|
};
|
|
|
|
struct SPrimeStruct4 {
|
|
CBeamInfo x0_beamInfo;
|
|
u32 x44_;
|
|
CDamageInfo x48_dInfo1;
|
|
CPlasmaProjectile::PlayerEffectResources x64_struct5;
|
|
float x88_;
|
|
CDamageInfo x8c_dInfo2;
|
|
explicit SPrimeStruct4(CInputStream& in);
|
|
};
|
|
|
|
struct SPrimeStruct6 {
|
|
u32 x0_propertyCount;
|
|
CDamageVulnerability x4_damageVulnerability;
|
|
zeus::CColor x6c_color;
|
|
std::array<u32, 2> x70_;
|
|
explicit SPrimeStruct6(CInputStream& in);
|
|
};
|
|
|
|
struct SPrimeExoParameters {
|
|
u32 x0_propertyCount;
|
|
CPatternedInfo x4_patternedInfo;
|
|
CActorParameters x13c_actorParms;
|
|
u32 x1a4_;
|
|
CCameraShakeData x1a8_;
|
|
CCameraShakeData x27c_;
|
|
CCameraShakeData x350_;
|
|
SPrimeStruct2B x424_;
|
|
CAssetId x460_particle1;
|
|
rstl::reserved_vector<SPrimeStruct4, 4> x464_;
|
|
CAssetId x708_wpsc1;
|
|
CDamageInfo x70c_dInfo1;
|
|
CCameraShakeData x728_shakeData1;
|
|
CAssetId x7fc_wpsc2;
|
|
CDamageInfo x800_dInfo2;
|
|
CCameraShakeData x81c_shakeData2;
|
|
SPrimeProjectileInfo x8f0_;
|
|
CDamageInfo x92c_;
|
|
CCameraShakeData x948_;
|
|
CAssetId xa1c_particle2;
|
|
CAssetId xa20_swoosh;
|
|
CAssetId xa24_particle3;
|
|
CAssetId xa28_particle4;
|
|
rstl::reserved_vector<SPrimeStruct6, 4> xa2c_;
|
|
explicit SPrimeExoParameters(CInputStream& in);
|
|
};
|
|
|
|
struct SPrimeExoRoomParameters {
|
|
rstl::reserved_vector<float, 14> x0_;
|
|
explicit SPrimeExoRoomParameters(CInputStream& in);
|
|
|
|
float GetFloatValue(size_t idx) const { return x0_[idx]; }
|
|
};
|
|
|
|
class CMetroidPrimeExo : public CPatterned {
|
|
class CPhysicsDummy : public CPhysicsActor {
|
|
public:
|
|
DEFINE_ENTITY
|
|
CPhysicsDummy(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info)
|
|
: CPhysicsActor(uid, active, name, info, {}, CModelData::CModelDataNull(),
|
|
CMaterialList(EMaterialTypes::Target, EMaterialTypes::ExcludeFromRadar), zeus::CAABox{-1.f, 1.f},
|
|
SMoverData(1.f), CActorParameters::None(), 0.3f, 0.1f) {}
|
|
void Accept(IVisitor& visitor) override;
|
|
};
|
|
TUniqueId x568_relayId = kInvalidUniqueId;
|
|
std::unique_ptr<CCollisionActorManager> x56c_collisionManager;
|
|
s32 x570_ = 1;
|
|
u32 x574_ = 1;
|
|
u32 x578_ = 0;
|
|
u32 x57c_ = 0;
|
|
u32 x580_ = 0;
|
|
bool x584_ = false;
|
|
rstl::reserved_vector<SPrimeStruct6, 4> x588_;
|
|
rstl::reserved_vector<CBoneTracking, 6> x76c_;
|
|
CHealthInfo x8c0_ = CHealthInfo(150.f, 0.f);
|
|
float x8c8_ = 0.f;
|
|
TUniqueId x8cc_headColActor = kInvalidUniqueId;
|
|
u32 x8d0_ = 3;
|
|
u32 x8d4_ = 3;
|
|
zeus::CColor x8d8_ = zeus::skBlack;
|
|
zeus::CColor x8dc_ = zeus::skBlack;
|
|
zeus::CColor x8e0_ = zeus::skBlack;
|
|
float x8e4_ = 0.f;
|
|
s32 x8e8_headUpAdditiveBodyAnimIndex;
|
|
float x8ec_ = 0.f;
|
|
float x8f0_ = 0.f;
|
|
bool x8f4_24_ : 1 = false;
|
|
bool x8f4_25_ : 1 = false;
|
|
bool x8f4_26_ : 1 = false;
|
|
bool x8f4_27_ : 1 = false;
|
|
bool x8f4_28_ : 1 = false;
|
|
zeus::CAABox x8f8_;
|
|
float x910_ = 5.f;
|
|
bool x914_24_ : 1 = false;
|
|
s32 x918_ = -1;
|
|
s32 x91c_;
|
|
float x920_ = 0.f;
|
|
float x924_ = 4.f;
|
|
float x928_ = 5.f;
|
|
u32 x92c_ = 0;
|
|
SPrimeStruct2B x930_;
|
|
rstl::reserved_vector<CBeamInfo, 4> x96c_;
|
|
rstl::reserved_vector<CProjectileInfo, 4> xa80_;
|
|
rstl::reserved_vector<TUniqueId, 4> xb24_plasmaProjectileIds = {{kInvalidUniqueId, kInvalidUniqueId, kInvalidUniqueId,
|
|
kInvalidUniqueId}};
|
|
rstl::reserved_vector<CPlasmaProjectile::PlayerEffectResources, 4> xb30_;
|
|
rstl::reserved_vector<CDamageInfo, 4> xbc4_;
|
|
TLockedToken<CGenDescription> xc48_;
|
|
std::unique_ptr<CElementGen> xc50_;
|
|
s32 xc58_curPlasmaProjectile = -1;
|
|
float xc5c_ = 0.f;
|
|
zeus::CVector3f xc60_;
|
|
zeus::CVector3f xc6c_;
|
|
CProjectileInfo xc78_;
|
|
CCameraShakeData xca0_;
|
|
CProjectileInfo xd74_;
|
|
CCameraShakeData xd9c_;
|
|
SPrimeProjectileInfo xe70_;
|
|
TUniqueId xeac_ = kInvalidUniqueId;
|
|
u32 xeb0_ = 0;
|
|
CDamageInfo xeb4_;
|
|
CCameraShakeData xed0_;
|
|
TLockedToken<CElectricDescription> xfa4_;
|
|
std::unique_ptr<CParticleElectric> xfac_;
|
|
float xfb4_ = 0.f;
|
|
float xfb8_ = 0.f;
|
|
CSfxHandle xfbc_;
|
|
bool xfc0_ = false;
|
|
bool xfc1_ = false;
|
|
rstl::reserved_vector<TToken<CGenDescription>, 2> xfc4_;
|
|
rstl::reserved_vector<TToken<CSwooshDescription>, 2> xfd8_;
|
|
rstl::reserved_vector<std::unique_ptr<CElementGen>, 2> xfec_;
|
|
rstl::reserved_vector<std::unique_ptr<CParticleSwoosh>, 2> x1000_;
|
|
TToken<CGenDescription> x1014_;
|
|
TToken<CGenDescription> x101c_;
|
|
std::unique_ptr<CElementGen> x1024_;
|
|
rstl::reserved_vector<float, 2> x102c_;
|
|
rstl::reserved_vector<float, 2> x1038_;
|
|
TUniqueId x1044_billboardId = kInvalidUniqueId;
|
|
TUniqueId x1046_ = kInvalidUniqueId;
|
|
float x1048_ = 0.f;
|
|
float x104c_ = 75.f;
|
|
float x1050_ = 0.f;
|
|
bool x1054_24_ : 1 = false;
|
|
bool x1054_25_ : 1 = false;
|
|
bool x1054_26_ : 1 = false;
|
|
bool x1054_27_ : 1 = false;
|
|
rstl::reserved_vector<TUniqueId, 2> x106c_energyBallIds;
|
|
float x1074_ = 0.f;
|
|
s32 x1078_ = -1;
|
|
float x107c_ = 0.f;
|
|
float x1080_;
|
|
float x1084_ = 0.f;
|
|
float x1088_ = 0.f;
|
|
CCameraShakeData x108c_;
|
|
rstl::reserved_vector<SPrimeExoRoomParameters, 4> x1160_;
|
|
s32 x1254_ = -1;
|
|
rstl::reserved_vector<float, 14> x1258_;
|
|
CCameraShakeData x1294_;
|
|
CCameraShakeData x1368_;
|
|
std::unique_ptr<CProjectedShadow> x143c_;
|
|
s32 x1440_ = 0;
|
|
bool x1444_24_ : 1 = false;
|
|
bool x1444_25_ : 1 = false;
|
|
|
|
void sub802738d4(CStateManager& mgr);
|
|
void UpdateEnergyBalls(float dt, CStateManager& mgr);
|
|
u32 CountEnergyBalls(CStateManager& mgr);
|
|
void sub80273d38(CStateManager& mgr);
|
|
void UpdatePhysicsDummy(CStateManager& mgr);
|
|
void sub80274054(CStateManager& mgr);
|
|
void sub802740cc(CStateManager& mgr);
|
|
void CreatePhysicsDummy(CStateManager& mgr);
|
|
void SetBillboardEmission(CStateManager& mgr, bool emission);
|
|
void FreeBillboard(CStateManager& mgr);
|
|
zeus::CVector3f sub8027464c(CStateManager& mgr);
|
|
void CreateHUDBillBoard(CStateManager& mgr);
|
|
void sub802747b8(float f1, CStateManager& mgr, const zeus::CVector3f& vec);
|
|
void sub802749e8(float f1, float f2, float f3, const zeus::CVector3f& vec1, const zeus::CVector3f& vec2);
|
|
void sub80274e6c(float f1, CStateManager& mgr);
|
|
void sub802755ac(CStateManager& mgr, bool b1);
|
|
void EnableHeadOrbitAndTarget(CStateManager& mgr);
|
|
void DisableHeadOrbitAndTarget(CStateManager& mgr);
|
|
void UpdateTimers(float mgr);
|
|
void sub80275800(CStateManager& mgr);
|
|
void sub802759a8(CStateManager& mgr, u32 w1);
|
|
float sub80275b04(const SPrimeExoRoomParameters& roomParms, int w2);
|
|
void sub80275b68();
|
|
void sub80275c60(CStateManager& mgr, int w1);
|
|
bool sub80275d68(int w1);
|
|
pas::ELocomotionType sub80275e14(int w1);
|
|
u32 sub80275e34(int w1) const;
|
|
void sub80275e54(float f1, CStateManager& mgr);
|
|
void UpdateSfxEmitter(float f1, CStateManager& mgr);
|
|
void sub80276204(CStateManager& mgr, bool b1);
|
|
void sub8027639c(CStateManager& mgr, bool b1);
|
|
void SetActorAreaId(CStateManager& mgr, TUniqueId uid, TAreaId aid);
|
|
void UpdateAreaId(CStateManager& mgr);
|
|
void SendStateToRelay(EScriptObjectState state, CStateManager& mgr);
|
|
void sub80276754(CStateManager& mgr);
|
|
TUniqueId sub802769e0(CStateManager& mgr, bool b1);
|
|
TUniqueId sub80276b3c(CStateManager& mgr, EScriptObjectState state, EScriptObjectMessage msg);
|
|
void UpdateRelay(CStateManager& mgr, TAreaId areaId);
|
|
bool IsRelayValid(CStateManager& mgr, TAreaId w2);
|
|
bool sub80277224(float f1, CStateManager& mgr);
|
|
void FirePlasmaProjectile(CStateManager& mgr, bool b1);
|
|
void UpdatePlasmaProjectile(float dt, CStateManager& mgr);
|
|
zeus::CVector3f GetTargetVector(CStateManager& mgr);
|
|
void FreePlasmaProjectiles(CStateManager& mgr);
|
|
void CreatePlasmaProjectiles(CStateManager& mgr);
|
|
void UpdateContactDamage(CStateManager& mgr);
|
|
void UpdateColorChange(float f1, CStateManager& mgr);
|
|
void sub80278130(const zeus::CColor& col);
|
|
void UpdateHeadAnimation(float f1);
|
|
void sub8027827c(TUniqueId uid, CStateManager& mgr);
|
|
void sub80278508(CStateManager& mgr, int w1, bool b1);
|
|
void sub802786fc(CStateManager& mgr);
|
|
void SetEyesParticleEffectState(CStateManager& mgr, bool b);
|
|
void UpdateHeadHealthInfo(CStateManager& mgr);
|
|
void UpdateHealthInfo(CStateManager& mgr);
|
|
void SetBoneTrackingTarget(CStateManager& mgr, bool active);
|
|
void UpdateBoneTracking(float f1, CStateManager& mgr);
|
|
void DoContactDamage(TUniqueId uid, CStateManager& mgr);
|
|
void UpdateCollision(float dt, CStateManager& mgr);
|
|
void SetupBoneTracking();
|
|
void SetupCollisionActorManager(CStateManager& mgr);
|
|
|
|
public:
|
|
DEFINE_PATTERNED(MetroidPrimeExo);
|
|
CMetroidPrimeExo(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
|
CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& aParms, u32 pw1,
|
|
const CCameraShakeData& shakeData1, const CCameraShakeData& shakeData2,
|
|
const CCameraShakeData& shakeData3, const SPrimeStruct2B& struct2b, CAssetId particle1,
|
|
const rstl::reserved_vector<SPrimeStruct4, 4>& struct4s, CAssetId wpsc1, const CDamageInfo& dInfo1,
|
|
const CCameraShakeData& shakeData4, CAssetId wpsc2, const CDamageInfo& dInfo2,
|
|
const CCameraShakeData& shakeData5, const SPrimeProjectileInfo& projectileInfo,
|
|
const CDamageInfo& dInfo3, const CCameraShakeData& shakeData6, CAssetId particle2, CAssetId swoosh,
|
|
CAssetId particle3, CAssetId particle4, const rstl::reserved_vector<SPrimeStruct6, 4>& struct6s);
|
|
|
|
void PreThink(float dt, CStateManager& mgr) override;
|
|
void Think(float dt, CStateManager& mgr) override;
|
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr) override;
|
|
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
|
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
|
|
void Render(CStateManager& mgr) override;
|
|
bool CanRenderUnsorted(const CStateManager& mgr) const override;
|
|
void Touch(CActor& act, CStateManager& mgr) override;
|
|
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
|
|
void SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Run(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Attack(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void TurnAround(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Active(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void InActive(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void CoverAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Crouch(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Taunt(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Suck(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Flinch(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Dodge(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Retreat(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Cover(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Approach(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Enraged(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void SpecialAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Growth(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
void Land(CStateManager& mgr, EStateMsg msg, float arg) override;
|
|
bool TooClose(CStateManager& mgr, float arg) override;
|
|
bool InMaxRange(CStateManager& mgr, float arg) override;
|
|
bool PlayerSpot(CStateManager& mgr, float arg) override;
|
|
bool ShouldAttack(CStateManager& mgr, float arg) override;
|
|
bool ShouldDoubleSnap(CStateManager& mgr, float arg) override;
|
|
bool InPosition(CStateManager& mgr, float arg) override;
|
|
bool ShouldTurn(CStateManager& mgr, float arg) override;
|
|
bool ShouldJumpBack(CStateManager& mgr, float arg) override { return x1254_ == 11; }
|
|
bool CoverCheck(CStateManager& mgr, float arg) override;
|
|
bool CoverFind(CStateManager& mgr, float arg) override;
|
|
bool CoveringFire(CStateManager& mgr, float arg) override;
|
|
bool AggressionCheck(CStateManager& mgr, float arg) override;
|
|
bool AttackOver(CStateManager& mgr, float arg) override;
|
|
bool ShouldFire(CStateManager& mgr, float arg) override;
|
|
bool ShouldFlinch(CStateManager& mgr, float arg) override;
|
|
bool ShouldRetreat(CStateManager& mgr, float arg) override;
|
|
bool ShouldCrouch(CStateManager& mgr, float arg) override;
|
|
bool ShouldMove(CStateManager& mgr, float arg) override;
|
|
bool AIStage(CStateManager& mgr, float arg) override;
|
|
bool StartAttack(CStateManager& mgr, float arg) override;
|
|
bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
|
|
bool CodeTrigger(CStateManager& mgr, float arg) override;
|
|
CProjectileInfo* GetProjectileInfo() override;
|
|
};
|
|
|
|
} // namespace MP1
|
|
} // namespace metaforce
|