mirror of https://github.com/AxioDL/metaforce.git
208 lines
7.1 KiB
C++
208 lines
7.1 KiB
C++
#pragma once
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#include <Runtime/Collision/CJointCollisionDescription.hpp>
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#include "World/CPatterned.hpp"
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#include "World/CPathFindSearch.hpp"
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#include "Weapon/CProjectileInfo.hpp"
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#include "Character/CBoneTracking.hpp"
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namespace urde {
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class CCollisionActorManager;
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class CWeaponDescription;
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} // namespace urde
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namespace urde::MP1 {
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struct CBabygothData {
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float x0_;
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float x4_;
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CAssetId x8_;
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CDamageInfo xc_;
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CDamageInfo x28_;
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CAssetId x44_;
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CAssetId x48_fireBreathRes;
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CDamageInfo x4c_fireBreathDamage;
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CDamageVulnerability x68_;
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CDamageVulnerability xd0_shellVulnerabilities;
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CAssetId x138_;
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CAssetId x13c_;
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float x140_shellHitPoints;
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s16 x144_shellCrackSfx;
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CAssetId x148_;
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CAssetId x14c_;
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CAssetId x150_;
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CAssetId x154_;
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s16 x158_;
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s16 x15a_;
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s16 x15c_;
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float x160_;
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float x164_;
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float x168_;
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CAssetId x16c_;
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s16 x170_;
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CAssetId x174_;
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public:
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CBabygothData(CInputStream&);
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CAssetId GetShellModelResId() const;
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void GetFireballDamage() const;
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CAssetId GetFireballResID() const;
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void GetFireballAttackVariance() const;
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void GetFireballAttackTime() const;
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CAssetId GetFireBreathResId() const { return x48_fireBreathRes; }
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CDamageInfo GetFireBreathDamage() const { return x4c_fireBreathDamage; }
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const CDamageVulnerability& GetShellDamageVulnerability() const { return xd0_shellVulnerabilities; }
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float GetShellHitPoints() const { return x140_shellHitPoints; }
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s16 GetShellCrackSfx() { return x144_shellCrackSfx; }
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};
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class CBabygoth final : public CPatterned {
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public:
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enum class EPathFindMode { Zero, One };
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private:
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static constexpr s32 skSphereJointCount = 5;
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static const SSphereJointInfo skSphereJointList[skSphereJointCount];
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static const std::string_view skpMouthDamageJoint;
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u32 x568_ = -1;
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u32 x56c_ = 0;
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CBabygothData x570_babyData;
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TUniqueId x6e8_teamMgr = kInvalidUniqueId;
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CPathFindSearch x6ec_;
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CPathFindSearch x7d0_;
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EPathFindMode x8b4_pathFindMode;
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zeus::CVector3f x8b8_;
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zeus::CVector3f x8c4_;
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float x8d0_;
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float x8d4_stepBackwardDist = 0.f;
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float x8d8_ = 0.f;
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float x8dc_ = 0.f;
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float x8e0_ = 0.f;
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float x8e4_ = 0.f;
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float x8e8_ = 0.f;
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float x8ec_ = 0.f;
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CBoneTracking x8f0_boneTracking;
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std::unique_ptr<CCollisionActorManager> x928_colActMgr;
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CCollidableAABox x930_aabox;
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CProjectileInfo x958_;
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TUniqueId x980_flameThrower = kInvalidUniqueId;
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TToken<CWeaponDescription> x984_flameThrowerDesc;
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CDamageVulnerability x98c_;
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CSegId x9f4_mouthLocator;
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TUniqueId x9f6_ = kInvalidUniqueId;
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rstl::reserved_vector<TUniqueId, 1> x9f8_shellIds;
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float xa00_shellHitPoints;
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u32 xa04_ = 0;
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TLockedToken<CSkinnedModel> xa08_noShellModel;
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TToken<CGenDescription> xa14_;
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TToken<CGenDescription> xa20_;
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TToken<CGenDescription> xa2c_;
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TLockedToken<CGenDescription> xa38_; // Used to be an optional, not necessary in URDE
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union {
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struct {
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bool xa48_24_isAlert : 1;
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bool xa48_25_ : 1;
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bool xa48_26_ : 1;
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bool xa48_27_ : 1;
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bool xa48_28_ : 1;
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bool xa48_29_ : 1;
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bool xa48_30_ : 1;
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bool xa48_31_ : 1;
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bool xa49_24_ : 1;
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bool xa49_25_ : 1;
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bool xa49_26_ : 1;
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bool xa49_27_ : 1;
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bool xa49_28_ : 1;
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bool xa49_29_ : 1;
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};
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u32 _dummy = 0;
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};
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void AddSphereCollisionList(const SSphereJointInfo*, s32, std::vector<CJointCollisionDescription>&);
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void SetupCollisionManager(CStateManager&);
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void SetupHealthInfo(CStateManager&);
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void CreateFlameThrower(CStateManager&);
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void ApplyContactDamage(TUniqueId, CStateManager&);
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void RemoveFromTeam(CStateManager&);
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void ApplySeparationBehavior(CStateManager&);
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bool IsMouthCollisionActor(TUniqueId uid) { return x9f6_ == uid; }
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bool IsShell(TUniqueId uid) {
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for (TUniqueId shellId : x9f8_shellIds) {
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if (shellId == uid)
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return true;
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}
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return false;
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}
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void CrackShell(CStateManager&, const TLockedToken<CGenDescription>&, const zeus::CTransform&, s16, bool);
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void sub8021d478(CStateManager&, TUniqueId);
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void AvoidPlayerCollision(float, CStateManager&);
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s32 sub8023a180(TUniqueId, CStateManager&);
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void sub8021d6e8(CStateManager&);
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void sub8021e2c4(float);
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void sub8021e708(CStateManager&);
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void UpdateParticleEffects(float, CStateManager&);
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void TryToGetUp(CStateManager& mgr);
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bool CheckShouldWakeUp(CStateManager&, float);
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void SetProjectilePasshtrough(CStateManager&);
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void UpdateTouchBounds();
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void UpdateAttackPosition(CStateManager&, zeus::CVector3f&);
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void sub8021d644(CStateManager&);
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bool IsDestinationObstructed(CStateManager&);
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public:
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DEFINE_PATTERNED(Babygoth)
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CBabygoth(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CPatternedInfo&, const CActorParameters&, const CBabygothData&);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
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CPatterned::PreRender(mgr, frustum);
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xb4_drawFlags.x1_matSetIdx = u8(xa04_);
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}
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void Think(float, CStateManager&);
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
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float GetGravityConstant() const { return 10.f * 24.525f; }
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void SetPathFindMode(EPathFindMode mode) { x8b4_pathFindMode = mode; }
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const CCollisionPrimitive* GetCollisionPrimitive() const { return &x930_aabox; }
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
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const CWeaponMode& wMode, EProjectileAttrib attrib) const {
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if (wMode.GetType() == EWeaponType::Ice)
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return EWeaponCollisionResponseTypes::None;
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if (x56c_ != 3)
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return EWeaponCollisionResponseTypes::Unknown66;
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return CPatterned::GetCollisionResponseType(v1, v2, wMode, attrib);
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}
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void TakeDamage(const zeus::CVector3f&, float) {
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if (x400_25_alive)
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x428_damageCooldownTimer = 0.33f;
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}
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void Shock(CStateManager&, float, float);
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void TurnAround(CStateManager&, EStateMsg, float);
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void GetUp(CStateManager&, EStateMsg, float);
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void Enraged(CStateManager&, EStateMsg, float);
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void FollowPattern(CStateManager&, EStateMsg, float);
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void Taunt(CStateManager&, EStateMsg, float);
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void Crouch(CStateManager&, EStateMsg, float);
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void Deactivate(CStateManager&, EStateMsg, float);
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void Generate(CStateManager&, EStateMsg, float);
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void TargetPatrol(CStateManager&, EStateMsg, float);
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void Patrol(CStateManager&, EStateMsg, float);
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void Approach(CStateManager&, EStateMsg, float);
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void PathFind(CStateManager&, EStateMsg, float);
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void SpecialAttack(CStateManager&, EStateMsg, float);
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void Attack(CStateManager&, EStateMsg, float);
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void ProjectileAttack(CStateManager&, EStateMsg, float);
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bool AnimOver(CStateManager&, float) { return x568_ == 4; }
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bool SpotPlayer(CStateManager& mgr, float arg) {
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if (xa48_24_isAlert)
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return true;
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return CPatterned::SpotPlayer(mgr, arg);
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}
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bool InPosition(CStateManager&, float) { return (x8b8_ - GetTranslation()).magSquared() < 9.f; }
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bool ShotAt(CStateManager&, float) { return x400_24_hitByPlayerProjectile; }
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};
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} // namespace urde::MP1
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