mirror of https://github.com/AxioDL/metaforce.git
312 lines
11 KiB
C++
312 lines
11 KiB
C++
#include "CPuddleSpore.hpp"
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#include "Collision/CGameCollision.hpp"
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#include "Weapon/CEnergyProjectile.hpp"
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#include "Weapon/CGameProjectile.hpp"
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#include "World/CPatternedInfo.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CScriptWater.hpp"
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#include "CStateManager.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "TCastTo.hpp"
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namespace urde::MP1 {
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const std::string_view CPuddleSpore::kEyeLocators[16] = {
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"Glow_1_LCTR"sv,
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"Glow_2_LCTR"sv,
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"Glow_3_LCTR"sv,
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"Glow_4_LCTR"sv,
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"Glow_5_LCTR"sv,
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"Glow_6_LCTR"sv,
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"Glow_7_LCTR"sv,
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"Glow_8_LCTR"sv,
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"Glow_9_LCTR"sv,
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"Glow_10_LCTR"sv,
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"Glow_11_LCTR"sv,
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"Glow_12_LCTR"sv,
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"Glow_13_LCTR"sv,
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"Glow_14_LCTR"sv,
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"Glow_15_LCTR"sv,
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"Glow_16_LCTR"sv,
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};
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CPuddleSpore::CPuddleSpore(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
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EColliderType colType, CAssetId glowFx, float f1, float f2, float f3, float f4, float f5,
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const CActorParameters& actParms, CAssetId weapon, const CDamageInfo& dInfo)
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: CPatterned(ECharacter::PuddleSpore, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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colType, EBodyType::Restricted, actParms, EKnockBackVariant::Medium)
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, x570_(f1)
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, x574_(f2)
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, x578_(f3)
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, x57c_(f4)
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, x580_(f5)
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, x584_bodyOrigin(pInfo.GetBodyOrigin())
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, x590_halfExtent(pInfo.GetHalfExtent())
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, x594_height(pInfo.GetHeight())
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, x5a0_(CalculateBoundingBox(), GetMaterialList())
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, x5ec_projectileInfo(weapon, dInfo)
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, x5d0_(g_SimplePool->GetObj({SBIG('PART'), glowFx}))
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, x614_24(false)
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, x614_25(false) {
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x5dc_elemGens.reserve(kEyeCount);
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for (u32 i = 0; i < kEyeCount; ++i)
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x5dc_elemGens.emplace_back(new CElementGen(x5d0_));
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const_cast<TToken<CWeaponDescription>*>(&x5ec_projectileInfo.Token())->Lock();
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x460_knockBackController.SetAutoResetImpulse(false);
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}
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zeus::CAABox CPuddleSpore::CalculateBoundingBox() const {
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return {((zeus::CVector3f(-x590_halfExtent, -x590_halfExtent, x598_) + x584_bodyOrigin) * 0.5f) +
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(GetBaseBoundingBox().min * 0.95f),
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((zeus::CVector3f(x590_halfExtent, x590_halfExtent, (x594_height * x59c_) + x598_) + x584_bodyOrigin) * 0.5f) +
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(GetBaseBoundingBox().max * 0.95f)};
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}
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void CPuddleSpore::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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if (msg == EScriptObjectMessage::InvulnDamage)
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return;
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if (msg == EScriptObjectMessage::Registered)
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x450_bodyController->Activate(mgr);
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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}
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bool CPuddleSpore::HitShell(const zeus::CVector3f& point) const {
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if (x5c8_ != 1)
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return true;
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float distance = GetTransform().upVector().dot(zeus::CUnitVector3f(point - GetBoundingBox().center()));
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return (distance <= -0.5f || distance >= 0.5f);
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}
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void CPuddleSpore::KnockPlayer(CStateManager&, float) {
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}
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void CPuddleSpore::UpdateBoundingState(const zeus::CAABox& box, CStateManager& mgr, float dt) {
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SetBoundingBox(box);
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x5a0_ = CCollidableAABox(box, x68_material);
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zeus::CAABox plBox;
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CPlayer& player = mgr.GetPlayer();
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zeus::CAABox selfBox = GetBoundingBox();
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if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
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const float ballRad = player.GetMorphBall()->GetBallRadius();
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zeus::CVector3f ballOffset = (player.GetTranslation() + zeus::CVector3f{0.f, 0.f, ballRad});
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plBox = zeus::CAABox(ballOffset - ballRad, ballOffset + ballRad);
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} else {
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plBox = player.GetBoundingBox();
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}
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if (selfBox.intersects(plBox)) {
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float bias = (x5c8_ == 2 ? 0.001f : -0.0001f) + (selfBox.max.z() - plBox.min.z());
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if (bias > 0.f && selfBox.max.z() < plBox.max.z()) {
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bool hadPlayerMat = player.GetMaterialList().HasMaterial(EMaterialTypes::Player);
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if (hadPlayerMat)
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player.RemoveMaterial(EMaterialTypes::GroundCollider, mgr);
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player.RemoveMaterial(EMaterialTypes::Player, mgr);
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CPhysicsState state = player.GetPhysicsState();
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player.MoveToOR(bias * zeus::CVector3f{0.f, 0.f, 1.f}, dt);
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CGameCollision::Move(mgr, player, dt, nullptr);
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state.SetTranslation(player.GetTranslation());
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player.SetPhysicsState(state);
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if (hadPlayerMat)
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player.AddMaterial(EMaterialTypes::GroundCollider, mgr);
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player.AddMaterial(EMaterialTypes::Player, mgr);
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}
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}
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}
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void CPuddleSpore::PreThink(float dt, CStateManager& mgr) {
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if (x5c8_ == 2)
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AddMaterial(EMaterialTypes::SolidCharacter, mgr);
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else
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RemoveMaterial(EMaterialTypes::SolidCharacter, mgr);
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UpdateBoundingState(CalculateBoundingBox(), mgr, dt);
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CPatterned::PreThink(dt, mgr);
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}
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void CPuddleSpore::Think(float dt, CStateManager& mgr) {
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if (x614_25)
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x56c_ += dt;
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if (x614_24)
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x568_ += dt;
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HealthInfo(mgr)->SetHP(1000000.0f);
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float t = (x56c_ / x570_) - 1.f >= -0.f ? 1.f : x56c_ / x570_;
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zeus::CColor modColor = zeus::CColor::lerp(zeus::CColor::skWhite, zeus::CColor(1.f, 1.f, 1.f, 0.f), t);
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for (u32 i = 0 ; i < kEyeCount ; ++i) {
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const auto& elemGen = x5dc_elemGens[i];
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elemGen->SetModulationColor(modColor);
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elemGen->SetTranslation(GetLctrTransform(kEyeLocators[i]).origin);
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elemGen->Update(dt);
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}
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CPatterned::Think(dt, mgr);
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}
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void CPuddleSpore::Render(const CStateManager& mgr) const {
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CPatterned::Render(mgr);
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if (x56c_ > 0.01f) {
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for (const auto& elemGen : x5dc_elemGens)
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elemGen->Render(GetActorLights());
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}
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}
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void CPuddleSpore::Touch(CActor& act, CStateManager& mgr) {
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if (!x400_25_alive)
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return;
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if (TCastToPtr<CGameProjectile> proj = act) {
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if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId())
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x400_24_hitByPlayerProjectile = HitShell(proj->GetTranslation());
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}
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}
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void CPuddleSpore::FluidFXThink(EFluidState fState, CScriptWater& water, CStateManager& mgr) {
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if (fState != EFluidState::InFluid)
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return;
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CFluidPlaneManager* planeManager = mgr.GetFluidPlaneManager();
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if (planeManager->GetLastRippleDeltaTime(GetUniqueId()) >= 2.9f) {
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zeus::CVector3f point = GetTranslation();
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point.z() = float(water.GetTriggerBoundsWR().max.z());
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water.GetFluidPlane().AddRipple(2.f, GetUniqueId(), point, water, mgr);
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}
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}
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void CPuddleSpore::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
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if (type == EUserEventType::Projectile) {
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CProjectileInfo* projInfo = GetProjectileInfo();
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if (projInfo->Token() && projInfo->Token().IsLocked() &&
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mgr.CanCreateProjectile(GetUniqueId(), EWeaponType::AI, 16)) {
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mgr.AddObject(new CEnergyProjectile(true, projInfo->Token(), EWeaponType::AI,
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GetLctrTransform(node.GetLocatorName()), EMaterialTypes::Character,
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projInfo->GetDamage(), mgr.AllocateUniqueId(), GetAreaIdAlways(),
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GetUniqueId(), kInvalidUniqueId, EProjectileAttrib::None, false,
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zeus::CVector3f::skOne, {}, 0xFFFF, false));
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}
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} else
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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bool CPuddleSpore::ShouldTurn(CStateManager& mgr, float) {
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zeus::CAABox plBox = mgr.GetPlayer().GetBoundingBox();
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zeus::CAABox selfBox = GetBoundingBox();
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if (plBox.max.z() >= selfBox.min.z() + selfBox.max.z() * 0.5f ||
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plBox.max.x() < selfBox.min.x() ||
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plBox.max.y() < selfBox.min.y() ||
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selfBox.max.x() < plBox.min.y() ||
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selfBox.max.y() < plBox.min.y() ||
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x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Getup)
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return x568_ >= x578_;
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return true;
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}
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void CPuddleSpore::InActive(CStateManager&, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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x56c_ = 0.f;
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x598_ = -1.f;
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}
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}
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void CPuddleSpore::Active(CStateManager&, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
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x568_ = 0.f;
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x56c_ = 0.f;
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x598_ = 0.f;
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x614_24 = true;
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x614_25 = true;
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} else if (msg == EStateMsg::Deactivate) {
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x614_24 = false;
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x614_25 = false;
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}
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}
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void CPuddleSpore::Run(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x5c8_ = 1;
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x5cc_ = 0;
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x568_ = 0.f;
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x614_24 = false;
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x598_ = 0.f;
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x59c_ = 1.5f;
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} else if (msg == EStateMsg::Update) {
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if (x5cc_ == 0) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction) {
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x5cc_ = 1;
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x614_24 = true;
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} else {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLoopReactionCmd(pas::EReactionType::Zero));
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}
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} else if (x5cc_ == 1 &&
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x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction) {
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x5cc_ = 2;
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}
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} else if (msg == EStateMsg::Deactivate) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
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x5c8_ = 0;
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x59c_ = 1.f;
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x614_24 = false;
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}
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}
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void CPuddleSpore::TurnAround(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x568_ = 0.f;
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x56c_ = 0.f;
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x400_24_hitByPlayerProjectile = false;
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x598_ = -2.5f;
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x5c8_ = 2;
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x5cc_ = 0;
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x614_24 = false;
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} else if (msg == EStateMsg::Update) {
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if (x5cc_ == 0) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LieOnGround) {
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x5cc_ = 1;
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x614_24 = true;
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} else {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockDownCmd({1.f, 0.f, 0.f}, pas::ESeverity::One));
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}
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} else if (x5cc_ == 1 && x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LieOnGround) {
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x5cc_ = 2;
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}
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} else if (msg == EStateMsg::Deactivate) {
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x614_24 = false;
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}
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}
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void CPuddleSpore::GetUp(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCGetupCmd(pas::EGetupType::Zero));
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KnockPlayer(mgr, x580_);
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x56c_ = 0.f;
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x598_ = -1.f;
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x5cc_ = 0;
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} else if (msg == EStateMsg::Update) {
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KnockPlayer(mgr, x580_ * 0.25f);
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if (x5cc_ == 0) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCGetupCmd(pas::EGetupType::Zero));
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Getup)
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x5cc_ = 1;
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} else if (x5cc_ == 1 && x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Getup) {
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x5cc_ = 1;
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}
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} else if (msg == EStateMsg::Deactivate) {
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x5c8_ = 0;
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}
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}
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void CPuddleSpore::Attack(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x32c_animState = EAnimState::Ready;
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x598_ = 0.f;
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} else if (msg == EStateMsg::Update) {
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TryCommand(mgr, pas::EAnimationState::MeleeAttack, &CPatterned::TryMeleeAttack, 1);
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} else if (msg == EStateMsg::Deactivate) {
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x32c_animState = EAnimState::NotReady;
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}
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}
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} |