metaforce/Runtime/MP1/World/CPuddleSpore.cpp

312 lines
11 KiB
C++

#include "CPuddleSpore.hpp"
#include "Collision/CGameCollision.hpp"
#include "Weapon/CEnergyProjectile.hpp"
#include "Weapon/CGameProjectile.hpp"
#include "World/CPatternedInfo.hpp"
#include "World/CPlayer.hpp"
#include "World/CScriptWater.hpp"
#include "CStateManager.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "TCastTo.hpp"
namespace urde::MP1 {
const std::string_view CPuddleSpore::kEyeLocators[16] = {
"Glow_1_LCTR"sv,
"Glow_2_LCTR"sv,
"Glow_3_LCTR"sv,
"Glow_4_LCTR"sv,
"Glow_5_LCTR"sv,
"Glow_6_LCTR"sv,
"Glow_7_LCTR"sv,
"Glow_8_LCTR"sv,
"Glow_9_LCTR"sv,
"Glow_10_LCTR"sv,
"Glow_11_LCTR"sv,
"Glow_12_LCTR"sv,
"Glow_13_LCTR"sv,
"Glow_14_LCTR"sv,
"Glow_15_LCTR"sv,
"Glow_16_LCTR"sv,
};
CPuddleSpore::CPuddleSpore(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
EColliderType colType, CAssetId glowFx, float f1, float f2, float f3, float f4, float f5,
const CActorParameters& actParms, CAssetId weapon, const CDamageInfo& dInfo)
: CPatterned(ECharacter::PuddleSpore, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
colType, EBodyType::Restricted, actParms, EKnockBackVariant::Medium)
, x570_(f1)
, x574_(f2)
, x578_(f3)
, x57c_(f4)
, x580_(f5)
, x584_bodyOrigin(pInfo.GetBodyOrigin())
, x590_halfExtent(pInfo.GetHalfExtent())
, x594_height(pInfo.GetHeight())
, x5a0_(CalculateBoundingBox(), GetMaterialList())
, x5ec_projectileInfo(weapon, dInfo)
, x5d0_(g_SimplePool->GetObj({SBIG('PART'), glowFx}))
, x614_24(false)
, x614_25(false) {
x5dc_elemGens.reserve(kEyeCount);
for (u32 i = 0; i < kEyeCount; ++i)
x5dc_elemGens.emplace_back(new CElementGen(x5d0_));
const_cast<TToken<CWeaponDescription>*>(&x5ec_projectileInfo.Token())->Lock();
x460_knockBackController.SetAutoResetImpulse(false);
}
zeus::CAABox CPuddleSpore::CalculateBoundingBox() const {
return {((zeus::CVector3f(-x590_halfExtent, -x590_halfExtent, x598_) + x584_bodyOrigin) * 0.5f) +
(GetBaseBoundingBox().min * 0.95f),
((zeus::CVector3f(x590_halfExtent, x590_halfExtent, (x594_height * x59c_) + x598_) + x584_bodyOrigin) * 0.5f) +
(GetBaseBoundingBox().max * 0.95f)};
}
void CPuddleSpore::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (msg == EScriptObjectMessage::InvulnDamage)
return;
if (msg == EScriptObjectMessage::Registered)
x450_bodyController->Activate(mgr);
CPatterned::AcceptScriptMsg(msg, uid, mgr);
}
bool CPuddleSpore::HitShell(const zeus::CVector3f& point) const {
if (x5c8_ != 1)
return true;
float distance = GetTransform().upVector().dot(zeus::CUnitVector3f(point - GetBoundingBox().center()));
return (distance <= -0.5f || distance >= 0.5f);
}
void CPuddleSpore::KnockPlayer(CStateManager&, float) {
}
void CPuddleSpore::UpdateBoundingState(const zeus::CAABox& box, CStateManager& mgr, float dt) {
SetBoundingBox(box);
x5a0_ = CCollidableAABox(box, x68_material);
zeus::CAABox plBox;
CPlayer& player = mgr.GetPlayer();
zeus::CAABox selfBox = GetBoundingBox();
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
const float ballRad = player.GetMorphBall()->GetBallRadius();
zeus::CVector3f ballOffset = (player.GetTranslation() + zeus::CVector3f{0.f, 0.f, ballRad});
plBox = zeus::CAABox(ballOffset - ballRad, ballOffset + ballRad);
} else {
plBox = player.GetBoundingBox();
}
if (selfBox.intersects(plBox)) {
float bias = (x5c8_ == 2 ? 0.001f : -0.0001f) + (selfBox.max.z() - plBox.min.z());
if (bias > 0.f && selfBox.max.z() < plBox.max.z()) {
bool hadPlayerMat = player.GetMaterialList().HasMaterial(EMaterialTypes::Player);
if (hadPlayerMat)
player.RemoveMaterial(EMaterialTypes::GroundCollider, mgr);
player.RemoveMaterial(EMaterialTypes::Player, mgr);
CPhysicsState state = player.GetPhysicsState();
player.MoveToOR(bias * zeus::CVector3f{0.f, 0.f, 1.f}, dt);
CGameCollision::Move(mgr, player, dt, nullptr);
state.SetTranslation(player.GetTranslation());
player.SetPhysicsState(state);
if (hadPlayerMat)
player.AddMaterial(EMaterialTypes::GroundCollider, mgr);
player.AddMaterial(EMaterialTypes::Player, mgr);
}
}
}
void CPuddleSpore::PreThink(float dt, CStateManager& mgr) {
if (x5c8_ == 2)
AddMaterial(EMaterialTypes::SolidCharacter, mgr);
else
RemoveMaterial(EMaterialTypes::SolidCharacter, mgr);
UpdateBoundingState(CalculateBoundingBox(), mgr, dt);
CPatterned::PreThink(dt, mgr);
}
void CPuddleSpore::Think(float dt, CStateManager& mgr) {
if (x614_25)
x56c_ += dt;
if (x614_24)
x568_ += dt;
HealthInfo(mgr)->SetHP(1000000.0f);
float t = (x56c_ / x570_) - 1.f >= -0.f ? 1.f : x56c_ / x570_;
zeus::CColor modColor = zeus::CColor::lerp(zeus::CColor::skWhite, zeus::CColor(1.f, 1.f, 1.f, 0.f), t);
for (u32 i = 0 ; i < kEyeCount ; ++i) {
const auto& elemGen = x5dc_elemGens[i];
elemGen->SetModulationColor(modColor);
elemGen->SetTranslation(GetLctrTransform(kEyeLocators[i]).origin);
elemGen->Update(dt);
}
CPatterned::Think(dt, mgr);
}
void CPuddleSpore::Render(const CStateManager& mgr) const {
CPatterned::Render(mgr);
if (x56c_ > 0.01f) {
for (const auto& elemGen : x5dc_elemGens)
elemGen->Render(GetActorLights());
}
}
void CPuddleSpore::Touch(CActor& act, CStateManager& mgr) {
if (!x400_25_alive)
return;
if (TCastToPtr<CGameProjectile> proj = act) {
if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId())
x400_24_hitByPlayerProjectile = HitShell(proj->GetTranslation());
}
}
void CPuddleSpore::FluidFXThink(EFluidState fState, CScriptWater& water, CStateManager& mgr) {
if (fState != EFluidState::InFluid)
return;
CFluidPlaneManager* planeManager = mgr.GetFluidPlaneManager();
if (planeManager->GetLastRippleDeltaTime(GetUniqueId()) >= 2.9f) {
zeus::CVector3f point = GetTranslation();
point.z() = float(water.GetTriggerBoundsWR().max.z());
water.GetFluidPlane().AddRipple(2.f, GetUniqueId(), point, water, mgr);
}
}
void CPuddleSpore::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
if (type == EUserEventType::Projectile) {
CProjectileInfo* projInfo = GetProjectileInfo();
if (projInfo->Token() && projInfo->Token().IsLocked() &&
mgr.CanCreateProjectile(GetUniqueId(), EWeaponType::AI, 16)) {
mgr.AddObject(new CEnergyProjectile(true, projInfo->Token(), EWeaponType::AI,
GetLctrTransform(node.GetLocatorName()), EMaterialTypes::Character,
projInfo->GetDamage(), mgr.AllocateUniqueId(), GetAreaIdAlways(),
GetUniqueId(), kInvalidUniqueId, EProjectileAttrib::None, false,
zeus::CVector3f::skOne, {}, 0xFFFF, false));
}
} else
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
}
bool CPuddleSpore::ShouldTurn(CStateManager& mgr, float) {
zeus::CAABox plBox = mgr.GetPlayer().GetBoundingBox();
zeus::CAABox selfBox = GetBoundingBox();
if (plBox.max.z() >= selfBox.min.z() + selfBox.max.z() * 0.5f ||
plBox.max.x() < selfBox.min.x() ||
plBox.max.y() < selfBox.min.y() ||
selfBox.max.x() < plBox.min.y() ||
selfBox.max.y() < plBox.min.y() ||
x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Getup)
return x568_ >= x578_;
return true;
}
void CPuddleSpore::InActive(CStateManager&, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
x56c_ = 0.f;
x598_ = -1.f;
}
}
void CPuddleSpore::Active(CStateManager&, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
x568_ = 0.f;
x56c_ = 0.f;
x598_ = 0.f;
x614_24 = true;
x614_25 = true;
} else if (msg == EStateMsg::Deactivate) {
x614_24 = false;
x614_25 = false;
}
}
void CPuddleSpore::Run(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x5c8_ = 1;
x5cc_ = 0;
x568_ = 0.f;
x614_24 = false;
x598_ = 0.f;
x59c_ = 1.5f;
} else if (msg == EStateMsg::Update) {
if (x5cc_ == 0) {
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction) {
x5cc_ = 1;
x614_24 = true;
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLoopReactionCmd(pas::EReactionType::Zero));
}
} else if (x5cc_ == 1 &&
x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction) {
x5cc_ = 2;
}
} else if (msg == EStateMsg::Deactivate) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
x5c8_ = 0;
x59c_ = 1.f;
x614_24 = false;
}
}
void CPuddleSpore::TurnAround(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x568_ = 0.f;
x56c_ = 0.f;
x400_24_hitByPlayerProjectile = false;
x598_ = -2.5f;
x5c8_ = 2;
x5cc_ = 0;
x614_24 = false;
} else if (msg == EStateMsg::Update) {
if (x5cc_ == 0) {
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LieOnGround) {
x5cc_ = 1;
x614_24 = true;
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockDownCmd({1.f, 0.f, 0.f}, pas::ESeverity::One));
}
} else if (x5cc_ == 1 && x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LieOnGround) {
x5cc_ = 2;
}
} else if (msg == EStateMsg::Deactivate) {
x614_24 = false;
}
}
void CPuddleSpore::GetUp(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCGetupCmd(pas::EGetupType::Zero));
KnockPlayer(mgr, x580_);
x56c_ = 0.f;
x598_ = -1.f;
x5cc_ = 0;
} else if (msg == EStateMsg::Update) {
KnockPlayer(mgr, x580_ * 0.25f);
if (x5cc_ == 0) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCGetupCmd(pas::EGetupType::Zero));
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Getup)
x5cc_ = 1;
} else if (x5cc_ == 1 && x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Getup) {
x5cc_ = 1;
}
} else if (msg == EStateMsg::Deactivate) {
x5c8_ = 0;
}
}
void CPuddleSpore::Attack(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x32c_animState = EAnimState::Ready;
x598_ = 0.f;
} else if (msg == EStateMsg::Update) {
TryCommand(mgr, pas::EAnimationState::MeleeAttack, &CPatterned::TryMeleeAttack, 1);
} else if (msg == EStateMsg::Deactivate) {
x32c_animState = EAnimState::NotReady;
}
}
}