mirror of https://github.com/AxioDL/metaforce.git
202 lines
6.6 KiB
C++
202 lines
6.6 KiB
C++
#include <LogVisor/LogVisor.hpp>
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#include "Specter/SplitView.hpp"
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#include "Specter/RootView.hpp"
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#include "Specter/ViewResources.hpp"
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namespace Specter
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{
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static LogVisor::LogModule Log("Specter::SplitView");
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void SplitView::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeData& theme)
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{
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static const Zeus::RGBA32 tex[3] =
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{
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{0,0,0,64},
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{0,0,0,255},
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{255,255,255,64}
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};
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m_shadingTex = factory->newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, tex, 12);
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}
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SplitView::SplitView(ViewResources& system, View& parentView, Axis axis)
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: View(system, parentView), m_axis(axis)
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{
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m_splitBlockBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
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m_splitVertsBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), 4);
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if (!system.m_viewRes.m_texVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_splitVertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_splitVertsBuf, nullptr, boo::VertexSemantic::UV4}
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};
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m_splitVtxFmt = system.m_factory->newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {m_splitBlockBuf};
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boo::ITexture* texs[] = {system.m_splitRes.m_shadingTex};
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m_splitShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewRes.m_texShader,
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m_splitVtxFmt, m_splitVertsBuf, nullptr,
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nullptr, 1, bufs, 1, texs);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {m_splitBlockBuf};
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boo::ITexture* texs[] = {system.m_splitRes.m_shadingTex};
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m_splitShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewRes.m_texShader,
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system.m_viewRes.m_texVtxFmt,
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m_splitVertsBuf, nullptr,
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nullptr, 1, bufs, 1, texs);
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}
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commitResources(system);
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}
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View* SplitView::setContentView(int slot, View* view)
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{
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if (slot < 0 || slot > 1)
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Log.report(LogVisor::FatalError, "out-of-range slot to RootView::SplitView::setContentView");
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View* ret = m_views[slot].m_view;
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m_views[slot].m_view = view;
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m_views[slot].m_mouseDown = 0;
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m_views[slot].m_mouseIn = false;
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updateSize();
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return ret;
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}
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void SplitView::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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if (m_axis == Axis::Horizontal)
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{
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int slidePx = subRect().size[1] * m_slide;
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if (abs(int(coord.pixel[1] + 2) - slidePx) < 4)
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{
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if (button == boo::EMouseButton::Primary)
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{
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m_dragging = true;
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setSlide((coord.pixel[1] + 2) / float(subRect().size[1]));
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}
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else if (button == boo::EMouseButton::Secondary)
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{
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// TODO: Split menu
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}
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return;
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}
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}
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else if (m_axis == Axis::Vertical)
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{
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int slidePx = subRect().size[0] * m_slide;
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if (abs(int(coord.pixel[0] + 2) - slidePx) < 4)
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{
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if (button == boo::EMouseButton::Primary)
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{
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m_dragging = true;
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setSlide((coord.pixel[0] + 2) / float(subRect().size[0]));
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}
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else if (button == boo::EMouseButton::Secondary)
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{
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// TODO: Split menu
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}
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return;
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}
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}
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m_views[0].mouseDown(coord, button, mod);
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m_views[1].mouseDown(coord, button, mod);
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}
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void SplitView::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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if (button == boo::EMouseButton::Primary)
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m_dragging = false;
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m_views[0].mouseUp(coord, button, mod);
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m_views[1].mouseUp(coord, button, mod);
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}
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void SplitView::mouseMove(const boo::SWindowCoord& coord)
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{
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if (m_axis == Axis::Horizontal)
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{
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if (m_dragging)
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setSlide((coord.pixel[1] + 2) / float(subRect().size[1]));
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int slidePx = subRect().size[1] * m_slide;
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if (abs(int(coord.pixel[1] + 2) - slidePx) < 4)
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rootView().window()->setCursor(boo::EMouseCursor::VerticalArrow);
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else
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rootView().window()->setCursor(boo::EMouseCursor::Pointer);
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}
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else if (m_axis == Axis::Vertical)
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{
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if (m_dragging)
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setSlide((coord.pixel[0] + 2) / float(subRect().size[0]));
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int slidePx = subRect().size[0] * m_slide;
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if (abs(int(coord.pixel[0] + 2) - slidePx) < 4)
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rootView().window()->setCursor(boo::EMouseCursor::HorizontalArrow);
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else
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rootView().window()->setCursor(boo::EMouseCursor::Pointer);
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}
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m_views[0].mouseMove(coord);
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m_views[1].mouseMove(coord);
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}
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void SplitView::mouseEnter(const boo::SWindowCoord& coord)
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{
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m_views[0].mouseEnter(coord);
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m_views[1].mouseEnter(coord);
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}
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void SplitView::mouseLeave(const boo::SWindowCoord& coord)
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{
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m_views[0].mouseLeave(coord);
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m_views[1].mouseLeave(coord);
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}
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void SplitView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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View::resized(root, sub);
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if (m_axis == Axis::Horizontal)
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{
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boo::SWindowRect ssub = sub;
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ssub.size[1] *= m_slide;
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if (m_views[0].m_view)
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m_views[0].m_view->resized(root, ssub);
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ssub.location[1] += ssub.size[1];
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ssub.size[1] = sub.size[1] - ssub.size[1];
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if (m_views[1].m_view)
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m_views[1].m_view->resized(root, ssub);
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ssub.location[1] -= 1;
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m_splitBlock.setViewRect(root, ssub);
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setHorizontalVerts(ssub.size[0]);
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}
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else if (m_axis == Axis::Vertical)
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{
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boo::SWindowRect ssub = sub;
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ssub.size[0] *= m_slide;
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if (m_views[0].m_view)
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m_views[0].m_view->resized(root, ssub);
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ssub.location[0] += ssub.size[0];
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ssub.size[0] = sub.size[0] - ssub.size[0];
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if (m_views[1].m_view)
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m_views[1].m_view->resized(root, ssub);
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ssub.location[0] -= 1;
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m_splitBlock.setViewRect(root, ssub);
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setVerticalVerts(ssub.size[1]);
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}
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m_splitBlockBuf->load(&m_splitBlock, sizeof(ViewBlock));
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m_splitVertsBuf->load(m_splitVerts, sizeof(TexShaderVert) * 4);
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}
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void SplitView::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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View::draw(gfxQ);
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if (m_views[0].m_view)
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m_views[0].m_view->draw(gfxQ);
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if (m_views[1].m_view)
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m_views[1].m_view->draw(gfxQ);
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gfxQ->setShaderDataBinding(m_splitShaderBinding);
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gfxQ->draw(0, 4);
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}
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}
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