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metaforce/Runtime/CGameState.cpp

16 lines
300 B
C++

#include "CGameState.hpp"
#include "IOStreams.hpp"
namespace pshag
{
CGameState::CGameState(CInputStream& stream)
: m_stateFlag(stream.readUint32Big()), m_playerState(stream), m_gameTime(stream.readFloatBig())
{}
void CGameState::SetCurrentWorldId(unsigned int id, const std::string& name)
{
}
}