metaforce/Runtime/GuiSys/CAuiEnergyBarT01.hpp

70 lines
2.6 KiB
C++

#pragma once
#include <array>
#include <memory>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/Shaders/CEnergyBarShader.hpp"
#include "Runtime/GuiSys/CGuiWidget.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CSimplePool;
class CAuiEnergyBarT01 : public CGuiWidget {
public:
using FCoordFunc = std::pair<zeus::CVector3f, zeus::CVector3f> (*)(float t);
enum class ESetMode { Normal, Wrapped, Insta };
private:
CAssetId xb8_txtrId;
TLockedToken<CTexture> xbc_tex; // Used to be optional
zeus::CColor xcc_emptyColor;
zeus::CColor xd0_filledColor;
zeus::CColor xd4_shadowColor;
FCoordFunc xd8_coordFunc = nullptr;
float xdc_tesselation = 1.f;
float xe0_maxEnergy = 0.f;
float xe4_filledSpeed = 1000.f;
float xe8_shadowSpeed = 1000.f;
float xec_shadowDrainDelay = 0.f;
bool xf0_alwaysResetDelayTimer = false;
bool xf1_wrapping = false;
float xf4_setEnergy = 0.f;
float xf8_filledEnergy = 0.f;
float xfc_shadowEnergy = 0.f;
float x100_shadowDrainDelayTimer = 0.f;
CEnergyBarShader m_energyBarShader;
std::array<std::vector<CEnergyBarShader::Vertex>, 3> m_verts;
public:
CAuiEnergyBarT01(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId txtrId);
FourCC GetWidgetTypeID() const override { return FOURCC('ENRG'); }
static std::pair<zeus::CVector3f, zeus::CVector3f> DownloadBarCoordFunc(float t);
void Update(float dt) override;
void Draw(const CGuiWidgetDrawParms& drawParms) const override;
float GetActualFraction() const { return xe0_maxEnergy == 0.f ? 0.f : xf4_setEnergy / xe0_maxEnergy; }
float GetSetEnergy() const { return xf4_setEnergy; }
float GetMaxEnergy() const { return xe0_maxEnergy; }
float GetFilledEnergy() const { return xf8_filledEnergy; }
void SetCurrEnergy(float e, ESetMode mode);
void SetCoordFunc(FCoordFunc func) { xd8_coordFunc = func; }
void SetEmptyColor(const zeus::CColor& c) { xcc_emptyColor = c; }
void SetFilledColor(const zeus::CColor& c) { xd0_filledColor = c; }
void SetShadowColor(const zeus::CColor& c) { xd4_shadowColor = c; }
void SetMaxEnergy(float maxEnergy);
void ResetMaxEnergy() { SetMaxEnergy(xdc_tesselation); }
void SetTesselation(float t) { xdc_tesselation = t; }
void SetIsAlwaysResetTimer(bool b) { xf0_alwaysResetDelayTimer = b; }
void SetFilledDrainSpeed(float s) { xe4_filledSpeed = s; }
void SetShadowDrainSpeed(float s) { xe8_shadowSpeed = s; }
void SetShadowDrainDelay(float d) { xec_shadowDrainDelay = d; }
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
};
} // namespace urde