mirror of https://github.com/AxioDL/metaforce.git
213 lines
6.4 KiB
C++
213 lines
6.4 KiB
C++
#include "HECL/Backend/GLSL.hpp"
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#include <map>
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namespace HECL
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{
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namespace Backend
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{
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std::string GLSL::EmitTexGenSource2(TexGenSrc src, int uvIdx) const
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{
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switch (src)
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{
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case TG_POS:
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return "posIn.xy;\n";
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case TG_NRM:
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return "normIn.xy;\n";
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case TG_UV:
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return HECL::Format("uvIn[%u]", uvIdx);
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default: break;
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}
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return std::string();
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}
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std::string GLSL::EmitTexGenSource4(TexGenSrc src, int uvIdx) const
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{
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switch (src)
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{
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case TG_POS:
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return "vec4(posIn, 1.0);\n";
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case TG_NRM:
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return "vec4(normIn, 1.0);\n";
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case TG_UV:
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return HECL::Format("vec4(uvIn[%u], 0.0, 1.0)", uvIdx);
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default: break;
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}
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return std::string();
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}
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std::string GLSL::GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const
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{
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std::string retval =
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"layout(location=0) in vec3 posIn;\n"
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"layout(location=1) in vec3 normIn;\n";
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unsigned idx = 2;
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if (col)
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{
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retval += HECL::Format("layout(location=%u) in vec4 colIn[%u];\n", idx, col);
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idx += col;
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}
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if (uv)
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{
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retval += HECL::Format("layout(location=%u) in vec2 uvIn[%u];\n", idx, uv);
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idx += uv;
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}
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if (w)
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{
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retval += HECL::Format("layout(location=%u) in vec4 weightIn[%u];\n", idx, w);
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}
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return retval;
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}
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std::string GLSL::GenerateVertToFragStruct() const
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{
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std::string retval =
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"struct VertToFrag\n"
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"{\n"
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" vec4 mvPos;\n"
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" vec4 mvNorm;\n";
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if (m_tcgs.size())
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retval += HECL::Format(" vec2 tcgs[%u];\n", unsigned(m_tcgs.size()));
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return retval + "};\n";
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}
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std::string GLSL::GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs) const
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{
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if (skinSlots == 0)
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skinSlots = 1;
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std::string retval = HECL::Format("struct HECLVertUniform\n"
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"{\n"
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" mat4 mv[%u];\n"
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" mat4 mvInv[%u];\n"
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" mat4 proj;\n",
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skinSlots, skinSlots);
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if (texMtxs)
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retval += HECL::Format(" mat4 texMtxs[%u];\n", texMtxs);
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return retval + "};\n";
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}
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void GLSL::reset(const IR& ir, Diagnostics& diag)
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{
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/* Common programmable interpretation */
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ProgrammableCommon::reset(ir, diag, "GLSL");
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}
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std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsigned w,
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unsigned skinSlots, unsigned texMtxs) const
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{
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std::string retval = std::string(glslVer) + "\n" +
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GenerateVertInStruct(col, uv, w) + "\n" +
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GenerateVertToFragStruct() + "\n" +
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GenerateVertUniformStruct(skinSlots, texMtxs) +
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"layout(location=0) uniform HECLVertUniform vu;\n"
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"out VertToFrag vtf;\n\n"
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"void main()\n{\n";
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if (skinSlots)
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{
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/* skinned */
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retval += " vec4 posAccum = vec4(0.0,0.0,0.0,0.0);\n"
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" vec4 normAccum = vec4(0.0,0.0,0.0,0.0);\n";
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for (int i=0 ; i<skinSlots ; ++i)
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retval += HECL::Format(" posAccum += (vu.mv[%u] * vec4(posIn, 1.0)) * weightIn[%u][%u]\n"
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" normAccum += (vu.mvInv[%u] * vec4(normIn, 1.0)) * weightIn[%u][%u]\n",
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i, i/4, i%4, i, i/4, i%4);
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retval += HECL::Format(" posAccum /= %u;\n"
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" normAccum /= %u;\n",
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skinSlots, skinSlots);
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retval += " posAccum[3] = 1.0\n"
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" vtf.mvPos = posAccum;\n"
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" vtf.mvNorm = vec4(normalize(normAccum.xyz), 0.0);\n"
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" gl_Position = vu.proj * posAccum;\n";
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}
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else
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{
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/* non-skinned */
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retval += " vtf.mvPos = vu.mv[0] * vec4(posIn, 1.0);\n"
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" vtf.mvNorm = vu.mvInv[0] * vec4(normIn, 0.0)\n"
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" gl_Position = vu.proj * vtf.mvPos;\n";
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}
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int tcgIdx = 0;
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for (const TexCoordGen& tcg : m_tcgs)
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{
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if (tcg.m_mtx < 0)
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retval += HECL::Format(" vtf.tcgs[%u] = %s;\n", tcgIdx,
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EmitTexGenSource2(tcg.m_src, tcg.m_uvIdx).c_str());
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else
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retval += HECL::Format(" vtf.tcgs[%u] = (vu.texMtxs[%u] * %s).xy;\n", tcgIdx, tcg.m_mtx,
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EmitTexGenSource4(tcg.m_src, tcg.m_uvIdx).c_str());
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++tcgIdx;
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}
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return retval + "}\n";
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}
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std::string GLSL::makeFrag(const char* glslVer,
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const char* lightingSource, const char* lightingEntry) const
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{
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std::string lightingSrc;
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if (lightingSource)
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lightingSrc = lightingSource;
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std::string retval = std::string(glslVer) + "\n" +
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GenerateVertToFragStruct() +
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"\nlayout(location=0) out vec4 colorOut;\n"
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"in VertToFrag vtf;\n\n" + lightingSrc +
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"\nvoid main()\n{\n";
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if (m_lighting)
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{
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if (lightingEntry)
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retval += HECL::Format(" vec4 lighting = %s();\n", lightingEntry);
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else
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retval += " vec4 lighting = vec4(1.0,1.0,1.0,1.0);\n";
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}
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if (m_alphaExpr.size())
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retval += " colorOut = vec4(" + m_colorExpr + ", " + m_alphaExpr + ");\n";
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else
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retval += " colorOut = vec4(" + m_colorExpr + ", 1.0);\n";
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return retval + "};\n";
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}
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std::string GLSL::makeFrag(const char* glslVer,
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const char* lightingSource, const char* lightingEntry,
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const char* postSource, const char* postEntry) const
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{
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std::string lightingSrc;
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if (lightingSource)
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lightingSrc = lightingSource;
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std::string retval = std::string(glslVer) + "\n" +
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GenerateVertToFragStruct() +
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"\nlayout(location=0) out vec4 colorOut;\n"
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"in VertToFrag vtf;\n\n" + lightingSrc + "\n" + std::string(postSource) +
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"\nvoid main()\n{\n";
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if (m_lighting)
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{
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if (lightingEntry)
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retval += HECL::Format(" vec4 lighting = %s();\n", lightingEntry);
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else
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retval += " vec4 lighting = vec4(1.0,1.0,1.0,1.0);\n";
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}
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if (m_alphaExpr.size())
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retval += " colorOut = " + std::string(postEntry) + "(vec4(" + m_colorExpr + ", " + m_alphaExpr + "));\n";
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else
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retval += " colorOut = " + std::string(postEntry) + "(vec4(" + m_colorExpr + ", 1.0));\n";
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return retval + "};\n";
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}
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}
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}
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