metaforce/Runtime/MP1/CPauseScreenBlur.cpp

30 lines
360 B
C++

#include "CPauseScreenBlur.hpp"
namespace urde
{
namespace MP1
{
CPauseScreenBlur::CPauseScreenBlur()
{
}
bool CPauseScreenBlur::CheckLoadComplete()
{
return false;
}
void CPauseScreenBlur::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr)
{
}
void CPauseScreenBlur::Update(float dt, const CStateManager& stateMgr, bool)
{
}
}
}