metaforce/Runtime/World/CActor.hpp

145 lines
5.1 KiB
C++

#ifndef __URDE_CACTOR_HPP__
#define __URDE_CACTOR_HPP__
#include "CEntity.hpp"
#include "Graphics/CGraphics.hpp"
#include "Graphics/CSimpleShadow.hpp"
#include "Audio/CSfxHandle.hpp"
#include "zeus/zeus.hpp"
#include "Collision/CMaterialFilter.hpp"
#include "Character/CModelData.hpp"
#include "Character/CActorLights.hpp"
#include "Collision/CCollisionResponseData.hpp"
namespace urde
{
class CActorParameters;
class CWeaponMode;
class CHealthInfo;
class CDamageInfo;
class CDamageVulnerability;
class CLightParameters;
class CScannableObjectInfo;
class CScriptWater;
class CSfxHandle;
class CSimpleShadow;
class CActor : public CEntity
{
protected:
zeus::CTransform x34_transform;
std::unique_ptr<CModelData> x64_modelData;
CMaterialList x68_material;
CMaterialFilter x70_;
s16 x88_sfxId = -1;
std::unique_ptr<CSfxHandle> x8c_sfxHandle;
std::unique_ptr<CActorLights> x90_actorLights;
std::unique_ptr<CSimpleShadow> x94_simpleShadow;
std::unique_ptr<TToken<CScannableObjectInfo>> x98_scanObjectInfo;
zeus::CAABox x9c_aabox;
u8 xb4_ = 0;
u8 xb5_ = 0;
u16 xb6_ = 3;
zeus::CColor xb8_ = zeus::CColor::skWhite;
float xbc_time = 0.f;
s32 xc0_ = 0;
TUniqueId xc4_fluidId = kInvalidUniqueId;
TUniqueId xc6_ = kInvalidUniqueId;
s32 xc8_ = -1;
s32 xcc_ = -1;
float xd0_;
u8 xd4_ = 0x7F;
u32 xd8_ = 2;
union
{
struct
{
bool xe4_27_ : 1;
bool xe4_28_ : 1;
bool xe4_29_ : 1;
bool xe4_30_ : 1;
bool xe5_26_muted : 1;
bool xe5_27_useInSortedLists : 1;
bool xe5_28_callTouch : 1;
bool xe6_26_inFluid : 1;
bool xe6_30_enablePitchBend : 1;
bool xe7_29_ : 1;
};
u32 dummy = 0;
};
public:
enum class EFluidState
{
};
enum class EScanState
{
Zero,
One,
Two,
};
CActor(TUniqueId, bool, const std::string&, const CEntityInfo&,
const zeus::CTransform&, CModelData&&, const CMaterialList&,
const CActorParameters&, TUniqueId);
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
virtual void SetActive(bool active)
{
xe4_27_ = true;
xe4_28_ = true;
xe4_29_ = true;
xe7_29_ = true;
CEntity::SetActive(active);
}
virtual void PreRender(const zeus::CFrustum&, const CStateManager&) {}
virtual void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
virtual void Render(const CStateManager&) const {}
virtual bool CanRenderUnsorted(const CStateManager&) const { return false; }
virtual zeus::CAABox CalculateRenderBounds();
virtual const CHealthInfo* GetHealthInfo() const;
virtual const CDamageVulnerability* GetDamageVulnerability() const;
virtual const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, const CDamageInfo&) const;
virtual rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
virtual void Touch(CActor&, CStateManager&);
virtual zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
virtual zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
virtual zeus::CVector3f GetHomingPosition(const CStateManager&, float) const;
virtual zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager&);
virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
CWeaponMode&, int);
virtual void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
virtual void OnScanStateChanged(EScanState, CStateManager&);
virtual zeus::CAABox GetSortingBounds(const zeus::CTransform&) const;
virtual void DoUserAnimEvent(CStateManager&, CInt32POINode&, EUserEventType);
void RemoveEmitter();
const zeus::CTransform& GetTransform() const {return x34_transform;}
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, CStateManager&);
void SetCallTouch(bool callTouch);
bool GetCallTouch() const;
void SetUseInSortedList(bool use);
bool GetUseInSortedLists() const;
const CMaterialFilter& GetMaterialFilter() const { return x70_; }
void SetInFluid(bool in, TUniqueId uid);
bool HasModelData() const;
const CSfxHandle* GetSfxHandle() const;
void SetSfxPitchBend(s32);
void SetTranslation(const zeus::CVector3f& tr);
};
}
#endif // __URDE_CACTOR_HPP__