mirror of https://github.com/AxioDL/metaforce.git
154 lines
7.1 KiB
C++
154 lines
7.1 KiB
C++
#pragma once
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#include "ITweak.hpp"
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#include "zeus/CVector2f.hpp"
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namespace DataSpec
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{
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struct ITweakGui : ITweak
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{
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enum class EHudVisMode : atUint32
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{
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Zero,
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One,
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Two,
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Three
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};
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enum class EHelmetVisMode : atUint32
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{
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ReducedUpdate,
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NotVisible,
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Deco,
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HelmetDeco,
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GlowHelmetDeco,
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HelmetOnly
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};
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virtual float GetMapAlphaInterpolant() const=0;
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virtual float GetPauseBlurFactor() const=0;
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virtual float GetRadarXYRadius() const=0;
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virtual float GetRadarZRadius() const=0;
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virtual float GetRadarZCloseRadius() const=0;
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virtual float GetEnergyBarFilledSpeed() const=0;
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virtual float GetEnergyBarShadowSpeed() const=0;
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virtual float GetEnergyBarDrainDelay() const=0;
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virtual bool GetEnergyBarAlwaysResetDelay() const=0;
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virtual float GetHudDamagePracticalsGainConstant() const=0;
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virtual float GetHudDamagePracticalsGainLinear() const=0;
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virtual float GetHudDamagePracticalsInitConstant() const=0;
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virtual float GetHudDamagePracticalsInitLinear() const=0;
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virtual float GetHudDamageLightSpotAngle() const=0;
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virtual float GetDamageLightAngleC() const=0;
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virtual float GetDamageLightAngleL() const=0;
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virtual float GetDamageLightAngleQ() const=0;
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virtual atVec3f GetDamageLightPreTranslate() const=0;
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virtual atVec3f GetDamageLightCenterTranslate() const=0;
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virtual float GetDamageLightXfXAngle() const=0;
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virtual float GetDamageLightXfZAngle() const=0;
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virtual float GetHudDecoShakeTranslateVelConstant() const=0;
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virtual float GetHudDecoShakeTranslateVelLinear() const=0;
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virtual float GetMaxDecoDamageShakeTranslate() const=0;
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virtual float GetDecoDamageShakeDeceleration() const=0;
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virtual float GetDecoShakeGainConstant() const=0;
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virtual float GetDecoShakeGainLinear() const=0;
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virtual float GetDecoShakeInitConstant() const=0;
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virtual float GetDecoShakeInitLinear() const=0;
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virtual float GetMaxDecoDamageShakeRotate() const=0;
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virtual atUint32 GetHudCamFovTweak() const=0;
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virtual atUint32 GetHudCamYTweak() const=0;
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virtual atUint32 GetHudCamZTweak() const=0;
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virtual float GetBeamVisorMenuAnimTime() const=0;
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virtual float GetVisorBeamMenuItemActiveScale() const=0;
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virtual float GetVisorBeamMenuItemInactiveScale() const=0;
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virtual float GetVisorBeamMenuItemTranslate() const=0;
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virtual float GetThreatRange() const=0;
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virtual float GetRadarScopeCoordRadius() const=0;
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virtual float GetRadarPlayerPaintRadius() const=0;
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virtual float GetRadarEnemyPaintRadius() const=0;
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virtual float GetMissileArrowVisTime() const=0;
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virtual EHudVisMode GetHudVisMode() const=0;
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virtual EHelmetVisMode GetHelmetVisMode() const=0;
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virtual atUint32 GetEnableAutoMapper() const=0;
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virtual atUint32 GetEnableTargetingManager() const=0;
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virtual atUint32 GetEnablePlayerVisor() const=0;
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virtual float GetThreatWarningFraction() const=0;
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virtual float GetMissileWarningFraction() const=0;
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virtual float GetFreeLookFadeTime() const=0;
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virtual float GetFreeLookSfxPitchScale() const=0;
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virtual bool GetNoAbsoluteFreeLookSfxPitch() const=0;
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virtual float GetFaceReflectionOrthoWidth() const=0;
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virtual float GetFaceReflectionOrthoHeight() const=0;
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virtual float GetFaceReflectionDistance() const=0;
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virtual float GetFaceReflectionHeight() const=0;
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virtual float GetFaceReflectionAspect() const=0;
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virtual float GetMissileWarningPulseTime() const=0;
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virtual float GetExplosionLightFalloffMultConstant() const=0;
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virtual float GetExplosionLightFalloffMultLinear() const=0;
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virtual float GetExplosionLightFalloffMultQuadratic() const=0;
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virtual float GetHudDamagePeakFactor() const=0;
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virtual float GetHudDamageFilterGainConstant() const=0;
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virtual float GetHudDamageFilterGainLinear() const=0;
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virtual float GetHudDamageFilterInitConstant() const=0;
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virtual float GetHudDamageFilterInitLinear() const=0;
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virtual float GetEnergyDrainModPeriod() const=0;
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virtual bool GetEnergyDrainSinusoidalPulse() const=0;
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virtual bool GetEnergyDrainFilterAdditive() const=0;
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virtual float GetHudDamagePulseDuration() const=0;
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virtual float GetHudDamageColorGain() const=0;
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virtual float GetHudDecoShakeTranslateGain() const=0;
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virtual float GetHudLagOffsetScale() const=0;
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virtual float GetScanAppearanceDuration() const=0;
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virtual float GetScanPaneFlashFactor() const=0;
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virtual float GetScanPaneFadeInTime() const=0;
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virtual float GetScanPaneFadeOutTime() const=0;
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virtual float GetBallViewportYReduction() const=0;
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virtual float GetScanWindowIdleWidth() const=0;
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virtual float GetScanWindowIdleHeight() const=0;
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virtual float GetScanWindowActiveWidth() const=0;
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virtual float GetScanWindowActiveHeight() const=0;
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virtual float GetScanWindowMagnification() const=0;
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virtual float GetScanWindowScanningAspect() const=0;
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virtual float GetScanSpeed(int idx) const=0;
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virtual float GetXrayBlurScaleLinear() const=0;
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virtual float GetXrayBlurScaleQuadratic() const=0;
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virtual float GetScanSidesAngle() const=0;
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virtual float GetScanSidesXScale() const=0;
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virtual float GetScanSidesPositionEnd() const=0;
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virtual float GetScanSidesDuration() const=0;
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virtual float GetScanSidesStartTime() const=0;
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virtual float GetScanSidesEndTime() const=0;
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virtual float GetScanDataDotRadius() const=0;
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virtual float GetScanDataDotPosRandMagnitude() const=0;
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virtual float GetScanDataDotSeekDurationMin() const=0;
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virtual float GetScanDataDotSeekDurationMax() const=0;
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virtual float GetScanDataDotHoldDurationMin() const=0;
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virtual float GetScanDataDotHoldDurationMax() const=0;
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virtual float GetScanSidesPositionStart() const=0;
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virtual bool GetShowAutomapperInMorphball() const=0;
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virtual bool GetLatchArticleText() const=0;
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virtual float GetWorldTransManagerCharsPerSfx() const=0;
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virtual atUint32 GetXRayFogMode() const=0;
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virtual float GetXRayFogNearZ() const=0;
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virtual float GetXRayFogFarZ() const=0;
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virtual const zeus::CColor& GetXRayFogColor() const=0;
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virtual float GetThermalVisorLevel() const=0;
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virtual const zeus::CColor& GetThermalVisorColor() const=0;
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virtual const zeus::CColor& GetVisorHudLightAdd(int v) const=0;
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virtual const zeus::CColor& GetVisorHudLightMultiply(int v) const=0;
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virtual const zeus::CColor& GetHudReflectivityLightColor() const=0;
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virtual float GetHudLightAttMulConstant() const=0;
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virtual float GetHudLightAttMulLinear() const=0;
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virtual float GetHudLightAttMulQuadratic() const=0;
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static float FaceReflectionDistanceDebugValueToActualValue(float v) { return 0.015f * v + 0.2f; }
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static float FaceReflectionHeightDebugValueToActualValue(float v) { return 0.005f * v - 0.05f; }
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static float FaceReflectionAspectDebugValueToActualValue(float v) { return 0.05f * v + 1.f; }
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static float FaceReflectionOrthoWidthDebugValueToActualValue(float v) { return 0.007f * v + 0.02f; }
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static float FaceReflectionOrthoHeightDebugValueToActualValue(float v) { return 0.007f * v + 0.02f; }
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};
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}
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