metaforce/DataSpec/DNACommon/Tweaks/ITweakGui.hpp

154 lines
7.1 KiB
C++

#pragma once
#include "ITweak.hpp"
#include "zeus/CVector2f.hpp"
namespace DataSpec
{
struct ITweakGui : ITweak
{
enum class EHudVisMode : atUint32
{
Zero,
One,
Two,
Three
};
enum class EHelmetVisMode : atUint32
{
ReducedUpdate,
NotVisible,
Deco,
HelmetDeco,
GlowHelmetDeco,
HelmetOnly
};
virtual float GetMapAlphaInterpolant() const=0;
virtual float GetPauseBlurFactor() const=0;
virtual float GetRadarXYRadius() const=0;
virtual float GetRadarZRadius() const=0;
virtual float GetRadarZCloseRadius() const=0;
virtual float GetEnergyBarFilledSpeed() const=0;
virtual float GetEnergyBarShadowSpeed() const=0;
virtual float GetEnergyBarDrainDelay() const=0;
virtual bool GetEnergyBarAlwaysResetDelay() const=0;
virtual float GetHudDamagePracticalsGainConstant() const=0;
virtual float GetHudDamagePracticalsGainLinear() const=0;
virtual float GetHudDamagePracticalsInitConstant() const=0;
virtual float GetHudDamagePracticalsInitLinear() const=0;
virtual float GetHudDamageLightSpotAngle() const=0;
virtual float GetDamageLightAngleC() const=0;
virtual float GetDamageLightAngleL() const=0;
virtual float GetDamageLightAngleQ() const=0;
virtual atVec3f GetDamageLightPreTranslate() const=0;
virtual atVec3f GetDamageLightCenterTranslate() const=0;
virtual float GetDamageLightXfXAngle() const=0;
virtual float GetDamageLightXfZAngle() const=0;
virtual float GetHudDecoShakeTranslateVelConstant() const=0;
virtual float GetHudDecoShakeTranslateVelLinear() const=0;
virtual float GetMaxDecoDamageShakeTranslate() const=0;
virtual float GetDecoDamageShakeDeceleration() const=0;
virtual float GetDecoShakeGainConstant() const=0;
virtual float GetDecoShakeGainLinear() const=0;
virtual float GetDecoShakeInitConstant() const=0;
virtual float GetDecoShakeInitLinear() const=0;
virtual float GetMaxDecoDamageShakeRotate() const=0;
virtual atUint32 GetHudCamFovTweak() const=0;
virtual atUint32 GetHudCamYTweak() const=0;
virtual atUint32 GetHudCamZTweak() const=0;
virtual float GetBeamVisorMenuAnimTime() const=0;
virtual float GetVisorBeamMenuItemActiveScale() const=0;
virtual float GetVisorBeamMenuItemInactiveScale() const=0;
virtual float GetVisorBeamMenuItemTranslate() const=0;
virtual float GetThreatRange() const=0;
virtual float GetRadarScopeCoordRadius() const=0;
virtual float GetRadarPlayerPaintRadius() const=0;
virtual float GetRadarEnemyPaintRadius() const=0;
virtual float GetMissileArrowVisTime() const=0;
virtual EHudVisMode GetHudVisMode() const=0;
virtual EHelmetVisMode GetHelmetVisMode() const=0;
virtual atUint32 GetEnableAutoMapper() const=0;
virtual atUint32 GetEnableTargetingManager() const=0;
virtual atUint32 GetEnablePlayerVisor() const=0;
virtual float GetThreatWarningFraction() const=0;
virtual float GetMissileWarningFraction() const=0;
virtual float GetFreeLookFadeTime() const=0;
virtual float GetFreeLookSfxPitchScale() const=0;
virtual bool GetNoAbsoluteFreeLookSfxPitch() const=0;
virtual float GetFaceReflectionOrthoWidth() const=0;
virtual float GetFaceReflectionOrthoHeight() const=0;
virtual float GetFaceReflectionDistance() const=0;
virtual float GetFaceReflectionHeight() const=0;
virtual float GetFaceReflectionAspect() const=0;
virtual float GetMissileWarningPulseTime() const=0;
virtual float GetExplosionLightFalloffMultConstant() const=0;
virtual float GetExplosionLightFalloffMultLinear() const=0;
virtual float GetExplosionLightFalloffMultQuadratic() const=0;
virtual float GetHudDamagePeakFactor() const=0;
virtual float GetHudDamageFilterGainConstant() const=0;
virtual float GetHudDamageFilterGainLinear() const=0;
virtual float GetHudDamageFilterInitConstant() const=0;
virtual float GetHudDamageFilterInitLinear() const=0;
virtual float GetEnergyDrainModPeriod() const=0;
virtual bool GetEnergyDrainSinusoidalPulse() const=0;
virtual bool GetEnergyDrainFilterAdditive() const=0;
virtual float GetHudDamagePulseDuration() const=0;
virtual float GetHudDamageColorGain() const=0;
virtual float GetHudDecoShakeTranslateGain() const=0;
virtual float GetHudLagOffsetScale() const=0;
virtual float GetScanAppearanceDuration() const=0;
virtual float GetScanPaneFlashFactor() const=0;
virtual float GetScanPaneFadeInTime() const=0;
virtual float GetScanPaneFadeOutTime() const=0;
virtual float GetBallViewportYReduction() const=0;
virtual float GetScanWindowIdleWidth() const=0;
virtual float GetScanWindowIdleHeight() const=0;
virtual float GetScanWindowActiveWidth() const=0;
virtual float GetScanWindowActiveHeight() const=0;
virtual float GetScanWindowMagnification() const=0;
virtual float GetScanWindowScanningAspect() const=0;
virtual float GetScanSpeed(int idx) const=0;
virtual float GetXrayBlurScaleLinear() const=0;
virtual float GetXrayBlurScaleQuadratic() const=0;
virtual float GetScanSidesAngle() const=0;
virtual float GetScanSidesXScale() const=0;
virtual float GetScanSidesPositionEnd() const=0;
virtual float GetScanSidesDuration() const=0;
virtual float GetScanSidesStartTime() const=0;
virtual float GetScanSidesEndTime() const=0;
virtual float GetScanDataDotRadius() const=0;
virtual float GetScanDataDotPosRandMagnitude() const=0;
virtual float GetScanDataDotSeekDurationMin() const=0;
virtual float GetScanDataDotSeekDurationMax() const=0;
virtual float GetScanDataDotHoldDurationMin() const=0;
virtual float GetScanDataDotHoldDurationMax() const=0;
virtual float GetScanSidesPositionStart() const=0;
virtual bool GetShowAutomapperInMorphball() const=0;
virtual bool GetLatchArticleText() const=0;
virtual float GetWorldTransManagerCharsPerSfx() const=0;
virtual atUint32 GetXRayFogMode() const=0;
virtual float GetXRayFogNearZ() const=0;
virtual float GetXRayFogFarZ() const=0;
virtual const zeus::CColor& GetXRayFogColor() const=0;
virtual float GetThermalVisorLevel() const=0;
virtual const zeus::CColor& GetThermalVisorColor() const=0;
virtual const zeus::CColor& GetVisorHudLightAdd(int v) const=0;
virtual const zeus::CColor& GetVisorHudLightMultiply(int v) const=0;
virtual const zeus::CColor& GetHudReflectivityLightColor() const=0;
virtual float GetHudLightAttMulConstant() const=0;
virtual float GetHudLightAttMulLinear() const=0;
virtual float GetHudLightAttMulQuadratic() const=0;
static float FaceReflectionDistanceDebugValueToActualValue(float v) { return 0.015f * v + 0.2f; }
static float FaceReflectionHeightDebugValueToActualValue(float v) { return 0.005f * v - 0.05f; }
static float FaceReflectionAspectDebugValueToActualValue(float v) { return 0.05f * v + 1.f; }
static float FaceReflectionOrthoWidthDebugValueToActualValue(float v) { return 0.007f * v + 0.02f; }
static float FaceReflectionOrthoHeightDebugValueToActualValue(float v) { return 0.007f * v + 0.02f; }
};
}