mirror of https://github.com/AxioDL/metaforce.git
2377 lines
82 KiB
C++
2377 lines
82 KiB
C++
#include "ScriptLoader.hpp"
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#include "CStateManager.hpp"
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#include "CGrappleParameters.hpp"
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#include "CActorParameters.hpp"
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#include "CVisorParameters.hpp"
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#include "CScannableParameters.hpp"
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#include "CLightParameters.hpp"
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#include "CAnimationParameters.hpp"
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#include "CFluidUVMotion.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CWorld.hpp"
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#include "Character/CModelData.hpp"
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#include "Collision/CMaterialList.hpp"
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#include "Particle/CWeaponDescription.hpp"
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#include "CDamageInfo.hpp"
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#include "CScriptActor.hpp"
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#include "CScriptWaypoint.hpp"
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#include "CScriptDoor.hpp"
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#include "CScriptTrigger.hpp"
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#include "CScriptTimer.hpp"
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#include "CScriptCounter.hpp"
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#include "CScriptDock.hpp"
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#include "CScriptActorKeyframe.hpp"
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#include "CScriptWater.hpp"
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#include "CScriptEffect.hpp"
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#include "CScriptPlatform.hpp"
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#include "CScriptSound.hpp"
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#include "CScriptGenerator.hpp"
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#include "CScriptGrapplePoint.hpp"
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#include "CScriptPickupGenerator.hpp"
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#include "CScriptPointOfInterest.hpp"
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#include "CScriptPlayerActor.hpp"
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#include "CScriptAreaAttributes.hpp"
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#include "CScriptCameraWaypoint.hpp"
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#include "CScriptCoverPoint.hpp"
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#include "CScriptSpawnPoint.hpp"
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#include "CScriptCameraHint.hpp"
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#include "CScriptPickup.hpp"
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#include "CScriptMemoryRelay.hpp"
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#include "CScriptRandomRelay.hpp"
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#include "CScriptRelay.hpp"
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#include "CScriptHUDMemo.hpp"
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#include "CScriptCameraFilterKeyframe.hpp"
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#include "CScriptCameraBlurKeyframe.hpp"
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#include "CScriptDamageableTrigger.hpp"
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#include "CScriptDebris.hpp"
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#include "CScriptSteam.hpp"
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#include "CScriptDistanceFog.hpp"
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#include "CScriptDockAreaChange.hpp"
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#include "CScriptActorRotate.hpp"
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#include "CScriptSpecialFunction.hpp"
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#include "CScriptSwitch.hpp"
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#include "CWallCrawlerSwarm.hpp"
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#include "CScriptAiJumpPoint.hpp"
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#include "CScriptColorModulate.hpp"
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#include "CScriptCameraShaker.hpp"
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#include "CRepulsor.hpp"
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#include "CScriptCameraPitchVolume.hpp"
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#include "CScriptCameraHintTrigger.hpp"
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#include "CScriptVisorFlare.hpp"
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#include "CScriptBeam.hpp"
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#include "Camera/CCinematicCamera.hpp"
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#include "MP1/World/CNewIntroBoss.hpp"
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#include "MP1/World/CBeetle.hpp"
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#include "MP1/World/CWarWasp.hpp"
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#include "MP1/World/CSpacePirate.hpp"
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#include "MP1/World/CActorContraption.hpp"
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#include "CScriptShadowProjector.hpp"
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#include "CScriptStreamedMusic.hpp"
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#include "CScriptMidi.hpp"
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#include "CScriptRoomAcoustics.hpp"
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#include "CScriptControllerAction.hpp"
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#include "CPatternedInfo.hpp"
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#include "CSimplePool.hpp"
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#include "Collision/CCollidableOBBTreeGroup.hpp"
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#include "Editor/ProjectResourceFactoryMP1.hpp"
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#include "logvisor/logvisor.hpp"
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namespace urde
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{
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static logvisor::Module Log("urde::ScriptLoader");
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static SObjectTag MorphballDoorANCS = {};
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static const SObjectTag& GetMorphballDoorACS()
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{
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if (!MorphballDoorANCS)
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{
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MorphballDoorANCS.type = FOURCC('ANCS');
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MorphballDoorANCS.id = g_ResFactory->TranslateOriginalToNew(0x1F9DA858);
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}
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return MorphballDoorANCS;
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}
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static bool EnsurePropertyCount(int count, int expected, const char* structName)
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{
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if (count < expected)
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{
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Log.report(logvisor::Warning, "Insufficient number of props (%d/%d) for %s entity", count, expected,
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structName);
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return false;
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}
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return true;
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}
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struct SActorHead
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{
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std::string x0_name;
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zeus::CTransform x10_transform;
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};
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struct SScaledActorHead : SActorHead
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{
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zeus::CVector3f x40_scale;
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SScaledActorHead(SActorHead&& head) : SActorHead(std::move(head)) {}
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};
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static zeus::CTransform LoadEditorTransform(CInputStream& in)
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{
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zeus::CVector3f position;
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position.readBig(in);
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zeus::CVector3f orientation;
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orientation.readBig(in);
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return ScriptLoader::ConvertEditorEulerToTransform4f(orientation, position);
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}
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static zeus::CTransform LoadEditorTransformPivotOnly(CInputStream& in)
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{
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zeus::CVector3f position;
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position.readBig(in);
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zeus::CVector3f orientation;
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orientation.readBig(in);
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orientation.x = 0.f;
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orientation.y = 0.f;
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return ScriptLoader::ConvertEditorEulerToTransform4f(orientation, position);
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}
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static SActorHead LoadActorHead(CInputStream& in, CStateManager& stateMgr)
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{
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SActorHead ret;
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ret.x0_name = stateMgr.HashInstanceName(in);
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ret.x10_transform = LoadEditorTransform(in);
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return ret;
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}
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static SScaledActorHead LoadScaledActorHead(CInputStream& in, CStateManager& stateMgr)
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{
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SScaledActorHead ret = LoadActorHead(in, stateMgr);
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ret.x40_scale.readBig(in);
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return ret;
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}
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static zeus::CAABox GetCollisionBox(CStateManager& stateMgr, TAreaId id, const zeus::CVector3f& extent,
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const zeus::CVector3f& offset)
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{
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zeus::CAABox box(-extent * 0.5f + offset, extent * 0.5f + offset);
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const zeus::CTransform& rot = stateMgr.WorldNC()->GetGameAreas()[id]->GetTransform().getRotation();
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return box.getTransformedAABox(rot);
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}
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u32 ScriptLoader::LoadParameterFlags(CInputStream& in)
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{
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u32 count = in.readUint32Big();
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u32 ret = 0;
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for (u32 i = 0; i < count; ++i)
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if (in.readBool())
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ret |= 1 << i;
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return ret;
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}
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CGrappleParameters ScriptLoader::LoadGrappleParameters(CInputStream& in)
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{
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float a = in.readFloatBig();
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float b = in.readFloatBig();
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float c = in.readFloatBig();
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float d = in.readFloatBig();
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float e = in.readFloatBig();
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float f = in.readFloatBig();
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float g = in.readFloatBig();
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float h = in.readFloatBig();
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float i = in.readFloatBig();
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float j = in.readFloatBig();
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float k = in.readFloatBig();
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bool l = in.readBool();
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return CGrappleParameters(a, b, c, d, e, f, g, h, i, j, k, l);
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}
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CActorParameters ScriptLoader::LoadActorParameters(CInputStream& in)
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{
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u32 propCount = in.readUint32Big();
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if (propCount >= 5 && propCount <= 0xe)
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{
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CLightParameters lParms = ScriptLoader::LoadLightParameters(in);
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CScannableParameters sParams;
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if (propCount > 5)
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sParams = LoadScannableParameters(in);
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ResId xrayModel = in.readUint32Big();
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ResId xraySkin = in.readUint32Big();
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ResId infraModel = in.readUint32Big();
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ResId infraSkin = in.readUint32Big();
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bool b1 = true;
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if (propCount > 7)
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b1 = in.readBool();
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float f1 = 1.f;
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if (propCount > 8)
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f1 = in.readFloatBig();
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float f2 = 1.f;
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if (propCount > 9)
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f2 = in.readFloatBig();
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CVisorParameters vParms;
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if (propCount > 6)
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vParms = LoadVisorParameters(in);
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bool b2 = false;
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if (propCount > 10)
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b2 = in.readBool();
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bool b3 = false;
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if (propCount > 11)
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b3 = in.readBool();
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bool b4 = false;
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if (propCount > 12)
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b4 = in.readBool();
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float f3 = 1.f;
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if (propCount > 13)
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f3 = in.readFloatBig();
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std::pair<ResId, ResId> xray = {};
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if (g_ResFactory->GetResourceTypeById(xrayModel))
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xray = {xrayModel, xraySkin};
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std::pair<ResId, ResId> infra = {};
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if (g_ResFactory->GetResourceTypeById(infraModel))
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infra = {infraModel, infraSkin};
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return CActorParameters(lParms, sParams, xray, infra, vParms, b1, b2, b3, b4);
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}
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return CActorParameters::None();
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}
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CVisorParameters ScriptLoader::LoadVisorParameters(CInputStream& in)
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{
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u32 propCount = in.readUint32Big();
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if (propCount >= 1 && propCount <= 3)
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{
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bool b1 = in.readBool();
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bool b2 = false;
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u8 mask = 0xf;
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if (propCount > 1)
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b2 = in.readBool();
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if (propCount > 2)
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mask = in.readUint32Big();
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return CVisorParameters(mask, b1, b2);
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}
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return CVisorParameters();
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}
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CScannableParameters ScriptLoader::LoadScannableParameters(CInputStream& in)
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{
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u32 propCount = in.readUint32Big();
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if (propCount == 1)
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return CScannableParameters(in.readUint32Big());
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return CScannableParameters();
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}
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CLightParameters ScriptLoader::LoadLightParameters(CInputStream& in)
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{
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u32 propCount = in.readUint32Big();
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if (propCount == 14)
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{
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bool a = in.readBool();
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float b = in.readFloatBig();
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CLightParameters::EShadowTesselation shadowTess = CLightParameters::EShadowTesselation(in.readUint32Big());
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float d = in.readFloatBig();
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float e = in.readFloatBig();
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zeus::CColor noLightsAmbient;
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noLightsAmbient.readRGBABig(in);
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bool makeLights = in.readBool();
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CLightParameters::EWorldLightingOptions lightOpts = CLightParameters::EWorldLightingOptions(in.readUint32Big());
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CLightParameters::ELightRecalculationOptions recalcOpts =
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CLightParameters::ELightRecalculationOptions(in.readUint32Big());
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zeus::CVector3f actorPosBias;
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actorPosBias.readBig(in);
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s32 maxDynamicLights = -1;
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s32 maxAreaLights = -1;
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if (propCount >= 12)
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{
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maxDynamicLights = in.readUint32Big();
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maxAreaLights = in.readUint32Big();
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}
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bool ambientChannelOverflow = false;
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if (propCount >= 13)
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ambientChannelOverflow = in.readBool();
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s32 layerIdx = 0;
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if (propCount >= 14)
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layerIdx = in.readUint32Big();
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return CLightParameters(a, b, shadowTess, d, e, noLightsAmbient, makeLights, lightOpts, recalcOpts, actorPosBias,
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maxDynamicLights, maxAreaLights, ambientChannelOverflow, layerIdx);
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}
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return CLightParameters::None();
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}
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CAnimationParameters ScriptLoader::LoadAnimationParameters(CInputStream& in)
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{
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ResId ancs = in.readUint32Big();
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s32 charIdx = in.readUint32Big();
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u32 defaultAnim = in.readUint32Big();
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return CAnimationParameters(ancs, charIdx, defaultAnim);
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}
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CFluidUVMotion ScriptLoader::LoadFluidUVMotion(CInputStream& in)
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{
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/* NOTE: DO NOT RE-ORDER THIS FUNCTION
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* For some inexplicable reason Retro stores the layers in this order.
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* Changing it will change the behavior of CFluidUVMotion,
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* which is something we don't want.
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* - Phil
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* P.S: If you do change it, I'll hunt you down and put pink lipstick on your dog.
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*/
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CFluidUVMotion::EFluidUVMotion motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
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float a = in.readFloatBig();
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float b = in.readFloatBig();
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b = zeus::degToRad(b) - M_PIF;
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float c = in.readFloatBig();
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float d = in.readFloatBig();
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CFluidUVMotion::SFluidLayerMotion layerMotion2(motion, a, b, c, d);
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motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
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a = in.readFloatBig();
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b = in.readFloatBig();
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b = zeus::degToRad(b) - M_PIF;
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c = in.readFloatBig();
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d = in.readFloatBig();
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CFluidUVMotion::SFluidLayerMotion layerMotion3(motion, a, b, c, d);
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motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
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a = in.readFloatBig();
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b = in.readFloatBig();
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b = zeus::degToRad(b) - M_PIF;
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c = in.readFloatBig();
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d = in.readFloatBig();
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CFluidUVMotion::SFluidLayerMotion layerMotion1(motion, a, b, c, d);
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a = in.readFloatBig();
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b = in.readFloatBig();
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b = zeus::degToRad(b) - M_PIF;
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return CFluidUVMotion(a, b, layerMotion1, layerMotion2, layerMotion3);
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}
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zeus::CTransform ScriptLoader::ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
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const zeus::CVector3f& position)
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{
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return zeus::CTransform::RotateZ(zeus::degToRad(orientation.z)) *
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zeus::CTransform::RotateY(zeus::degToRad(orientation.y)) *
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zeus::CTransform::RotateX(zeus::degToRad(orientation.x)) +
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position;
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}
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CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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{
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if (!EnsurePropertyCount(propCount, 24, "Actor"))
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return nullptr;
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SScaledActorHead head = LoadScaledActorHead(in, mgr);
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zeus::CVector3f collisionExtent;
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collisionExtent.readBig(in);
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zeus::CVector3f centroid;
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centroid.readBig(in);
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float f1 = in.readFloatBig();
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float f2 = in.readFloatBig();
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CHealthInfo hInfo(in);
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CDamageVulnerability dInfo(in);
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ResId staticId = in.readUint32Big();
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CAnimationParameters aParms = LoadAnimationParameters(in);
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CActorParameters actParms = LoadActorParameters(in);
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bool b1 = in.readBool();
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bool snow = in.readBool();
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bool solid = in.readBool();
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bool cameraPassthrough = in.readBool();
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bool b5 = in.readBool();
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u32 w2 = in.readUint32Big();
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float f3 = in.readFloatBig();
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bool b6 = in.readBool();
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bool b7 = in.readBool();
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bool b8 = in.readBool();
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bool b9 = in.readBool();
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FourCC animType = g_ResFactory->GetResourceTypeById(aParms.GetACSFile());
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if (!g_ResFactory->GetResourceTypeById(staticId) && !animType)
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return nullptr;
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zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, centroid);
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CMaterialList list;
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if (snow) // Bool 2
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list.Add(EMaterialTypes::Snow);
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if (solid) // Bool 3
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list.Add(EMaterialTypes::Solid);
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if (cameraPassthrough) // Bool 4
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list.Add(EMaterialTypes::CameraPassthrough);
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CModelData data;
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if (animType == SBIG('ANCS'))
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data = CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), true);
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else
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data = CStaticRes(staticId, head.x40_scale);
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if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f)|| collisionExtent.isZero())
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aabb = data.GetBounds(head.x10_transform.getRotation());
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return new CScriptActor(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data), aabb, f1,
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f2, list, hInfo, dInfo, actParms, b1, b5, w2, f3, b6, b7, b8, b9);
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}
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CEntity* ScriptLoader::LoadWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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{
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if (!EnsurePropertyCount(propCount, 13, "Waypoint"))
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return nullptr;
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SActorHead head = LoadActorHead(in, mgr);
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bool active = in.readBool();
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float f1 = in.readFloatBig();
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float delay = in.readFloatBig();
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u32 w1 = in.readUint32Big();
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u32 w2 = in.readUint32Big();
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u32 w3 = in.readUint32Big();
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u32 w4 = in.readUint32Big();
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u32 w5 = in.readUint32Big();
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u32 w6 = in.readUint32Big();
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u32 w7 = in.readUint32Big();
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return new CScriptWaypoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, f1, delay, w1,
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w2, w3, w4, w5, w6, w7);
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}
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CEntity* ScriptLoader::LoadDoor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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{
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if (!EnsurePropertyCount(propCount, 13, "Door") || propCount > 14)
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return nullptr;
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SScaledActorHead head = LoadScaledActorHead(in, mgr);
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CAnimationParameters aParms = LoadAnimationParameters(in);
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CActorParameters actParms = LoadActorParameters(in);
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zeus::CVector3f v1;
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v1.readBig(in);
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zeus::CVector3f collisionExtent;
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collisionExtent.readBig(in);
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zeus::CVector3f offset;
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offset.readBig(in);
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bool active = in.readBool();
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bool open = in.readBool();
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bool b3 = in.readBool();
|
|
float animationLength = in.readFloatBig();
|
|
|
|
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, offset);
|
|
|
|
if (!g_ResFactory->GetResourceTypeById(aParms.GetACSFile()))
|
|
return nullptr;
|
|
|
|
CModelData mData =
|
|
CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, true, aParms.GetInitialAnimation());
|
|
if (collisionExtent.isZero())
|
|
aabb = mData.GetBounds(head.x10_transform.getRotation());
|
|
|
|
bool isMorphballDoor = false;
|
|
if (propCount == 13)
|
|
{
|
|
if (aParms.GetACSFile() == GetMorphballDoorACS().id)
|
|
isMorphballDoor = true;
|
|
}
|
|
else if (propCount == 14)
|
|
isMorphballDoor = in.readBool();
|
|
|
|
return new CScriptDoor(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(mData), actParms,
|
|
v1, aabb, active, open, b3, animationLength, isMorphballDoor);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 9, "Trigger"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
|
|
zeus::CVector3f position = zeus::CVector3f::ReadBig(in);
|
|
|
|
zeus::CVector3f extent = zeus::CVector3f::ReadBig(in);
|
|
|
|
CDamageInfo dInfo(in);
|
|
|
|
zeus::CVector3f forceVec = zeus::CVector3f::ReadBig(in);
|
|
|
|
ETriggerFlags flags = ETriggerFlags(in.readUint32Big());
|
|
bool active = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool b3 = in.readBool();
|
|
|
|
zeus::CAABox box(-extent * 0.5f, extent * 0.5f);
|
|
|
|
const zeus::CTransform& areaXf = mgr.WorldNC()->GetGameAreas()[info.GetAreaId()]->GetTransform();
|
|
zeus::CVector3f orientedForce = areaXf.basis * forceVec;
|
|
|
|
return new CScriptTrigger(mgr.AllocateUniqueId(), name, info, position, box, dInfo, orientedForce, flags, active,
|
|
b2, b3);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadTimer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 6, "Timer"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
bool b1 = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool b3 = in.readBool();
|
|
|
|
return new CScriptTimer(mgr.AllocateUniqueId(), name, info, f1, f2, b1, b2, b3);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCounter(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 5, "Counter"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
|
|
u32 w1 = in.readUint32Big();
|
|
u32 w2 = in.readUint32Big();
|
|
bool b1 = in.readBool();
|
|
bool b2 = in.readBool();
|
|
|
|
return new CScriptCounter(mgr.AllocateUniqueId(), name, info, w1, w2, b1, b2);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadEffect(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 24, "Effect"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
|
|
ResId partId = in.readUint32Big();
|
|
ResId elscId = in.readUint32Big();
|
|
bool b1 = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool b3 = in.readBool();
|
|
bool b4 = in.readBool();
|
|
|
|
if (partId == 0xffffffff && elscId == 0xffffffff)
|
|
return nullptr;
|
|
|
|
if (!g_ResFactory->GetResourceTypeById(partId) && !g_ResFactory->GetResourceTypeById(elscId))
|
|
return nullptr;
|
|
|
|
bool b5 = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
bool b6 = in.readBool();
|
|
float f5 = in.readFloatBig();
|
|
float f6 = in.readFloatBig();
|
|
float f7 = in.readFloatBig();
|
|
bool b7 = in.readBool();
|
|
bool b8 = in.readBool();
|
|
bool b9 = in.readBool();
|
|
bool b10 = in.readBool();
|
|
|
|
CLightParameters lParms = LoadLightParameters(in);
|
|
|
|
return new CScriptEffect(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, head.x40_scale, partId,
|
|
elscId, b1, b2, b3, b4, b5, f1, f2, f3, f4, b6, f5, f6, f7, b7, b8, b9, lParms, b10);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPlatform(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 19, "Platform"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
|
|
zeus::CVector3f extent;
|
|
extent.readBig(in);
|
|
|
|
zeus::CVector3f centroid;
|
|
centroid.readBig(in);
|
|
|
|
ResId staticId = in.readUint32Big();
|
|
CAnimationParameters aParms = LoadAnimationParameters(in);
|
|
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
|
|
float f1 = in.readFloatBig();
|
|
bool b1 = in.readBool();
|
|
ResId dclnId = in.readUint32Big();
|
|
|
|
CHealthInfo hInfo(in);
|
|
|
|
CDamageVulnerability dInfo(in);
|
|
|
|
bool b2 = in.readBool();
|
|
float f2 = in.readFloatBig();
|
|
bool b3 = in.readBool();
|
|
u32 w2 = in.readUint32Big();
|
|
u32 w3 = in.readUint32Big();
|
|
|
|
FourCC animType = g_ResFactory->GetResourceTypeById(aParms.GetACSFile());
|
|
if (!g_ResFactory->GetResourceTypeById(staticId) && !animType)
|
|
return nullptr;
|
|
|
|
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), extent, centroid);
|
|
|
|
FourCC dclnType = g_ResFactory->GetResourceTypeById(dclnId);
|
|
rstl::optional_object<TLockedToken<CCollidableOBBTreeGroup>> dclnToken;
|
|
if (dclnType)
|
|
{
|
|
dclnToken.emplace(g_SimplePool->GetObj({SBIG('DCLN'), dclnId}));
|
|
dclnToken->GetObj();
|
|
}
|
|
|
|
CModelData data;
|
|
if (animType == SBIG('ANCS'))
|
|
data = CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, true, aParms.GetInitialAnimation());
|
|
else
|
|
data = CStaticRes(staticId, head.x40_scale);
|
|
|
|
if (extent.isZero())
|
|
aabb = data.GetBounds(head.x10_transform.getRotation());
|
|
|
|
return new CScriptPlatform(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data),
|
|
actParms, aabb, f1, b2, f2, b1, hInfo, dInfo, dclnToken, b3, w2, w3);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSound(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 20, "Sound"))
|
|
return nullptr;
|
|
|
|
SActorHead head = LoadActorHead(in, mgr);
|
|
s32 soundId = in.readInt32Big();
|
|
bool active = in.readBool();
|
|
float maxDistance = in.readFloatBig();
|
|
float minDistance = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
u32 priority = in.readUint32Big();
|
|
u32 maxVolume = in.readUint32Big();
|
|
u32 minVolume = in.readUint32Big();
|
|
u32 panning = in.readUint32Big();
|
|
bool loop = in.readBool();
|
|
bool persistent = in.readBool();
|
|
bool triggered = in.readBool();
|
|
bool b4 = in.readBool();
|
|
bool roomAcoustic = in.readBool();
|
|
bool b6 = in.readBool();
|
|
bool b7 = in.readBool();
|
|
u32 w5 = in.readUint32Big();
|
|
|
|
if (soundId < 0)
|
|
return nullptr;
|
|
|
|
return new CScriptSound(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, soundId, active,
|
|
maxDistance, minDistance, f3, priority, maxVolume, 0, minVolume, panning, 0, loop,
|
|
persistent, triggered, b4, roomAcoustic, b6, b7, w5);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 8, "Generator"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
|
|
u32 spawnCount = in.readUint32Big();
|
|
bool reuseFollowers = in.readBool();
|
|
bool inheritXf = in.readBool();
|
|
|
|
zeus::CVector3f offset = zeus::CVector3f::ReadBig(in);
|
|
|
|
bool active = in.readBool();
|
|
float minScale = in.readFloatBig();
|
|
float maxScale = in.readFloatBig();
|
|
|
|
return new CScriptGenerator(mgr.AllocateUniqueId(), name, info, spawnCount, reuseFollowers, offset, inheritXf,
|
|
active, minScale, maxScale);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDock(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 7, "Dock"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
zeus::CVector3f position;
|
|
position.readBig(in);
|
|
zeus::CVector3f scale;
|
|
scale.readBig(in);
|
|
u32 dock = in.readUint32Big();
|
|
TAreaId area = in.readUint32Big();
|
|
bool b1 = in.readBool();
|
|
return new CScriptDock(mgr.AllocateUniqueId(), name, info, position, scale, dock, area, active, 0, b1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 14, "Camera"))
|
|
return nullptr;
|
|
|
|
SActorHead head = LoadActorHead(in, mgr);
|
|
|
|
bool b1 = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
bool b2 = in.readBool();
|
|
bool b3 = in.readBool();
|
|
bool b4 = in.readBool();
|
|
bool b5 = in.readBool();
|
|
bool b6 = in.readBool();
|
|
bool b7 = in.readBool();
|
|
bool b8 = in.readBool();
|
|
float f2 = in.readFloatBig();
|
|
bool b9 = in.readBool();
|
|
|
|
bool b10 = false;
|
|
if (propCount > 14)
|
|
b10 = in.readBool();
|
|
|
|
u32 flags = u32(b2) | u32(b3) << 1 | u32(b4) << 2 | u32(b5) << 3 | u32(b6) << 4 | u32(b7) << 5 | u32(b8) << 6 |
|
|
u32(b9) << 8;
|
|
|
|
return new CCinematicCamera(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, b1, f1,
|
|
f2 / CCameraManager::Aspect(), CCameraManager::NearPlane(), CCameraManager::FarPlane(),
|
|
CCameraManager::Aspect(), flags);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 6, "CameraWaypoint"))
|
|
return nullptr;
|
|
|
|
SActorHead head = LoadActorHead(in, mgr);
|
|
|
|
bool b1 = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
u32 w1 = in.readUint32Big();
|
|
|
|
return new CScriptCameraWaypoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, b1, f1, w1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadNewIntroBoss(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 13, "NewIntroBoss"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
|
|
std::pair<bool, u32> pcount = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pcount.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pcount.second);
|
|
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
|
|
float f1 = in.readFloatBig();
|
|
u32 w1 = in.readUint32Big();
|
|
|
|
CDamageInfo dInfo(in);
|
|
|
|
u32 w2 = in.readUint32Big();
|
|
u32 w3 = in.readUint32Big();
|
|
u32 w4 = in.readUint32Big();
|
|
u32 w5 = in.readUint32Big();
|
|
|
|
const CAnimationParameters& aParms = pInfo.GetAnimationParameters();
|
|
FourCC animType = g_ResFactory->GetResourceTypeById(aParms.GetACSFile());
|
|
if (animType != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
CAnimRes res(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, true, aParms.GetInitialAnimation());
|
|
|
|
return new MP1::CNewIntroBoss(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, res, pInfo, actParms,
|
|
f1, w1, dInfo, w2, w3, w4, w5);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpawnPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 35, "SpawnPoint"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
|
|
zeus::CVector3f position;
|
|
position.readBig(in);
|
|
|
|
zeus::CVector3f rotation;
|
|
rotation.readBig(in);
|
|
|
|
std::vector<u32> itemCounts;
|
|
itemCounts.reserve(propCount - 6);
|
|
for (int i = 0; i < propCount - 6; ++i)
|
|
itemCounts.push_back(in.readUint32Big());
|
|
|
|
bool defaultSpawn = in.readBool();
|
|
bool active = in.readBool();
|
|
bool morphed = false;
|
|
if (propCount > 34)
|
|
morphed = in.readBool();
|
|
|
|
return new CScriptSpawnPoint(mgr.AllocateUniqueId(), name, info,
|
|
ConvertEditorEulerToTransform4f(rotation, position), itemCounts, defaultSpawn, active,
|
|
morphed);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 25, "CamerHint"))
|
|
return nullptr;
|
|
|
|
SActorHead head = LoadActorHead(in, mgr);
|
|
|
|
bool active = in.readBool();
|
|
u32 w1 = in.readUint32Big();
|
|
u32 w2 = in.readUint32Big();
|
|
u32 pf = LoadParameterFlags(in);
|
|
pf |= in.readBool() << 6;
|
|
float f1 = in.readFloatBig();
|
|
pf |= in.readBool() << 7;
|
|
float f2 = in.readFloatBig();
|
|
pf |= in.readBool() << 8;
|
|
float f3 = in.readFloatBig();
|
|
zeus::CVector3f vec1;
|
|
vec1.readBig(in);
|
|
pf |= in.readBool() << 9;
|
|
zeus::CVector3f vec2;
|
|
vec2.readBig(in);
|
|
zeus::CVector3f vec3;
|
|
vec3.readBig(in);
|
|
pf |= in.readBool() << 10;
|
|
float f4 = in.readFloatBig();
|
|
pf |= in.readBool() << 11;
|
|
float f5 = in.readFloatBig();
|
|
pf |= in.readBool() << 12;
|
|
float f6 = in.readFloatBig();
|
|
pf |= in.readBool() << 13;
|
|
float f7 = in.readFloatBig();
|
|
float f8 = in.readFloatBig();
|
|
float f9 = in.readFloatBig();
|
|
pf |= in.readBool() << 14;
|
|
float f10 = in.readFloatBig();
|
|
float f11 = in.readFloatBig();
|
|
float f12 = in.readFloatBig();
|
|
float f13 = in.readFloatBig();
|
|
|
|
return new CScriptCameraHint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, w1, w2, pf, f1,
|
|
f2, f3, vec1, vec2, vec3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPickup(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 18, "Pickup"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
zeus::CVector3f extent = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f offset = zeus::CVector3f::ReadBig(in);
|
|
u32 w1 = in.readUint32Big();
|
|
u32 w2 = in.readUint32Big();
|
|
u32 w3 = in.readUint32Big();
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
ResId staticModel = in.readUint32Big();
|
|
CAnimationParameters animParms = LoadAnimationParameters(in);
|
|
CActorParameters actorParms = LoadActorParameters(in);
|
|
bool active = in.readBool();
|
|
float f4 = in.readFloatBig();
|
|
u32 w5 = in.readUint32Big();
|
|
|
|
FourCC acsType = g_ResFactory->GetResourceTypeById(animParms.GetACSFile());
|
|
if (g_ResFactory->GetResourceTypeById(staticModel) == 0 && acsType == 0)
|
|
return nullptr;
|
|
|
|
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), extent, offset);
|
|
|
|
CModelData data;
|
|
|
|
if (acsType == SBIG('ANCS'))
|
|
data = CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), head.x40_scale,
|
|
animParms.GetInitialAnimation(), true);
|
|
else
|
|
data = CStaticRes(staticModel, head.x40_scale);
|
|
|
|
if (extent.isZero())
|
|
aabb = data.GetBounds(head.x10_transform.getRotation());
|
|
|
|
return new CScriptPickup(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data),
|
|
actorParms, aabb, w1, w3, w2, w5, f1, f2, f3, f4, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMemoryRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 3, "MemoryRelay") || propCount > 4)
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool b1 = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool b3 = false;
|
|
if (propCount > 3)
|
|
b3 = in.readBool();
|
|
|
|
return new CScriptMemoryRelay(mgr.AllocateUniqueId(), name, info, b1, b2, b3);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRandomRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 5, "RandomRelay"))
|
|
return nullptr;
|
|
std::string name = mgr.HashInstanceName(in);
|
|
u32 w1 = in.readUint32Big();
|
|
u32 w2 = in.readUint32Big();
|
|
bool b1 = in.readBool();
|
|
bool b2 = in.readBool();
|
|
|
|
return new CScriptRandomRelay(mgr.AllocateUniqueId(), name, info, w1, w2, b1, b2);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 2, "Relay") || propCount > 3)
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
if (propCount >= 3)
|
|
in.readUint32Big();
|
|
bool b1 = in.readBool();
|
|
|
|
return new CScriptRelay(mgr.AllocateUniqueId(), name, info, b1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadBeetle(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 16, "Beetle"))
|
|
return nullptr;
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
|
|
zeus::CTransform xfrm = LoadEditorTransform(in);
|
|
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
|
|
std::pair<bool, u32> pcount = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!pcount.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, pcount.second);
|
|
CActorParameters aParams = LoadActorParameters(in);
|
|
CDamageInfo dInfo(in);
|
|
zeus::CVector3f v1 = zeus::CVector3f::ReadBig(in);
|
|
float f1 = in.readFloatBig();
|
|
CDamageVulnerability dVuln1(in);
|
|
CDamageVulnerability dVuln2(in);
|
|
ResId abdomen = in.readUint32Big();
|
|
MP1::CBeetle::EEntranceType entrance = MP1::CBeetle::EEntranceType(in.readUint32Big());
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
|
|
FourCC animType = g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile());
|
|
if (animType != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
rstl::optional_object<CStaticRes> abdomenRes;
|
|
if (flavor == CPatterned::EFlavorType::One)
|
|
abdomenRes.emplace(CStaticRes(abdomen, scale));
|
|
|
|
const CAnimationParameters& animParams = pInfo.GetAnimationParameters();
|
|
CAnimRes animRes(animParams.GetACSFile(), animParams.GetCharacter(), scale, animParams.GetInitialAnimation(), true);
|
|
|
|
return new MP1::CBeetle(mgr.AllocateUniqueId(), name, info, xfrm, animRes, pInfo, flavor, entrance, dInfo, dVuln2,
|
|
v1, f2, f3, f1, dVuln1, aParams, abdomenRes);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadHUDMemo(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (propCount != 5 && !EnsurePropertyCount(propCount, 6, "HUDMemo"))
|
|
return 0;
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CHUDMemoParms hParms(in);
|
|
CScriptHUDMemo::EDisplayType displayType = CScriptHUDMemo::EDisplayType::MessageBox;
|
|
if (propCount == 6)
|
|
displayType = CScriptHUDMemo::EDisplayType(in.readUint32Big());
|
|
ResId message = in.readUint32Big();
|
|
bool active = in.readBool();
|
|
|
|
return new CScriptHUDMemo(mgr.AllocateUniqueId(), name, info, hParms, displayType, message, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraFilterKeyframe(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 10, "CameraFilterKeyframe"))
|
|
return nullptr;
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
u32 w1 = in.readUint32Big();
|
|
u32 w2 = in.readUint32Big();
|
|
u32 w3 = in.readUint32Big();
|
|
u32 w4 = in.readUint32Big();
|
|
zeus::CColor color;
|
|
color.readRGBABig(in);
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
u32 w5 = in.readUint32Big();
|
|
|
|
return new CScriptCameraFilterKeyframe(mgr.AllocateUniqueId(), name, info, w1, w2, w3, w4, color, f1, f2, w5,
|
|
active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraBlurKeyframe(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 7, "CameraBlurKeyframe"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
u32 w1 = in.readUint32Big();
|
|
float f1 = in.readFloatBig();
|
|
u32 w2 = in.readUint32Big();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
|
|
return new CScriptCameraBlurKeyframe(mgr.AllocateUniqueId(), name, info, w1, f1, w2, f2, f3, active);
|
|
}
|
|
|
|
u32 ClassifyVector(const zeus::CVector3f& dir)
|
|
{
|
|
zeus::CVector3f absDir(std::fabs(dir.x), std::fabs(dir.y), std::fabs(dir.z));
|
|
u32 max = (absDir.x > absDir.y ? 0 : 1);
|
|
max = (absDir[max] > absDir.z ? max : 2);
|
|
|
|
bool positive = (absDir[max] == dir[max]);
|
|
if (max == 0)
|
|
return (positive ? 0x08 : 0x04);
|
|
else if (max == 1)
|
|
return (positive ? 0x01 : 0x02);
|
|
else if (max == 2)
|
|
return (positive ? 0x10 : 0x20);
|
|
|
|
return 0;
|
|
}
|
|
|
|
u32 TransformDamagableTriggerFlags(CStateManager& mgr, TAreaId aId, u32 flags)
|
|
{
|
|
CGameArea* area = mgr.WorldNC()->GetGameAreas().at(u32(aId)).get();
|
|
zeus::CTransform rotation = area->GetTransform().getRotation();
|
|
|
|
u32 ret = 0;
|
|
if (flags & 0x01)
|
|
ret |= ClassifyVector(rotation * zeus::CVector3f::skForward);
|
|
if (flags & 0x02)
|
|
ret |= ClassifyVector(rotation * zeus::CVector3f::skBack);
|
|
if (flags & 0x04)
|
|
ret |= ClassifyVector(rotation * zeus::CVector3f::skLeft);
|
|
if (flags & 0x08)
|
|
ret |= ClassifyVector(rotation * zeus::CVector3f::skRight);
|
|
if (flags & 0x10)
|
|
ret |= ClassifyVector(rotation * zeus::CVector3f::skUp);
|
|
if (flags & 0x20)
|
|
ret |= ClassifyVector(rotation * zeus::CVector3f::skDown);
|
|
return ret;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDamageableTrigger(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 12, "DamageableTrigger"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f position(zeus::CVector3f::ReadBig(in));
|
|
zeus::CVector3f volume(zeus::CVector3f::ReadBig(in));
|
|
|
|
CHealthInfo hInfo(in);
|
|
CDamageVulnerability dVuln(in);
|
|
u32 triggerFlags = in.readUint32Big();
|
|
triggerFlags = TransformDamagableTriggerFlags(mgr, info.GetAreaId(), triggerFlags);
|
|
ResId w1 = in.readUint32Big();
|
|
ResId w2 = in.readUint32Big();
|
|
ResId w3 = in.readUint32Big();
|
|
CScriptDamageableTrigger::ECanOrbit canOrbit = CScriptDamageableTrigger::ECanOrbit(in.readBool());
|
|
bool active = in.readBool();
|
|
CVisorParameters vParms = LoadVisorParameters(in);
|
|
return new CScriptDamageableTrigger(mgr.AllocateUniqueId(), name, info, position, volume, hInfo, dVuln,
|
|
triggerFlags, w1, w2, w3, canOrbit, active, vParms);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDebris(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 18, "Debris"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
float f1 = in.readFloatBig();
|
|
zeus::CVector3f v1 = zeus::CVector3f::ReadBig(in);
|
|
zeus::CColor color;
|
|
color.readRGBABig(in);
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
CScriptDebris::EScaleType scaleType = CScriptDebris::EScaleType(in.readUint32Big());
|
|
bool b1 = in.readBool();
|
|
ResId model = in.readUint32Big();
|
|
CActorParameters aParams = LoadActorParameters(in);
|
|
ResId w3 = in.readUint32Big();
|
|
zeus::CVector3f v2 = zeus::CVector3f::ReadBig(in);
|
|
bool b2 = in.readBool();
|
|
bool b3 = in.readBool();
|
|
|
|
if (!g_ResFactory->GetResourceTypeById(model))
|
|
return nullptr;
|
|
return new CScriptDebris(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform,
|
|
CStaticRes(model, head.x40_scale), aParams, w3, v2, f1, v1, color, f2, f3, f4, scaleType,
|
|
b2, b1, b3);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 9, "CameraShaker"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CCameraShakeData shakeData = CCameraShakeData::LoadCameraShakeData(in);
|
|
bool active = in.readBool();
|
|
|
|
return new CScriptCameraShaker(mgr.AllocateUniqueId(), name, info, active, shakeData);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadActorKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 7, "ActorKeyframe"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
s32 w1 = in.readInt32Big();
|
|
bool b1 = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
bool active = in.readBool();
|
|
u32 w2 = in.readUint32Big();
|
|
float f2 = in.readFloatBig();
|
|
|
|
if (w1 == -1)
|
|
return nullptr;
|
|
|
|
return new CScriptActorKeyframe(mgr.AllocateUniqueId(), name, info, w1, b1, f1, false, w2, active, f2);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 63, "Water"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f position;
|
|
position.readBig(in);
|
|
zeus::CVector3f extent;
|
|
extent.readBig(in);
|
|
CDamageInfo dInfo(in);
|
|
zeus::CVector3f orientedForce;
|
|
orientedForce.readBig(in);
|
|
ETriggerFlags triggerFlags = ETriggerFlags(in.readUint32Big()) | ETriggerFlags::DetectProjectiles1 |
|
|
ETriggerFlags::DetectProjectiles2 | ETriggerFlags::DetectProjectiles3 |
|
|
ETriggerFlags::DetectProjectiles4 | ETriggerFlags::DetectBombs |
|
|
ETriggerFlags::DetectPowerBombs | ETriggerFlags::DetectProjectiles5 |
|
|
ETriggerFlags::DetectProjectiles6 | ETriggerFlags::DetectProjectiles7;
|
|
bool b1 = in.readBool();
|
|
bool displaySurface = in.readBool();
|
|
ResId textureId1 = in.readUint32Big();
|
|
ResId textureId2 = in.readUint32Big();
|
|
ResId textureId3 = in.readUint32Big();
|
|
ResId textureId4 = in.readUint32Big();
|
|
ResId textureId5 = in.readUint32Big();
|
|
ResId textureId6 = in.readUint32Big();
|
|
zeus::CVector3f v2;
|
|
v2.readBig(in);
|
|
|
|
zeus::CVector3f otherV2 = v2;
|
|
if (otherV2.canBeNormalized())
|
|
otherV2.assign(0.f, 0.f, -1.f);
|
|
|
|
float f1 = 1.f / in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
bool active = in.readBool();
|
|
CFluidPlane::EFluidType fluidType = CFluidPlane::EFluidType(in.readUint32Big());
|
|
bool b4 = in.readBool();
|
|
float f4 = in.readFloatBig();
|
|
CFluidUVMotion fluidMotion = LoadFluidUVMotion(in);
|
|
|
|
float f5 = in.readFloatBig();
|
|
float f6 = in.readFloatBig();
|
|
float f7 = in.readFloatBig();
|
|
float f8 = in.readFloatBig();
|
|
float f9 = zeus::degToRad(in.readFloatBig());
|
|
float f10 = zeus::degToRad(in.readFloatBig());
|
|
float f11 = in.readFloatBig();
|
|
float f12 = in.readFloatBig();
|
|
zeus::CColor c1;
|
|
c1.readRGBABig(in);
|
|
zeus::CColor c2;
|
|
c2.readRGBABig(in);
|
|
ResId enterParticle = in.readUint32Big();
|
|
ResId partId2 = in.readUint32Big();
|
|
ResId partId3 = in.readUint32Big();
|
|
ResId partId4 = in.readUint32Big();
|
|
ResId partId5 = in.readUint32Big();
|
|
u32 soundId1 = in.readUint32Big();
|
|
u32 soundId2 = in.readUint32Big();
|
|
u32 soundId3 = in.readUint32Big();
|
|
u32 soundId4 = in.readUint32Big();
|
|
u32 soundId5 = in.readUint32Big();
|
|
float f13 = in.readFloatBig();
|
|
u32 w19 = in.readUint32Big();
|
|
float f14 = in.readFloatBig();
|
|
float f15 = in.readFloatBig();
|
|
float f16 = in.readFloatBig();
|
|
float f17 = in.readFloatBig();
|
|
float f18 = in.readFloatBig();
|
|
float f19 = in.readFloatBig();
|
|
float heatWaveHeight = in.readFloatBig();
|
|
float heatWaveSpeed = in.readFloatBig();
|
|
zeus::CColor heatWaveColor;
|
|
heatWaveColor.readRGBABig(in);
|
|
ResId lightmap = in.readUint32Big();
|
|
float f22 = in.readFloatBig();
|
|
float f23 = in.readFloatBig();
|
|
float f24 = in.readFloatBig();
|
|
u32 w21 = in.readUint32Big();
|
|
u32 w22 = in.readUint32Big();
|
|
bool b5 = in.readBool();
|
|
|
|
u32* bitset = nullptr;
|
|
u32 bitVal0 = 0;
|
|
u32 bitVal1 = 0;
|
|
|
|
if (b5)
|
|
{
|
|
bitVal0 = in.readUint16Big();
|
|
bitVal1 = in.readUint16Big();
|
|
u32 len = ((bitVal0 * bitVal1) + 31) / 31;
|
|
bitset = new u32[len];
|
|
in.readBytesToBuf(&bitset, len * 4);
|
|
}
|
|
|
|
zeus::CAABox box(-extent * 0.5f, extent * 0.5f);
|
|
|
|
ResId realTextureId6 = -1;
|
|
if (textureId4 == -1)
|
|
realTextureId6 = textureId6;
|
|
|
|
ResId realTextureId5 = -1;
|
|
if (textureId4 == -1)
|
|
realTextureId5 = textureId5;
|
|
|
|
return new CScriptWater(
|
|
mgr, mgr.AllocateUniqueId(), name, info, position, box, dInfo, orientedForce, triggerFlags, b1, displaySurface,
|
|
textureId1, textureId2, textureId3, textureId4, realTextureId5, realTextureId6, -1, otherV2, f1, f2, f3, active,
|
|
fluidType, b4, f4, fluidMotion, f5, f6, f7, f8, f9, f10, f11, f12, c1, c2, enterParticle, partId2, partId3,
|
|
partId4, partId5, soundId1, soundId2, soundId3, soundId4, soundId5, f13, w19, f14, f15, f16, f17, f18, f19,
|
|
heatWaveHeight, heatWaveSpeed, heatWaveColor, lightmap, f22, f23, f24, w21, w22, b5, bitVal0, bitVal1, bitset);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadWarWasp(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 13, "WarWasp"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
|
|
zeus::CTransform xf = LoadEditorTransformPivotOnly(in);
|
|
zeus::CVector3f scale;
|
|
scale.readBig(in);
|
|
|
|
std::pair<bool, u32> verifyPair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!verifyPair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, verifyPair.second);
|
|
CActorParameters actorParms = LoadActorParameters(in);
|
|
CPatterned::EColliderType collider = CPatterned::EColliderType(in.readBool());
|
|
CDamageInfo damageInfo1(in);
|
|
ResId weaponDesc = in.readUint32Big();
|
|
CDamageInfo damageInfo2(in);
|
|
ResId particle = in.readUint32Big();
|
|
u32 w1 = in.readUint32Big();
|
|
|
|
const CAnimationParameters& aParms = pInfo.GetAnimationParameters();
|
|
FourCC animType = g_ResFactory->GetResourceTypeById(aParms.GetACSFile());
|
|
if (animType != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
CAnimRes res(aParms.GetACSFile(), aParms.GetCharacter(), scale, true, aParms.GetInitialAnimation());
|
|
CModelData mData(res);
|
|
return new MP1::CWarWasp(mgr.AllocateUniqueId(), name, info, xf, std::move(mData), pInfo, flavor, collider,
|
|
damageInfo1, actorParms, weaponDesc, damageInfo2, particle, w1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpacePirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 34, "SpacePirate"))
|
|
return nullptr;
|
|
SScaledActorHead head = LoadScaledActorHead(in, mgr);
|
|
std::pair<bool, u32> verifyPair = CPatternedInfo::HasCorrectParameterCount(in);
|
|
if (!verifyPair.first)
|
|
return nullptr;
|
|
|
|
CPatternedInfo pInfo(in, verifyPair.second);
|
|
CActorParameters aParams = LoadActorParameters(in);
|
|
CAnimationParameters& animParms = pInfo.GetAnimationParameters();
|
|
|
|
if (g_ResFactory->GetResourceTypeById(animParms.GetACSFile()) != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
if (animParms.GetCharacter() == 0)
|
|
{
|
|
Log.report(logvisor::Warning,
|
|
"SpacePirate <%s> has AnimationInformation property with invalid character selected",
|
|
head.x0_name.c_str());
|
|
animParms.SetCharacter(2);
|
|
}
|
|
|
|
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), head.x40_scale,
|
|
animParms.GetInitialAnimation(), true));
|
|
|
|
return new MP1::CSpacePirate(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(mData),
|
|
aParams, pInfo, in, propCount);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFlyingPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadElitePirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMetroidBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadChozoGhost(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCoverPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 9, "CoverPoint"))
|
|
return nullptr;
|
|
|
|
SActorHead head = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
u32 flags = in.readUint32Big();
|
|
bool crouch = in.readBool();
|
|
float horizontalAngle = in.readFloatBig();
|
|
float verticalAngle = in.readFloatBig();
|
|
float coverTime = in.readFloatBig();
|
|
|
|
return new CScriptCoverPoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, flags, crouch,
|
|
horizontalAngle, verticalAngle, coverTime);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpiderBallWaypoint(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadBloodFlower(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFlickerBat(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPathCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 5, "GrapplePoint"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CTransform grappleXf = LoadEditorTransform(in);
|
|
bool active = in.readBool();
|
|
CGrappleParameters parameters = LoadGrappleParameters(in);
|
|
return new CScriptGrapplePoint(mgr.AllocateUniqueId(), name, info, grappleXf, active, parameters);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPuddleSpore(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDebugCameraWaypoint(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpiderBallAttractionSurface(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPuddleToadGamma(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDistanceFog(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 8, "DistanceFog"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
u32 mode = in.readUint32Big();
|
|
zeus::CColor color;
|
|
color.readRGBABig(in);
|
|
zeus::CVector2f range;
|
|
range.readBig(in);
|
|
float colorDelta = in.readFloatBig();
|
|
zeus::CVector2f rangeDelta;
|
|
rangeDelta.readBig(in);
|
|
bool expl = in.readBool();
|
|
bool active = in.readBool();
|
|
ERglFogMode realMode;
|
|
|
|
if (mode == 0)
|
|
realMode = ERglFogMode::None;
|
|
else if (mode == 1)
|
|
realMode = ERglFogMode::PerspLin;
|
|
else if (mode == 2)
|
|
realMode = ERglFogMode::PerspExp;
|
|
else if (mode == 3)
|
|
realMode = ERglFogMode::PerspExp2;
|
|
else if (mode == 4)
|
|
realMode = ERglFogMode::PerspRevExp;
|
|
else if (mode == 5)
|
|
realMode = ERglFogMode::PerspRevExp2;
|
|
|
|
return new CScriptDistanceFog(mgr.AllocateUniqueId(), name, info, realMode, color, range, colorDelta, rangeDelta,
|
|
expl, active, 0.f, 0.f, 0.f, 0.f);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFireFlea(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMetareeAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDockAreaChange(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 3, "DockAreaChange"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
s32 w1 = in.readInt32Big();
|
|
bool active = in.readBool();
|
|
|
|
return new CScriptDockAreaChange(mgr.AllocateUniqueId(), name, info, w1, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadActorRotate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 6, "ActorRotate"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f rotation = zeus::CVector3f::ReadBig(in);
|
|
float scale = in.readFloatBig();
|
|
bool b1 = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool active = in.readBool();
|
|
|
|
return new CScriptActorRotate(mgr.AllocateUniqueId(), name, info, rotation, scale, b1, b2, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpecialFunction(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 15, "SpecialFunction"))
|
|
return nullptr;
|
|
|
|
SActorHead head = LoadActorHead(in, mgr);
|
|
CScriptSpecialFunction::ESpecialFunction specialFunction =
|
|
CScriptSpecialFunction::ESpecialFunction(in.readUint32Big());
|
|
std::string str = in.readString();
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
u32 w2 = in.readUint32Big();
|
|
u32 w3 = in.readUint32Big();
|
|
u32 w4 = in.readUint32Big();
|
|
bool active1 = in.readBool();
|
|
float f4 = in.readFloatBig();
|
|
s16 w5 = in.readUint32Big() & 0xFFFF;
|
|
s16 w6 = in.readUint32Big() & 0xFFFF;
|
|
s16 w7 = in.readUint32Big() & 0xFFFF;
|
|
if (specialFunction == CScriptSpecialFunction::ESpecialFunction::FogVolume ||
|
|
specialFunction == CScriptSpecialFunction::ESpecialFunction::RadialDamage)
|
|
return nullptr;
|
|
|
|
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, specialFunction,
|
|
str, f1, f2, f3, f4, zeus::CVector3f::skZero, zeus::CColor::skBlack, active1,
|
|
CDamageInfo(), w2, w3, w4, w5, w6, w7);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpankWeed(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRipper(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPickupGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 4, "PickupGenerator"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f pos = zeus::CVector3f::ReadBig(in);
|
|
bool active = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
return new CScriptPickupGenerator(mgr.AllocateUniqueId(), name, info, pos, f1, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadAIKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPointOfInterest(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 6, "PointOfInterest"))
|
|
return nullptr;
|
|
|
|
SActorHead aHead = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
CScannableParameters sParms = LoadScannableParameters(in);
|
|
float f1 = in.readFloatBig();
|
|
|
|
return new CScriptPointOfInterest(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, sParms,
|
|
f1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDrone(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMetroidAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadDebrisExtended(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 39, "DebrisExtended"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
float f5 = in.readFloatBig();
|
|
float f6 = in.readFloatBig();
|
|
float f7 = in.readFloatBig();
|
|
float f8 = in.readFloatBig();
|
|
float f9 = in.readFloatBig();
|
|
|
|
zeus::CColor c1 = zeus::CColor::ReadRGBABig(in);
|
|
zeus::CColor c2 = zeus::CColor::ReadRGBABig(in);
|
|
|
|
float f10 = in.readFloatBig();
|
|
|
|
zeus::CVector3f v1 = zeus::CVector3f::ReadBig(in);
|
|
|
|
float f11 = in.readFloatBig();
|
|
float f12 = in.readFloatBig();
|
|
|
|
zeus::CVector3f v2 = zeus::CVector3f::ReadBig(in);
|
|
|
|
ResId model = in.readUint32Big();
|
|
|
|
CActorParameters aParam = LoadActorParameters(in);
|
|
|
|
ResId particle1 = in.readUint32Big();
|
|
zeus::CVector3f particle1Scale = zeus::CVector3f::ReadBig(in);
|
|
bool particle1B1 = in.readBool();
|
|
bool particle1B2 = in.readBool();
|
|
CScriptDebris::EOrientationType particle1W = CScriptDebris::EOrientationType(in.readUint32Big());
|
|
|
|
ResId particle2 = in.readUint32Big();
|
|
zeus::CVector3f particle2Scale = zeus::CVector3f::ReadBig(in);
|
|
bool particle2B1 = in.readBool();
|
|
bool particle2B2 = in.readBool();
|
|
CScriptDebris::EOrientationType particle2W = CScriptDebris::EOrientationType(in.readUint32Big());
|
|
|
|
ResId particle3 = in.readUint32Big();
|
|
zeus::CVector3f particle3Scale = zeus::CVector3f::ReadBig(in);
|
|
CScriptDebris::EOrientationType particle3W = CScriptDebris::EOrientationType(in.readUint32Big());
|
|
|
|
bool b1 = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool b3 = in.readBool();
|
|
bool b4 = in.readBool();
|
|
|
|
CModelData modelData;
|
|
if (g_ResFactory->GetResourceTypeById(model))
|
|
modelData = CModelData(CStaticRes(model, aHead.x40_scale));
|
|
|
|
return new CScriptDebris(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform,
|
|
std::move(modelData), aParam, f1, f2, f3, f4, f5, f6, f7, f8, f9,
|
|
c1, c2, f10, aHead.x40_scale, v1, f11, f12, v2,
|
|
particle1, particle1Scale, particle1B1, particle1B2, particle1W,
|
|
particle2, particle2Scale, particle2B1, particle2B2, particle2W,
|
|
particle3, particle3Scale, particle3W, b1, b2, b3, b4);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSteam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 11, "Steam"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
|
|
zeus::CVector3f v1 = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f v2 = zeus::CVector3f::ReadBig(in);
|
|
|
|
CDamageInfo dInfo(in);
|
|
|
|
zeus::CVector3f v3 = zeus::CVector3f::ReadBig(in);
|
|
|
|
ETriggerFlags w1 = ETriggerFlags(in.readUint32Big());
|
|
bool b1 = in.readBool();
|
|
u32 w2 = in.readUint32Big();
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
bool b2 = in.readBool();
|
|
|
|
zeus::CAABox aabb(-v2 * 0.5f, v2 * 0.5f);
|
|
|
|
return new CScriptSteam(mgr.AllocateUniqueId(), name, info, v1, aabb, dInfo,
|
|
v3, w1, b1, w2, f1, f2, f3, f4, b2);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRipple(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadBallTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadTargetingPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadEMPulse(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadIceSheegoth(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPlayerActor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 19, "PlayerActor"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
zeus::CVector3f extents = zeus::CVector3f::ReadBig(in);
|
|
zeus::CVector3f offset = zeus::CVector3f::ReadBig(in);
|
|
float mass = in.readFloatBig();
|
|
float zMomentum = in.readFloatBig();
|
|
CHealthInfo hInfo(in);
|
|
CDamageVulnerability dVuln(in);
|
|
in.readUint32Big();
|
|
CAnimationParameters animParms = LoadAnimationParameters(in);
|
|
CActorParameters actParms = LoadActorParameters(in);
|
|
bool loop = in.readBool();
|
|
bool snow = in.readBool();
|
|
bool solid = in.readBool();
|
|
bool active = in.readBool();
|
|
u32 flags = LoadParameterFlags(in);
|
|
bool w1 = in.readUint32Big() - 1;
|
|
|
|
FourCC fcc = g_ResFactory->GetResourceTypeById(animParms.GetACSFile());
|
|
if (!fcc || fcc != SBIG('ANCS'))
|
|
return nullptr;
|
|
|
|
zeus::CAABox aabox = GetCollisionBox(mgr, info.GetAreaId(), extents, offset);
|
|
CMaterialList list;
|
|
if (snow)
|
|
list.Add(EMaterialTypes::Snow);
|
|
|
|
if (solid)
|
|
list.Add(EMaterialTypes::Solid);
|
|
|
|
if ((extents.x < 0.f || extents.y < 0.f || extents.z < 0.f) || extents.isZero())
|
|
aabox = zeus::CAABox({-.5f}, {0.5f});
|
|
|
|
return new CScriptPlayerActor(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform,
|
|
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), aHead.x40_scale,
|
|
animParms.GetInitialAnimation(), loop), CModelData::CModelDataNull(),
|
|
aabox, true, list, mass, zMomentum, hInfo, dVuln, actParms, loop, active, flags, w1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFlaahgra(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadAreaAttributes(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 9, "AreaAttributes"))
|
|
return nullptr;
|
|
|
|
bool load = in.readUint32Big() != 0;
|
|
if (!load)
|
|
return nullptr;
|
|
|
|
bool showSkybox = in.readBool();
|
|
EEnvFxType fxType = EEnvFxType(in.readUint32Big());
|
|
float envFxDensity = in.readFloatBig();
|
|
float thermalHeat = in.readFloatBig();
|
|
float xrayFogDistance = in.readFloatBig();
|
|
float worldLightingLevel = in.readFloatBig();
|
|
ResId skybox = in.readUint32Big();
|
|
EPhazonType phazonType = EPhazonType(in.readUint32Big());
|
|
|
|
return new CScriptAreaAttributes(mgr.AllocateUniqueId(), info, showSkybox, fxType, envFxDensity, thermalHeat,
|
|
xrayFogDistance, worldLightingLevel, skybox, phazonType);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFishCloudModifier(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadVisorFlare(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 14, "VisorFlare"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f pos = zeus::CVector3f::ReadBig(in);
|
|
bool b1 = in.readBool();
|
|
CVisorFlare::EBlendMode w1 = CVisorFlare::EBlendMode(in.readUint32Big());
|
|
bool b2 = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
u32 w2 = in.readUint32Big();
|
|
std::vector<CVisorFlare::CFlareDef> flares;
|
|
flares.reserve(5);
|
|
for (int i=0 ; i<5 ; ++i)
|
|
if (auto flare = CVisorFlare::LoadFlareDef(in))
|
|
flares.push_back(*flare);
|
|
|
|
return new CScriptVisorFlare(mgr.AllocateUniqueId(), name, info, b1, pos, w1, b2, f1, f2, f3, 2, w2, flares);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadWorldTeleporter(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadVisorGoo(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadJellyZap(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadControllerAction(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 4, "ControllerAction") || propCount > 6)
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
ControlMapper::ECommands w1 = ControlMapper::ECommands(in.readUint32Big());
|
|
bool b1 = false;
|
|
u32 w2 = 0;
|
|
if (propCount == 6)
|
|
{
|
|
b1 = in.readBool();
|
|
w2 = in.readUint32Big();
|
|
}
|
|
bool b2 = in.readBool();
|
|
|
|
return new CScriptControllerAction(mgr.AllocateUniqueId(), name, info, active, w1, b1, w2, b2);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSwitch(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 4, "Switch"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool b3 = in.readBool();
|
|
|
|
return new CScriptSwitch(mgr.AllocateUniqueId(), name, info, active, b2, b3);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPlayerStateChange(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadThardus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 39, "WallCrawlerSwarm"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
CActorParameters aParams = LoadActorParameters(in);
|
|
u32 w1 = in.readUint32Big();
|
|
u32 w2 = in.readUint32Big();
|
|
u32 w3 = in.readUint32Big();
|
|
u32 w4 = in.readUint32Big();
|
|
u32 w5 = in.readUint32Big();
|
|
u32 w6 = in.readUint32Big();
|
|
u32 w7 = in.readUint32Big();
|
|
u32 w8 = in.readUint32Big();
|
|
u32 w9 = in.readUint32Big();
|
|
u32 w10 = in.readUint32Big();
|
|
CDamageInfo dInfo1(in);
|
|
float f1 = in.readFloatBig();
|
|
CDamageInfo dInfo2(in);
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
float f5 = in.readFloatBig();
|
|
u32 w11 = in.readUint32Big();
|
|
u32 w12 = in.readUint32Big();
|
|
float f6 = in.readFloatBig();
|
|
float f7 = in.readFloatBig();
|
|
float f8 = in.readFloatBig();
|
|
float f9 = in.readFloatBig();
|
|
float f10 = in.readFloatBig();
|
|
float f11 = in.readFloatBig();
|
|
float f12 = in.readFloatBig();
|
|
float f13 = in.readFloatBig();
|
|
u32 w13 = in.readUint32Big();
|
|
float f14 = in.readFloatBig();
|
|
float f15 = in.readFloatBig();
|
|
float f16 = in.readFloatBig();
|
|
CHealthInfo hInfo(in);
|
|
CDamageVulnerability dVulns(in);
|
|
u32 w14 = in.readUint32Big();
|
|
u32 w15 = in.readUint32Big();
|
|
|
|
return new CWallCrawlerSwarm(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale,
|
|
aHead.x10_transform, w1, CAnimRes(w2, w3, {1.5f}, w4, true), w5, w6, w7, w8, w9, w10,
|
|
dInfo1, dInfo2, f1, f2, f3, f4, w11, w12, f5, f6, f7, f8, f9, f10, f11, f12, f13, w13,
|
|
f14, f15, f16, hInfo, dVulns, w14, w15, aParams);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 5, "AiJumpPoint"))
|
|
return nullptr;
|
|
|
|
SActorHead aHead = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
float f1 = in.readFloat();
|
|
|
|
return new CScriptAiJumpPoint(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFlaahgraTentacle(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRoomAcoustics(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 32, "RoomAcoustics"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool a = in.readBool();
|
|
u32 b = in.readUint32Big();
|
|
bool c = in.readBool();
|
|
bool d = in.readBool();
|
|
float e = in.readFloatBig();
|
|
float f = in.readFloatBig();
|
|
float g = in.readFloatBig();
|
|
float h = in.readFloatBig();
|
|
float i = in.readFloatBig();
|
|
float j = in.readFloatBig();
|
|
bool k = in.readBool();
|
|
float l = in.readFloatBig();
|
|
float m = in.readFloatBig();
|
|
float n = in.readFloatBig();
|
|
bool o = in.readBool();
|
|
bool p = in.readBool();
|
|
float q = in.readFloatBig();
|
|
float r = in.readFloatBig();
|
|
float s = in.readFloatBig();
|
|
float t = in.readFloatBig();
|
|
float u = in.readFloatBig();
|
|
bool v = in.readBool();
|
|
u32 w = in.readUint32Big();
|
|
u32 x = in.readUint32Big();
|
|
u32 y = in.readUint32Big();
|
|
u32 z = in.readUint32Big();
|
|
u32 _a = in.readUint32Big();
|
|
u32 _b = in.readUint32Big();
|
|
u32 _c = in.readUint32Big();
|
|
u32 _d = in.readUint32Big();
|
|
u32 _e = in.readUint32Big();
|
|
|
|
return new CScriptRoomAcoustics(mgr.AllocateUniqueId(), name, info, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
|
|
q, r, s, t, u, v, w, x, y, z, _a, _b, _c, _d, _e);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadColorModulate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 12, "ColorModulate"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CColor c1;
|
|
c1.readRGBABig(in);
|
|
zeus::CColor c2;
|
|
c2.readRGBABig(in);
|
|
CScriptColorModulate::EBlendMode bm = CScriptColorModulate::EBlendMode(in.readUint32Big());
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
bool b1 = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool b3 = in.readBool();
|
|
bool b4 = in.readBool();
|
|
bool b5 = in.readBool();
|
|
bool active = in.readBool();
|
|
return new CScriptColorModulate(mgr.AllocateUniqueId(), name, info, c1, c2, bm, f1, f2, b1, b2, b3, b4, b5, active);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadThardusRockProjectile(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMidi(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 6, "Midi"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
u32 csng = in.readUint32Big();
|
|
float fadeIn = in.readFloatBig();
|
|
float fadeOut = in.readFloatBig();
|
|
u32 vol = in.readUint32Big();
|
|
return new CScriptMidi(mgr.AllocateUniqueId(), info, name, active, csng, fadeIn, fadeOut, vol);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadStreamedAudio(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 9, "StreamedAudio"))
|
|
return nullptr;
|
|
|
|
const std::string name = mgr.HashInstanceName(in);
|
|
bool active = in.readBool();
|
|
std::string fileName = in.readString();
|
|
bool noStopOnDeactivate = in.readBool();
|
|
float fadeIn = in.readFloatBig();
|
|
float fadeOut = in.readFloatBig();
|
|
u32 volume = in.readUint32Big();
|
|
u32 oneShot = in.readUint32Big();
|
|
bool music = in.readBool();
|
|
|
|
return new CScriptStreamedMusic(mgr.AllocateUniqueId(), info, name, active, fileName, noStopOnDeactivate, fadeIn,
|
|
fadeOut, volume, !oneShot, music);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRepulsor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 4, "Repulsor"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f center = in.readVec3fBig();
|
|
bool active = in.readBool();
|
|
float radius = in.readFloatBig();
|
|
|
|
return new CRepulsor(mgr.AllocateUniqueId(), active, name, info, center, radius);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadGunTurret(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadFogVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadBabygoth(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadEyeball(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRadialDamage(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 5, "RadialDamage"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f center = zeus::CVector3f::ReadBig(in);
|
|
bool active = in.readBool();
|
|
CDamageInfo dInfo(in);
|
|
float radius = in.readFloatBig();
|
|
zeus::CTransform xf = ConvertEditorEulerToTransform4f(zeus::CVector3f::skZero, center);
|
|
|
|
return new CScriptSpecialFunction(
|
|
mgr.AllocateUniqueId(), name, info, xf, CScriptSpecialFunction::ESpecialFunction::RadialDamage, "", radius, 0.f,
|
|
0.f, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active, dInfo, -1, -1, -1, -1, -1, -1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraPitchVolume(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 8, "CameraPitchVolume"))
|
|
return nullptr;
|
|
|
|
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
zeus::CRelAngle f1 = zeus::CRelAngle::FromDegrees(in.readFloatBig());
|
|
zeus::CRelAngle f2 = zeus::CRelAngle::FromDegrees(in.readFloatBig());
|
|
float f3 = in.readFloatBig();
|
|
|
|
return new CScriptCameraPitchVolume(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale,
|
|
aHead.x10_transform, f1, f2, f3);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadTeamAIMgr(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::Load(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadGeemer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadCameraHintTrigger(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 7, "CameraHintTrigger"))
|
|
return nullptr;
|
|
|
|
SActorHead aHead = LoadActorHead(in, mgr);
|
|
zeus::CVector3f scale = 0.5f * zeus::CVector3f::ReadBig(in);
|
|
bool active = in.readBool();
|
|
bool b2 = in.readBool();
|
|
bool b3 = in.readBool();
|
|
|
|
zeus::CTransform xfRot = aHead.x10_transform.getRotation();
|
|
if (xfRot == zeus::CTransform::Identity())
|
|
return new CScriptTrigger(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform.origin,
|
|
zeus::CAABox(-scale, scale), CDamageInfo(), zeus::CVector3f::skZero,
|
|
ETriggerFlags::DetectPlayer, active, b2, b3);
|
|
|
|
return new CScriptCameraHintTrigger(mgr.AllocateUniqueId(), active, aHead.x0_name, info, scale, aHead.x10_transform,
|
|
b2, b3);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRumbleEffect(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadIceZoomer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPuffer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadTryclops(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadRidley(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadSeedling(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadThermalHeatFader(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 4, "ThermalHeatFader"))
|
|
return nullptr;
|
|
|
|
return LoadWorldLightFader(mgr, in, propCount, info);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadBurrower(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadBeam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 7, "Beam"))
|
|
return nullptr;
|
|
|
|
SActorHead aHead = LoadActorHead(in, mgr);
|
|
bool active = in.readBool();
|
|
u32 weaponDescId = in.readUint32Big();
|
|
if (!g_ResFactory->GetResourceTypeById(weaponDescId))
|
|
return nullptr;
|
|
|
|
CBeamInfo beamInfo(in);
|
|
CDamageInfo dInfo(in);
|
|
TToken<CWeaponDescription> weaponDesc = g_SimplePool->GetObj({SBIG('WPSC'), weaponDescId});
|
|
|
|
return new CScriptBeam(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, weaponDesc,
|
|
beamInfo, dInfo);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadWorldLightFader(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 4, "WorldLightFader"))
|
|
return nullptr;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMetroidPrimeStage2(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMetroidPrimeStage1(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadMazeNode(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadOmegaPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPhazonPool(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadPhazonHealingNodule(CStateManager& mgr, CInputStream& in, int propCount,
|
|
const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadNewCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 8, "NewCameraShaker"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f v1 = zeus::CVector3f::ReadBig(in);
|
|
bool active = in.readBool();
|
|
u32 flags = LoadParameterFlags(in);
|
|
float f1 = in.readFloatBig();
|
|
float f2 = in.readFloatBig();
|
|
CCameraShakerComponent shaker1 = CCameraShakerComponent::LoadNewCameraShakerComponent(in);
|
|
CCameraShakerComponent shaker2 = CCameraShakerComponent::LoadNewCameraShakerComponent(in);
|
|
CCameraShakerComponent shaker3 = CCameraShakerComponent::LoadNewCameraShakerComponent(in);
|
|
|
|
CCameraShakeData shakeData(f1, f2, flags, v1, shaker1, shaker2, shaker3);
|
|
|
|
return new CScriptCameraShaker(mgr.AllocateUniqueId(), name, info, active, shakeData);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadShadowProjector(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
if (!EnsurePropertyCount(propCount, 10, "ShadowProjector"))
|
|
return nullptr;
|
|
|
|
std::string name = mgr.HashInstanceName(in);
|
|
zeus::CVector3f position(zeus::CVector3f::ReadBig(in));
|
|
bool b1 = in.readBool();
|
|
float f1 = in.readFloatBig();
|
|
zeus::CVector3f vec2(zeus::CVector3f::ReadBig(in));
|
|
float f2 = in.readFloatBig();
|
|
float f3 = in.readFloatBig();
|
|
float f4 = in.readFloatBig();
|
|
bool b2 = in.readBool();
|
|
u32 w1 = in.readUint32Big();
|
|
return new CScriptShadowProjector(mgr.AllocateUniqueId(), name, info, zeus::CTransform::Translate(position), b1,
|
|
vec2, b2, f1, f2, f3, f4, w1);
|
|
}
|
|
|
|
CEntity* ScriptLoader::LoadEnergyBall(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
|
{
|
|
return nullptr;
|
|
}
|
|
}
|