metaforce/Runtime/GuiSys/CGuiWidget.cpp

722 lines
19 KiB
C++

#include "CGuiWidget.hpp"
#include "CGuiFrame.hpp"
#include "CGuiAnimController.hpp"
#include "CGuiLogicalEventTrigger.hpp"
#include "CGuiMessage.hpp"
namespace urde
{
static logvisor::Module Log("urde::CGuiWidget");
typedef bool(CGuiWidget::*FMAF)(CGuiFunctionDef* def, CGuiControllerInfo* info);
static std::unordered_map<u32, FMAF> WidgetFnMap;
void CGuiWidget::LoadWidgetFnMap()
{
WidgetFnMap.emplace(std::make_pair(2, &CGuiWidget::MAF_StartAnimationSet));
WidgetFnMap.emplace(std::make_pair(3, &CGuiWidget::MAF_SendMessage));
WidgetFnMap.emplace(std::make_pair(6, &CGuiWidget::MAF_PauseAnim));
WidgetFnMap.emplace(std::make_pair(7, &CGuiWidget::MAF_ResumeAnim));
WidgetFnMap.emplace(std::make_pair(11, &CGuiWidget::MAF_SetState));
WidgetFnMap.emplace(std::make_pair(12, &CGuiWidget::MAF_SetStateOfWidget));
}
CGuiWidget::CGuiWidget(const CGuiWidgetParms& parms)
: x7c_selfId(parms.x6_selfId), x7e_parentId(parms.x8_parentId),
xbc_color(parms.x10_color), xc0_color2(parms.x10_color),
xc4_drawFlags(parms.x14_drawFlags), xc8_frame(parms.x0_frame),
xf6_24_pg(parms.xd_g), xf6_25_isVisible(parms.xa_defaultVisible),
xf6_26_isActive(parms.xb_defaultActive),
xf6_27_(true), xf6_28_eventLock(false), xf6_29_pf(parms.xc_f), xf6_30_(false),
xf6_31_(true), xf7_24_(false), xf7_25_(true)
{
if (parms.x4_a)
EnsureHasAnimController();
RecalcWidgetColor(ETraversalMode::Single);
}
CGuiWidget::CGuiWidgetParms
CGuiWidget::ReadWidgetHeader(CGuiFrame* frame, CInputStream& in, bool flag)
{
std::string name = in.readString(-1);
s16 selfId = frame->GetWidgetIdDB().AddWidget(name);
std::string parent = in.readString(-1);
s16 parentId = frame->GetWidgetIdDB().AddWidget(parent);
bool a = in.readBool();
bool defaultVis = in.readBool();
bool defaultActive = in.readBool();
bool f = in.readBool();
zeus::CColor color;
color.readRGBABig(in);
EGuiModelDrawFlags df = EGuiModelDrawFlags(in.readUint32Big());
return CGuiWidget::CGuiWidgetParms(frame, a, selfId, parentId, defaultVis, defaultActive,
f, color, df, true, flag);
}
CGuiWidget* CGuiWidget::Create(CGuiFrame* frame, CInputStream& in, bool flag)
{
CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag);
CGuiWidget* ret = new CGuiWidget(parms);
ret->ParseBaseInfo(frame, in, parms);
return ret;
}
bool CGuiWidget::Message(const CGuiMessage& msg)
{
}
void CGuiWidget::ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWidgetParms& parms)
{
CGuiWidget* parent = frame->FindWidget(parms.x8_parentId);
bool a = in.readBool();
if (a)
xf4_workerId = in.readInt16Big();
zeus::CVector3f trans;
trans.readBig(in);
zeus::CMatrix3f orient;
orient.readBig(in);
x80_transform = zeus::CTransform(orient, trans);
ReapplyXform();
zeus::CVector3f rotCenter;
rotCenter.readBig(in);
SetRotationCenter(rotCenter);
ParseMessages(in, parms);
ParseAnimations(in, parms);
if (a)
if (!parent->AddWorkerWidget(this))
{
Log.report(logvisor::Warning,
"Warning: Discarding useless worker id. Parent is not a compound widget.");
xf4_workerId = -1;
}
parent->AddChildWidget(this, false, true);
}
void CGuiWidget::ParseMessages(CInputStream& in, const CGuiWidgetParms& parms)
{
s16 count = in.readInt16Big();
assert(count == 0);
count = in.readInt16Big();
assert(count == 0);
}
void CGuiWidget::ParseAnimations(CInputStream& in, const CGuiWidgetParms& parms)
{
s16 count = in.readInt16Big();
assert(count == 0);
}
std::vector<TResId> CGuiWidget::GetTextureAssets() const
{
return {};
}
std::vector<TResId> CGuiWidget::GetModelAssets() const
{
return {};
}
std::vector<TResId> CGuiWidget::GetFontAssets() const
{
return {};
}
void CGuiWidget::Initialize() {}
void CGuiWidget::Touch() const {}
bool CGuiWidget::GetIsVisible() const
{
return xf6_25_isVisible;
}
bool CGuiWidget::GetIsActive() const
{
return xf6_26_isActive;
}
CGuiTextSupport* CGuiWidget::TextSupport()
{
return nullptr;
}
CGuiTextSupport* CGuiWidget::GetTextSupport() const
{
return nullptr;
}
void CGuiWidget::ModifyRGBA(CGuiWidget* widget)
{
xb8_ += widget->xb8_;
xb4_ = xb8_ + xc0_color2;
}
void CGuiWidget::RecalculateAllRGBA()
{
CGuiWidget* parent = static_cast<CGuiWidget*>(GetParent());
if (parent)
ModifyRGBA(parent);
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
if (nextSib)
nextSib->RecalculateAllRGBA();
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->RecalculateAllRGBA();
}
void CGuiWidget::InitializeRGBAFactor()
{
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->InitializeRGBAFactor();
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
if (nextSib)
nextSib->InitializeRGBAFactor();
}
bool CGuiWidget::GetIsFinishedLoadingWidgetSpecific() const
{
return true;
}
std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>* CGuiWidget::FindTriggerList(int id)
{
auto search = xcc_triggerMap.find(id);
if (search == xcc_triggerMap.cend())
return nullptr;
return search->second.get();
}
void CGuiWidget::AddTrigger(std::unique_ptr<CGuiLogicalEventTrigger>&& trigger)
{
int tid = trigger->GetTriggerId();
std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>* list = FindTriggerList(tid);
if (!list)
{
auto it =
xcc_triggerMap.emplace(std::make_pair(tid,
std::make_unique<std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>>()));
list = it.first->second.get();
}
list->push_back(std::move(trigger));
}
std::vector<std::unique_ptr<CGuiFunctionDef>>* CGuiWidget::FindFunctionDefList(int id)
{
auto search = xe0_functionMap.find(id);
if (search == xe0_functionMap.cend())
return nullptr;
return search->second.get();
}
void CGuiWidget::AddFunctionDef(s32 id, std::unique_ptr<CGuiFunctionDef>&& def)
{
std::vector<std::unique_ptr<CGuiFunctionDef>>* list = FindFunctionDefList(id);
if (!list)
{
auto it =
xe0_functionMap.emplace(std::make_pair(id,
std::make_unique<std::vector<std::unique_ptr<CGuiFunctionDef>>>()));
list = it.first->second.get();
}
list->push_back(std::move(def));
}
void CGuiWidget::SetIdlePosition(const zeus::CVector3f& pos, bool reapply)
{
x80_transform.m_origin = pos;
if (reapply)
ReapplyXform();
}
void CGuiWidget::ReapplyXform()
{
RotateReset();
SetLocalPosition(zeus::CVector3f::skZero);
MultiplyO2P(x80_transform);
}
void CGuiWidget::EnsureHasAnimController()
{
if (!xb0_animController)
{
xb0_animController.reset(new CGuiAnimController(
CGuiWidgetParms(xc8_frame, false, -1, -1, true, false, false,
zeus::CColor::skWhite, EGuiModelDrawFlags::Two,
true, false), this));
}
}
void CGuiWidget::BroadcastMessage(int id, CGuiControllerInfo* info)
{
CGuiFuncParm a((intptr_t(x7c_selfId)));
CGuiFuncParm b((intptr_t(id)));
CGuiFunctionDef def(0, false, a, b);
MAF_SendMessage(&def, info);
CGuiWidget* ch = static_cast<CGuiWidget*>(GetChildObject());
if (ch)
ch->BroadcastMessage(id, info);
CGuiWidget* sib = static_cast<CGuiWidget*>(GetNextSibling());
if (sib)
sib->BroadcastMessage(id, info);
}
void CGuiWidget::LockEvents(bool lock)
{
xf6_28_eventLock = lock;
if (lock)
DoUnregisterEventHandler();
else
DoRegisterEventHandler();
}
void CGuiWidget::UnregisterEventHandler()
{
bool flag = DoUnregisterEventHandler();
if (!flag)
{
CGuiWidget* ch = static_cast<CGuiWidget*>(GetChildObject());
if (ch)
ch->UnregisterEventHandler();
}
CGuiWidget* sib = static_cast<CGuiWidget*>(GetNextSibling());
if (sib && flag)
sib->UnregisterEventHandler();
}
void CGuiWidget::UnregisterEventHandler(ETraversalMode mode)
{
switch (mode)
{
case ETraversalMode::Children:
if (!DoUnregisterEventHandler())
{
CGuiWidget* ch = static_cast<CGuiWidget*>(GetChildObject());
if (ch)
ch->UnregisterEventHandler();
}
break;
case ETraversalMode::Single:
DoUnregisterEventHandler();
break;
default:
UnregisterEventHandler();
break;
}
}
bool CGuiWidget::DoUnregisterEventHandler()
{
for (auto& item : xcc_triggerMap)
for (std::unique_ptr<CGuiLogicalEventTrigger>& trigger : *item.second)
xc8_frame->ClearMessageMap(trigger.get(), x7c_selfId);
return false;
}
void CGuiWidget::RegisterEventHandler()
{
bool flag = DoRegisterEventHandler();
if (!flag)
{
CGuiWidget* ch = static_cast<CGuiWidget*>(GetChildObject());
if (ch)
ch->RegisterEventHandler();
}
CGuiWidget* sib = static_cast<CGuiWidget*>(GetNextSibling());
if (sib && flag)
sib->RegisterEventHandler();
}
void CGuiWidget::RegisterEventHandler(ETraversalMode mode)
{
switch (mode)
{
case ETraversalMode::Children:
if (!DoRegisterEventHandler())
{
CGuiWidget* ch = static_cast<CGuiWidget*>(GetChildObject());
if (ch)
ch->RegisterEventHandler();
}
break;
case ETraversalMode::Single:
DoRegisterEventHandler();
break;
default:
RegisterEventHandler();
break;
}
}
bool CGuiWidget::DoRegisterEventHandler()
{
if (xf6_28_eventLock || !GetIsActive())
return false;
for (auto& item : xcc_triggerMap)
for (std::unique_ptr<CGuiLogicalEventTrigger>& trigger : *item.second)
xc8_frame->AddMessageMap(trigger.get(), x7c_selfId);
return false;
}
CGuiWidget* CGuiWidget::RemoveChildWidget(CGuiWidget* widget, bool makeWorldLocal)
{
return static_cast<CGuiWidget*>(RemoveChildObject(widget, makeWorldLocal));
}
void CGuiWidget::AddChildWidget(CGuiWidget* widget, bool makeWorldLocal, bool atEnd)
{
AddChildObject(widget, makeWorldLocal, atEnd);
}
void CGuiWidget::AddAnim(EGuiAnimBehListID id, CGuiAnimBase* anim)
{
if (!xb0_animController)
{
xb0_animController.reset(new CGuiAnimController(
CGuiWidgetParms(xc8_frame, false, -1, -1, false, false, false,
zeus::CColor::skWhite, EGuiModelDrawFlags::Two, true, false), this));
}
xb0_animController->AddAnimation(anim, id);
}
void CGuiWidget::ResetAllAnimUpdateState()
{
if (xb0_animController)
xb0_animController->ResetListUpdateState();
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->ResetAllAnimUpdateState();
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
if (nextSib)
nextSib->ResetAllAnimUpdateState();
}
void CGuiWidget::SetVisibility(bool vis, ETraversalMode mode)
{
switch (mode)
{
case ETraversalMode::Children:
{
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->SetVisibility(vis, ETraversalMode::ChildrenAndSiblings);
break;
}
case ETraversalMode::ChildrenAndSiblings:
{
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->SetVisibility(vis, ETraversalMode::ChildrenAndSiblings);
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
if (nextSib)
nextSib->SetVisibility(vis, ETraversalMode::ChildrenAndSiblings);
break;
}
default: break;
}
SetIsVisible(vis);
}
void CGuiWidget::SetAnimUpdateState(EGuiAnimBehListID id, bool state)
{
if (xb0_animController)
xb0_animController->SetListUpdateState(id, state);
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->SetAnimUpdateState(id, state);
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
if (nextSib)
nextSib->SetAnimUpdateState(id, state);
}
void CGuiWidget::SetAnimUpdateState(EGuiAnimBehListID id, bool state, ETraversalMode mode)
{
switch (mode)
{
case ETraversalMode::Children:
{
if (xb0_animController)
xb0_animController->SetListUpdateState(id, state);
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->SetAnimUpdateState(id, state);
break;
}
case ETraversalMode::Single:
{
if (xb0_animController)
xb0_animController->SetListUpdateState(id, state);
break;
}
default:
SetAnimUpdateState(id, state);
break;
}
}
void CGuiWidget::GetBranchAnimLen(EGuiAnimBehListID id, float& len)
{
if (xb0_animController)
{
float aLen = xb0_animController->GetAnimSetLength(id);
if (aLen > len)
len = aLen;
}
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->GetBranchAnimLen(id, len);
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
if (nextSib)
nextSib->GetBranchAnimLen(id, len);
}
void CGuiWidget::GetBranchAnimLen(EGuiAnimBehListID id, float& len, ETraversalMode mode)
{
switch (mode)
{
case ETraversalMode::Children:
{
if (xb0_animController)
{
float aLen = xb0_animController->GetAnimSetLength(id);
if (aLen > len)
len = aLen;
}
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->GetBranchAnimLen(id, len);
break;
}
case ETraversalMode::Single:
{
if (xb0_animController)
{
float aLen = xb0_animController->GetAnimSetLength(id);
if (aLen > len)
len = aLen;
}
break;
}
default:
GetBranchAnimLen(id, len);
break;
}
}
void CGuiWidget::IsAllAnimsDone(EGuiAnimBehListID id, bool& isDone)
{
if (xb0_animController)
{
if (!isDone)
return;
xb0_animController->IsAnimsDone(id, isDone);
}
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->IsAllAnimsDone(id, isDone);
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
if (nextSib)
nextSib->IsAllAnimsDone(id, isDone);
}
void CGuiWidget::IsAllAnimsDone(EGuiAnimBehListID id, bool& isDone, ETraversalMode mode)
{
switch (mode)
{
case ETraversalMode::Children:
{
if (xb0_animController)
{
xb0_animController->IsAnimsDone(id, isDone);
if (!isDone)
return;
}
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->IsAllAnimsDone(id, isDone);
break;
}
case ETraversalMode::Single:
{
if (xb0_animController)
xb0_animController->IsAnimsDone(id, isDone);
break;
}
default:
IsAllAnimsDone(id, isDone);
break;
}
}
void CGuiWidget::InitializeAnimControllers(EGuiAnimBehListID id, float fval, bool flag,
EGuiAnimInitMode initMode)
{
if (xb0_animController)
xb0_animController->InitTransform(this, id, fval, flag, initMode);
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->InitializeAnimControllers(id, fval, flag, initMode);
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
if (nextSib)
nextSib->InitializeAnimControllers(id, fval, flag, initMode);
}
void CGuiWidget::InitializeAnimControllers(EGuiAnimBehListID id, float fval, bool flag,
EGuiAnimInitMode initMode, ETraversalMode mode)
{
switch (mode)
{
case ETraversalMode::Children:
{
if (xb0_animController)
xb0_animController->InitTransform(this, id, fval, flag, initMode);
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->InitializeAnimControllers(id, fval, flag, initMode);
break;
}
case ETraversalMode::Single:
{
if (xb0_animController)
xb0_animController->InitTransform(this, id, fval, flag, initMode);
break;
}
default:
InitializeAnimControllers(id, fval, flag, initMode);
break;
}
}
void CGuiWidget::RecalcWidgetColor(ETraversalMode mode)
{
CGuiWidget* parent = static_cast<CGuiWidget*>(GetParent());
if (parent)
xc0_color2 = xbc_color * parent->xc0_color2;
else
xc0_color2 = xbc_color;
xb4_ = xb8_ + xc0_color2;
switch (mode)
{
case ETraversalMode::ChildrenAndSiblings:
{
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
if (nextSib)
nextSib->RecalcWidgetColor(ETraversalMode::ChildrenAndSiblings);
}
case ETraversalMode::Children:
{
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
child->RecalcWidgetColor(ETraversalMode::ChildrenAndSiblings);
}
default: break;
}
}
CGuiWidget* CGuiWidget::FindWidget(s16 id)
{
if (x7c_selfId == id)
return this;
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
if (child)
{
CGuiWidget* found = child->FindWidget(id);
if (found)
return found;
}
CGuiWidget* nextSib = static_cast<CGuiWidget*>(GetNextSibling());
if (nextSib)
{
CGuiWidget* found = nextSib->FindWidget(id);
if (found)
return found;
}
return nullptr;
}
bool CGuiWidget::GetIsFinishedLoading() const
{
bool widgetFinished = GetIsFinishedLoadingWidgetSpecific();
if (!xb0_animController)
return widgetFinished;
return widgetFinished && xb0_animController->GetIsFinishedLoading();
}
void CGuiWidget::InitializeRecursive()
{
Initialize();
CGuiWidget* ch = static_cast<CGuiWidget*>(GetChildObject());
if (ch)
ch->InitializeRecursive();
CGuiWidget* sib = static_cast<CGuiWidget*>(GetNextSibling());
if (sib)
sib->InitializeRecursive();
}
void CGuiWidget::SetColor(const zeus::CColor& color)
{
xbc_color = color;
RecalcWidgetColor(ETraversalMode::Children);
}
void CGuiWidget::OnDeActivate() {}
void CGuiWidget::OnActivate(bool) {}
void CGuiWidget::OnInvisible() {}
void CGuiWidget::OnVisible() {}
void CGuiWidget::SetIsVisible(bool vis)
{
xf6_25_isVisible = vis;
if (vis)
OnVisible();
else
OnInvisible();
}
void CGuiWidget::SetIsActive(bool a, bool b)
{
if (a == xf6_26_isActive)
return;
xf6_26_isActive = a;
if (a)
{
RegisterEventHandler(ETraversalMode::Children);
OnActivate(b);
}
else
{
RegisterEventHandler(ETraversalMode::Children);
OnDeActivate();
}
}
bool CGuiWidget::MAF_StartAnimationSet(CGuiFunctionDef* def, CGuiControllerInfo* info)
{
}
bool CGuiWidget::MAF_SendMessage(CGuiFunctionDef* def, CGuiControllerInfo* info)
{
}
bool CGuiWidget::MAF_PauseAnim(CGuiFunctionDef* def, CGuiControllerInfo* info)
{
}
bool CGuiWidget::MAF_ResumeAnim(CGuiFunctionDef* def, CGuiControllerInfo* info)
{
}
bool CGuiWidget::MAF_SetState(CGuiFunctionDef* def, CGuiControllerInfo* info)
{
}
bool CGuiWidget::MAF_SetStateOfWidget(CGuiFunctionDef* def, CGuiControllerInfo* info)
{
}
}