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#include "CScriptActorRotate.hpp"
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namespace urde
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{
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CScriptActorRotate::CScriptActorRotate(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CVector3f& rotation, float scale, bool, bool, bool active)
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: CEntity(uid, info, active, name)
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{
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}
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}
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