metaforce/Runtime/Graphics/CCubeRenderer.hpp

218 lines
11 KiB
C++

#pragma once
#include "Runtime/Graphics/CCubeModel.hpp"
#include "Runtime/Graphics/CPVSVisSet.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/IRenderer.hpp"
#include "Runtime/CRandom16.hpp"
#include "Runtime/Graphics/CFont.hpp"
#include <list>
namespace metaforce {
class IObjectStore;
class IFactory;
class CCubeRenderer final : public IRenderer {
// TODO function for controlling x318_26_requestRGBA6
// then these can be removed
friend class CMorphBallShadow;
friend class CWorldTransManager;
struct CAreaListItem {
const std::vector<CMetroidModelInstance>* x0_geometry;
const CAreaRenderOctTree* x4_octTree;
/* originally auto_ptrs of vectors */
std::unordered_map<CAssetId, TCachedToken<CTexture>> x8_textures;
std::vector<CCubeModel*> x10_models;
int x18_areaIdx;
/* Per-area octree-word major, light bits minor */
std::vector<u32> x1c_lightOctreeWords;
CAreaListItem(const std::vector<CMetroidModelInstance>* geom, const CAreaRenderOctTree* octTree,
std::unordered_map<CAssetId, TCachedToken<CTexture>>&& textures, std::vector<CCubeModel*>&& models,
int areaIdx);
};
struct CFogVolumeListItem {
zeus::CTransform x0_transform;
zeus::CColor x30_color;
zeus::CAABox x34_aabb;
TLockedToken<CModel> x4c_model;
// bool x58_b; Optional for model token
const CSkinnedModel* x5c_skinnedModel = nullptr;
CFogVolumeListItem(const zeus::CTransform& xf, const zeus::CColor& color, const zeus::CAABox& aabb,
const TLockedToken<CModel>* model, const CSkinnedModel* sModel)
: x0_transform(xf), x30_color(color), x34_aabb(aabb), x5c_skinnedModel(sModel) {
if (model)
x4c_model = *model;
}
};
private:
IFactory& x8_factory;
IObjectStore& xc_store;
CFont x10_font{1.f};
// u32 x18_ = 0;
std::list<CAreaListItem> x1c_areaListItems;
// TODO x34...x40
zeus::CFrustum x44_frustumPlanes; // {zeus::skIdentityMatrix4f, 1.5707964f, 1.f, 1.f, false, 100.f}
TDrawableCallback xa8_drawableCallback = nullptr;
void* xac_drawableCallbackUserData = nullptr;
zeus::CPlane xb0_viewPlane{0.f, 1.f, 0.f, 0.f};
enum class EPVSMode : u8 { Mask, PVS, PVSAndMask } xc0_pvsMode = EPVSMode::Mask;
std::optional<CPVSVisSet> xc8_pvs;
bool xdc_{};
u32 xe0_pvsAreaIdx = UINT32_MAX;
CTexture xe4_blackTex{ETexelFormat::RGB565, 4, 4, 1, "Black Texture"};
std::unique_ptr<CTexture> x14c_reflectionTex;
CTexture x150_reflectionTex{ETexelFormat::IA8, 32, 32, 1, "Reflection Texture"};
CTexture x1b8_fogVolumeRamp{ETexelFormat::I8, 256, 256, 1, "Fog Volume Ramp Texture"};
CTexture x220_sphereRamp{ETexelFormat::I8, 32, 32, 1, "Sphere Ramp Texture"};
// CGraphicsPalette x288_thermoPalette{1, 16};
CRandom16 x2a8_thermalRand{20};
std::list<CFogVolumeListItem> x2ac_fogVolumes;
std::list<std::pair<zeus::CVector3f, float>> x2c4_spaceWarps;
u32 x2dc_reflectionAge = 2;
zeus::CColor x2e0_ = zeus::skWhite;
zeus::CVector3f x2e4_ = zeus::skForward;
float x2f0_thermalVisorLevel = 1.f;
zeus::CColor x2f4_thermColor{1.f, 0.f, 1.f, 1.f};
float x2f8_thermColdScale = 0.f; // ??? byte in code
zeus::CColor x2fc_tevReg1Color{1.f, 0.f, 1.f, 1.f};
std::vector<CLight> x300_dynamicLights;
u32 x310_phazonSuitMaskCountdown = 0;
std::unique_ptr<CTexture> x314_phazonSuitMask;
bool x318_24_refectionDirty : 1 = false;
bool x318_25_drawWireframe : 1 = false;
bool x318_26_requestRGBA6 : 1 = false;
bool x318_27_currentRGBA6 : 1 = false;
bool x318_28_disableFog : 1 = false;
bool x318_29_thermalVisor : 1 = false;
bool x318_30_inAreaDraw : 1 = false;
bool x318_31_persistRGBA6 : 1 = false;
void GenerateReflectionTex();
void GenerateFogVolumeRampTex();
void GenerateSphereRampTex();
void LoadThermoPalette();
void ReallyDrawPhazonSuitIndirectEffect(const zeus::CColor& vertColor, const CTexture& maskTex,
const CTexture& indTex, const zeus::CColor& modColor, float scale, float offX,
float offY);
void ReallyDrawPhazonSuitEffect(const zeus::CColor& modColor, const CTexture& maskTex);
void DoPhazonSuitIndirectAlphaBlur(float blurRadius, float f2, const TLockedToken<CTexture>& indTex);
public:
CCubeRenderer(IObjectStore& store, IFactory& resFac);
~CCubeRenderer() override;
void AddStaticGeometry(const std::vector<CMetroidModelInstance>* geometry, const CAreaRenderOctTree* octTree,
int areaIdx) override;
void EnablePVS(const CPVSVisSet& set, u32 areaIdx) override;
void DisablePVS() override;
void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>* geometry) override;
void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false) override;
void DrawSortedGeometry(int areaIdx, int mask, int targetMask) override;
void DrawStaticGeometry(int areaIdx, int mask, int targetMask) override;
void DrawAreaGeometry(int areaIdx, int mask, int targetMask) override;
void PostRenderFogs() override;
void SetModelMatrix(const zeus::CTransform& xf) override;
void AddParticleGen(CParticleGen& gen) override;
void AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) override;
void AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) override;
void AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
EDrawableSorting sorting) override;
void SetDrawableCallback(TDrawableCallback cb, void* ctx) override;
void SetWorldViewpoint(const zeus::CTransform& xf) override;
void SetPerspective(float fovy, float aspect, float znear, float zfar) override;
void SetPerspective(float fovy, float width, float height, float znear, float zfar) override;
std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool centered, float znear, float zfar) override;
void SetClippingPlanes(const zeus::CFrustum& frustum) override;
void SetViewport(int left, int right, int width, int height) override;
void SetDepthReadWrite(bool read, bool write) override {
CGraphics::SetDepthWriteMode(read, ERglEnum::LEqual, write);
}
void SetBlendMode_AdditiveAlpha() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::One, ERglLogicOp::Clear);
}
void SetBlendMode_AlphaBlended() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcAlpha, ERglBlendFactor::InvSrcAlpha,
ERglLogicOp::Clear);
}
void SetBlendMode_ColorMultiply() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::Zero, ERglBlendFactor::SrcColor, ERglLogicOp::Clear);
}
void SetBlendMode_InvertDst() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::InvSrcColor, ERglBlendFactor::Zero,
ERglLogicOp::Clear);
}
void SetBlendMode_InvertSrc() override {
CGraphics::SetBlendMode(ERglBlendMode::Logic, ERglBlendFactor::One, ERglBlendFactor::Zero, ERglLogicOp::InvCopy);
}
void SetBlendMode_NoColorWrite() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::Zero, ERglBlendFactor::One, ERglLogicOp::Clear);
}
void SetBlendMode_Replace() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::One, ERglBlendFactor::Zero, ERglLogicOp::Clear);
}
void SetBlendMode_AdditiveDestColor() override {
CGraphics::SetBlendMode(ERglBlendMode::Blend, ERglBlendFactor::SrcColor, ERglBlendFactor::One, ERglLogicOp::Clear);
}
void BeginScene() override;
void EndScene() override;
void SetDebugOption(EDebugOption, int) override;
void BeginPrimitive(EPrimitiveType, int) override;
void BeginLines(int) override;
void BeginLineStrip(int) override;
void BeginTriangles(int) override;
void BeginTriangleStrip(int) override;
void BeginTriangleFan(int) override;
void PrimVertex(const zeus::CVector3f&) override;
void PrimNormal(const zeus::CVector3f&) override;
void PrimColor(float, float, float, float) override;
void PrimColor(const zeus::CColor&) override;
void EndPrimitive() override;
void SetAmbientColor(const zeus::CColor& color) override;
void DrawString(const char* string, int, int) override;
u32 GetFPS() override;
void CacheReflection(TReflectionCallback cb, void* ctx, bool clearAfter) override;
void DrawSpaceWarp(const zeus::CVector3f& pt, float strength) override;
void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol,
TVectorRef positions, TVectorRef normals, CModelFlags flags) override;
void DrawModelDisintegrate(const CModel& model, const CTexture& tex, const zeus::CColor& color, TVectorRef positions,
TVectorRef normals) override;
void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) override;
void SetWireframeFlags(int flags) override;
void SetWorldFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color) override;
void RenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const TLockedToken<CModel>* model,
const CSkinnedModel* sModel) override;
void SetThermal(bool thermal, float level, const zeus::CColor& color) override;
void SetThermalColdScale(float scale) override;
void DoThermalBlendCold() override;
void DoThermalBlendHot() override;
u32 GetStaticWorldDataSize() override;
void SetGXRegister1Color(const zeus::CColor& color) override;
void SetWorldLightFadeLevel(float level) override;
void SetWorldLightMultiplyColor(const zeus::CColor& color) override;
void PrepareDynamicLights(const std::vector<CLight>& lights) override;
// Non-virtual functions
void AllocatePhazonSuitMaskTexture();
void DrawPhazonSuitIndirectEffect(const zeus::CColor& nonIndirectMod, const TLockedToken<CTexture>& indTex,
const zeus::CColor& indirectMod, float blurRadius, float scale, float offX,
float offY);
void DrawXRayOutline(const zeus::CAABox& aabb);
void FindOverlappingWorldModels(std::vector<u32>& modelBits, const zeus::CAABox& aabb) const;
int DrawOverlappingWorldModelIDs(int alphaVal, const std::vector<u32>& modelBits, const zeus::CAABox& aabb);
void DrawOverlappingWorldModelShadows(int alphaVal, const std::vector<u32>& modelBits, const zeus::CAABox& aabb,
float alpha);
// Getters
[[nodiscard]] bool IsInAreaDraw() const { return x318_30_inAreaDraw; }
[[nodiscard]] bool IsReflectionDirty() const { return x318_24_refectionDirty; }
void SetReflectionDirty(bool v) { x318_24_refectionDirty = v; }
[[nodiscard]] bool IsThermalVisorActive() const { return x318_29_thermalVisor; }
};
} // namespace metaforce