mirror of https://github.com/AxioDL/metaforce.git
526 lines
17 KiB
C++
526 lines
17 KiB
C++
#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/CTimeProvider.hpp"
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#include "Runtime/Graphics/CLight.hpp"
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
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#include "Runtime/GuiSys/CGuiSys.hpp"
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#include <zeus/Math.hpp>
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namespace metaforce {
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CGraphics::CProjectionState CGraphics::g_Proj;
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CFogState CGraphics::g_Fog;
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std::array<zeus::CColor, 3> CGraphics::g_ColorRegs{};
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float CGraphics::g_ProjAspect = 1.f;
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u32 CGraphics::g_NumLightsActive = 0;
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u32 CGraphics::g_NumBreakpointsWaiting = 0;
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u32 CGraphics::g_FlippingState;
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bool CGraphics::g_LastFrameUsedAbove = false;
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bool CGraphics::g_InterruptLastFrameUsedAbove = false;
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ERglLightBits CGraphics::g_LightActive = ERglLightBits::None;
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ERglLightBits CGraphics::g_LightsWereOn = ERglLightBits::None;
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zeus::CTransform CGraphics::g_GXModelView;
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zeus::CTransform CGraphics::g_GXModelViewInvXpose;
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zeus::CTransform CGraphics::g_GXModelMatrix = zeus::CTransform();
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zeus::CTransform CGraphics::g_ViewMatrix;
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zeus::CVector3f CGraphics::g_ViewPoint;
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zeus::CTransform CGraphics::g_GXViewPointMatrix;
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zeus::CTransform CGraphics::g_CameraMatrix;
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SClipScreenRect CGraphics::g_CroppedViewport;
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bool CGraphics::g_IsGXModelMatrixIdentity = true;
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zeus::CColor CGraphics::g_ClearColor = zeus::skClear;
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float CGraphics::g_ClearDepthValue = 1.f;
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bool CGraphics::g_IsBeginSceneClearFb = true;
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SViewport CGraphics::g_Viewport = {
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0, 0, 640, 480, 640 / 2.f, 480 / 2.f, 0.0f,
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};
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u32 CGraphics::g_FrameCounter = 0;
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u32 CGraphics::g_Framerate = 0;
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u32 CGraphics::g_FramesPast = 0;
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frame_clock::time_point CGraphics::g_FrameStartTime = frame_clock::now();
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ERglEnum CGraphics::g_depthFunc = ERglEnum::Never;
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ERglCullMode CGraphics::g_cullMode = ERglCullMode::None;
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const std::array<zeus::CMatrix3f, 6> CGraphics::skCubeBasisMats{{
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/* Right */
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{0.f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, -1.f},
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/* Left */
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{0.f, -1.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, -1.f},
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/* Up */
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{1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 1.f, 0.f},
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/* Down */
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{1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, -1.f, 0.f},
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/* Back */
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{1.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, -1.f},
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/* Forward */
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{-1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, -1.f},
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}};
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void CGraphics::DisableAllLights() {
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g_NumLightsActive = 0;
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g_LightActive = ERglLightBits::None;
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// TODO: turn lights off for real
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}
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void CGraphics::LoadLight(ERglLight light, const CLight& info) {
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// TODO: load light for real
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}
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void CGraphics::EnableLight(ERglLight light) {
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ERglLightBits lightBit = ERglLightBits(1 << int(light));
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if ((lightBit & g_LightActive) == ERglLightBits::None) {
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g_LightActive |= lightBit;
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++g_NumLightsActive;
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// TODO: turn light on for real
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}
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g_LightsWereOn = g_LightActive;
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}
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void CGraphics::SetLightState(ERglLightBits lightState) {
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// TODO: set state for real
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g_LightActive = lightState;
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g_NumLightsActive = zeus::PopCount(lightState);
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}
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void CGraphics::SetAmbientColor(const zeus::CColor& col) {
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// TODO: set for real
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}
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void CGraphics::SetFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color) {
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g_Fog.m_mode = mode > ERglFogMode::PerspRevExp2 ? ERglFogMode(int(mode) - 8) : mode;
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g_Fog.m_color = color;
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if (CGraphics::g_Proj.x18_far == CGraphics::g_Proj.x14_near || endz == startz) {
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g_Fog.m_A = 0.f;
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g_Fog.m_B = 0.5f;
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g_Fog.m_C = 0.f;
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} else {
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float depthrange = CGraphics::g_Proj.x18_far - CGraphics::g_Proj.x14_near;
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float fogrange = endz - startz;
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g_Fog.m_A = (CGraphics::g_Proj.x18_far * CGraphics::g_Proj.x14_near) / (depthrange * fogrange);
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g_Fog.m_B = CGraphics::g_Proj.x18_far / depthrange;
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g_Fog.m_C = startz / fogrange;
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}
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}
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void CGraphics::SetDepthWriteMode(bool compare_enable, ERglEnum comp, bool update_enable) {
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g_depthFunc = comp;
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aurora::gfx::set_depth_mode(compare_enable, comp, update_enable);
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}
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void CGraphics::SetBlendMode(ERglBlendMode mode, ERglBlendFactor src, ERglBlendFactor dst, ERglLogicOp op) {
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aurora::gfx::set_blend_mode(mode, src, dst, op);
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}
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void CGraphics::SetCullMode(ERglCullMode mode) {
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g_cullMode = mode;
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aurora::gfx::set_cull_mode(mode);
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}
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void CGraphics::BeginScene() {
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// ClearBackAndDepthBuffers();
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}
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void CGraphics::EndScene() {
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aurora::gfx::set_depth_mode(true, ERglEnum::LEqual, true);
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/* Spinwait until g_NumBreakpointsWaiting is 0 */
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/* ++g_NumBreakpointsWaiting; */
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/* GXCopyDisp to g_CurrenFrameBuf with clear enabled */
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/* Register next breakpoint with GP FIFO */
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/* Yup, GX effectively had fences long before D3D12 and Vulkan
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* (same functionality implemented in boo's execute method) */
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/* This usually comes from VI register during interrupt;
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* we don't care in the era of progressive-scan dominance,
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* so simulate field-flipping with XOR instead */
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g_InterruptLastFrameUsedAbove ^= 1;
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g_LastFrameUsedAbove = g_InterruptLastFrameUsedAbove;
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/* Flush text instance buffers just before GPU command list submission */
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CTextSupportShader::UpdateBuffers();
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/* Same with line renderer */
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// CLineRenderer::UpdateBuffers();
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++g_FrameCounter;
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UpdateFPSCounter();
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}
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void CGraphics::Render2D(const CTexture& tex, u32 x, u32 y, u32 w, u32 h, const zeus::CColor& col) {
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const auto oldProj = g_Proj;
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CGraphics::SetOrtho(-g_Viewport.x8_width / 2, g_Viewport.x8_width / 2, g_Viewport.xc_height / 2,
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-g_Viewport.xc_height / 2, -1.f, -10.f);
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// TODO
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g_Proj = oldProj;
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FlushProjection();
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}
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bool CGraphics::BeginRender2D(const CTexture& tex) { return false; }
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void CGraphics::DoRender2D(const CTexture& tex, s32 x, s32 y, s32 w1, s32 w2, s32 w3, s32 w4, s32 w5,
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const zeus::CColor& col) {}
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void CGraphics::EndRender2D(bool v) {}
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void CGraphics::SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1) {}
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void CGraphics::SetViewPointMatrix(const zeus::CTransform& xf) {
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g_ViewMatrix = xf;
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g_ViewPoint = xf.origin;
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zeus::CMatrix3f tmp(xf.basis[0], xf.basis[2], -xf.basis[1]);
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g_GXViewPointMatrix = zeus::CTransform(tmp.transposed());
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SetViewMatrix();
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}
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void CGraphics::SetViewMatrix() {
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g_CameraMatrix = g_GXViewPointMatrix * zeus::CTransform::Translate(-g_ViewPoint);
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if (g_IsGXModelMatrixIdentity)
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g_GXModelView = g_CameraMatrix;
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else
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g_GXModelView = g_CameraMatrix * g_GXModelMatrix;
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/* Load position matrix */
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/* Inverse-transpose */
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g_GXModelViewInvXpose = g_GXModelView.inverse();
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g_GXModelViewInvXpose.origin.zeroOut();
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g_GXModelViewInvXpose.basis.transpose();
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/* Load normal matrix */
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aurora::gfx::update_model_view(g_GXModelView.toMatrix4f(), g_GXModelViewInvXpose.toMatrix4f());
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}
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void CGraphics::SetModelMatrix(const zeus::CTransform& xf) {
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g_IsGXModelMatrixIdentity = false;
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g_GXModelMatrix = xf;
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SetViewMatrix();
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}
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constexpr zeus::CMatrix4f PlusOneZ(1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0.f, 0.f, 0.f, 1.f);
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constexpr zeus::CMatrix4f VulkanCorrect(1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.5f, 0.5f + FLT_EPSILON,
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0.f, 0.f, 0.f, 1.f);
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zeus::CMatrix4f CGraphics::CalculatePerspectiveMatrix(float fovy, float aspect, float znear, float zfar) {
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CProjectionState st;
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float tfov = std::tan(zeus::degToRad(fovy * 0.5f));
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st.x14_near = znear;
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st.x18_far = zfar;
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st.xc_top = znear * tfov;
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st.x10_bottom = -st.xc_top;
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st.x8_right = aspect * znear * tfov;
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st.x4_left = -st.x8_right;
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float rml = st.x8_right - st.x4_left;
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float rpl = st.x8_right + st.x4_left;
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float tmb = st.xc_top - st.x10_bottom;
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float tpb = st.xc_top + st.x10_bottom;
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float fpn = st.x18_far + st.x14_near;
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float fmn = st.x18_far - st.x14_near;
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// clang-format off
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return {
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2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f,
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0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, -fpn / fmn, -2.f * st.x18_far * st.x14_near / fmn,
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0.f, 0.f, -1.f, 0.f,
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};
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// clang-format on
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}
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zeus::CMatrix4f CGraphics::GetPerspectiveProjectionMatrix() {
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if (g_Proj.x0_persp) {
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float rml = g_Proj.x8_right - g_Proj.x4_left;
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float rpl = g_Proj.x8_right + g_Proj.x4_left;
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float tmb = g_Proj.xc_top - g_Proj.x10_bottom;
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float tpb = g_Proj.xc_top + g_Proj.x10_bottom;
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float fpn = g_Proj.x18_far + g_Proj.x14_near;
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float fmn = g_Proj.x18_far - g_Proj.x14_near;
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// clang-format off
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return {
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2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f, 0.f,
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2.f * g_Proj.x14_near / tmb, tpb / tmb, 0.f,
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0.f, 0.f, -fpn / fmn, -2.f * g_Proj.x18_far * g_Proj.x14_near / fmn,
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0.f, 0.f, -1.f, 0.f,
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};
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// clang-format on
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} else {
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float rml = g_Proj.x8_right - g_Proj.x4_left;
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float rpl = g_Proj.x8_right + g_Proj.x4_left;
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float tmb = g_Proj.xc_top - g_Proj.x10_bottom;
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float tpb = g_Proj.xc_top + g_Proj.x10_bottom;
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float fpn = g_Proj.x18_far + g_Proj.x14_near;
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float fmn = g_Proj.x18_far - g_Proj.x14_near;
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// clang-format off
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return {
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2.f / rml, 0.f, 0.f, -rpl / rml,
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0.f, 2.f / tmb, 0.f, -tpb / tmb,
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0.f, 0.f, -2.f / fmn, -fpn / fmn,
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0.f, 0.f, 0.f, 1.f
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};
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// clang-format on
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}
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}
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const CGraphics::CProjectionState& CGraphics::GetProjectionState() { return g_Proj; }
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void CGraphics::SetProjectionState(const CGraphics::CProjectionState& proj) {
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g_Proj = proj;
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FlushProjection();
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}
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void CGraphics::SetPerspective(float fovy, float aspect, float znear, float zfar) {
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g_ProjAspect = aspect;
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float tfov = std::tan(zeus::degToRad(fovy * 0.5f));
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g_Proj.x0_persp = true;
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g_Proj.x14_near = znear;
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g_Proj.x18_far = zfar;
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g_Proj.xc_top = znear * tfov;
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g_Proj.x10_bottom = -g_Proj.xc_top;
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g_Proj.x8_right = aspect * znear * tfov;
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g_Proj.x4_left = -g_Proj.x8_right;
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FlushProjection();
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}
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void CGraphics::SetOrtho(float left, float right, float top, float bottom, float znear, float zfar) {
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g_Proj.x0_persp = false;
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g_Proj.x4_left = left;
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g_Proj.x8_right = right;
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g_Proj.xc_top = top;
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g_Proj.x10_bottom = bottom;
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g_Proj.x14_near = znear;
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g_Proj.x18_far = zfar;
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FlushProjection();
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}
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void CGraphics::FlushProjection() {
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if (g_Proj.x0_persp) {
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// Convert and load persp
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} else {
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// Convert and load ortho
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}
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aurora::gfx::update_projection(GetPerspectiveProjectionMatrix());
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}
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zeus::CVector2i CGraphics::ProjectPoint(const zeus::CVector3f& point) {
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zeus::CVector3f projPt = GetPerspectiveProjectionMatrix().multiplyOneOverW(point);
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return {int(projPt.x() * g_Viewport.x10_halfWidth) + int(g_Viewport.x10_halfWidth),
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int(g_Viewport.xc_height) - (int(projPt.y() * g_Viewport.x14_halfHeight) + int(g_Viewport.x14_halfHeight))};
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}
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SClipScreenRect CGraphics::ClipScreenRectFromMS(const zeus::CVector3f& p1, const zeus::CVector3f& p2) {
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zeus::CVector3f xf1 = g_GXModelView * p1;
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zeus::CVector3f xf2 = g_GXModelView * p2;
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return ClipScreenRectFromVS(xf1, xf2);
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}
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SClipScreenRect CGraphics::ClipScreenRectFromVS(const zeus::CVector3f& p1, const zeus::CVector3f& p2) {
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if (p1.x() == 0.f && p1.y() == 0.f && p1.z() == 0.f)
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return {};
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if (p2.x() == 0.f && p2.y() == 0.f && p2.z() == 0.f)
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return {};
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if (-p1.z() < GetProjectionState().x14_near || -p2.z() < GetProjectionState().x14_near)
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return {};
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if (-p1.z() > GetProjectionState().x18_far || -p2.z() > GetProjectionState().x18_far)
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return {};
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zeus::CVector2i sp1 = ProjectPoint(p1);
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zeus::CVector2i sp2 = ProjectPoint(p2);
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int minX = std::min(sp2.x, sp1.x);
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int minX2 = minX & 0xfffffffe;
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int minY = std::min(sp2.y, sp1.y);
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int minY2 = minY & 0xfffffffe;
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if (minX2 >= g_Viewport.x8_width)
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return {};
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int maxX = abs(sp1.x - sp2.x) + minX;
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int maxX2 = (maxX + 2) & 0xfffffffe;
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if (maxX2 <= 0 /* ViewportX origin */)
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return {};
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// int finalMinX = std::max(minX, 0 /* ViewportX origin */);
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// int finalMaxX = std::min(maxX, int(g_Viewport.x8_width));
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if (minY2 >= g_Viewport.xc_height)
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return {};
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int maxY = abs(sp1.y - sp2.y) + minY;
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int maxY2 = (maxY + 2) & 0xfffffffe;
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if (maxY2 <= 0 /* ViewportY origin */)
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return {};
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// int finalMinY = std::max(minY, 0 /* ViewportY origin */);
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// int finalMaxY = std::min(maxY, int(g_Viewport.xc_height));
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int width = maxX2 - minX2;
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int height = maxY2 - minY2;
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return {true,
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minX2,
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minY2,
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width,
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height,
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width,
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minX2 / float(g_Viewport.x8_width),
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maxX2 / float(g_Viewport.x8_width),
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1.f - maxY2 / float(g_Viewport.xc_height),
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1.f - minY2 / float(g_Viewport.xc_height)};
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}
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void CGraphics::SetViewportResolution(const zeus::CVector2i& res) {
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g_Viewport.x8_width = res.x;
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g_Viewport.xc_height = res.y;
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g_CroppedViewport = SClipScreenRect();
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g_CroppedViewport.xc_width = res.x;
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g_CroppedViewport.x10_height = res.y;
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g_Viewport.x10_halfWidth = res.x / 2.f;
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g_Viewport.x14_halfHeight = res.y / 2.f;
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g_Viewport.aspect = res.x / float(res.y);
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if (g_GuiSys)
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g_GuiSys->OnViewportResize();
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}
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static zeus::CRectangle CachedVP;
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zeus::CVector2f CGraphics::g_CachedDepthRange = {0.f, 1.f};
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void CGraphics::SetViewport(int leftOff, int bottomOff, int width, int height) {
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CachedVP.position[0] = leftOff;
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CachedVP.position[1] = bottomOff;
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CachedVP.size[0] = width;
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CachedVP.size[1] = height;
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aurora::gfx::set_viewport(CachedVP, g_CachedDepthRange[0], g_CachedDepthRange[1]);
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}
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void CGraphics::SetScissor(int leftOff, int bottomOff, int width, int height) {
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aurora::gfx::set_scissor(leftOff, bottomOff, width, height);
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}
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void CGraphics::SetDepthRange(float znear, float zfar) {
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g_CachedDepthRange[0] = znear;
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g_CachedDepthRange[1] = zfar;
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aurora::gfx::set_viewport(CachedVP, g_CachedDepthRange[0], g_CachedDepthRange[1]);
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}
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CTimeProvider* CGraphics::g_ExternalTimeProvider = nullptr;
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float CGraphics::g_DefaultSeconds = 0.f;
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u32 CGraphics::g_RenderTimings = 0;
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float CGraphics::GetSecondsMod900() {
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if (!g_ExternalTimeProvider)
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return g_DefaultSeconds;
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return g_ExternalTimeProvider->x0_currentTime;
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}
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void CGraphics::TickRenderTimings() {
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OPTICK_EVENT();
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g_RenderTimings = (g_RenderTimings + 1) % u32(900 * 60);
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g_DefaultSeconds = g_RenderTimings / 60.f;
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}
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static constexpr u64 FPS_REFRESH_RATE = 1000;
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void CGraphics::UpdateFPSCounter() {
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++g_FramesPast;
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std::chrono::duration<double, std::milli> timeElapsed = frame_clock::now() - g_FrameStartTime;
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if (timeElapsed.count() > FPS_REFRESH_RATE) {
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g_Framerate = g_FramesPast;
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g_FrameStartTime = frame_clock::now();
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g_FramesPast = 0;
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}
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}
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static bool g_UseVideoFilter = false;
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void CGraphics::SetUseVideoFilter(bool filter) {
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g_UseVideoFilter = filter;
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// GXSetCopyFilter(CGraphics::mRenderModeObj.aa, CGraphics::mRenderModeObj.sample_pattern, filter,
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// CGraphics::mRenderModeObj.vfilter);
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}
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|
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void CGraphics::SetClearColor(const zeus::CColor& color) {
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g_ClearColor = color;
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aurora::gfx::set_clear_color(color);
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}
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|
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void CGraphics::SetCopyClear(const zeus::CColor& color, float depth) {
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g_ClearColor = color;
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g_ClearDepthValue = depth; // 1.6777215E7 * depth; Metroid Prime needed this to convert float [0,1] depth into 24 bit
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|
// range, we no longer have this requirement
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|
aurora::gfx::set_clear_color(color);
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// TODO do we care about depth value?
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|
// GXSetCopyClear(g_ClearColor, g_ClearDepthValue);
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}
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|
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void CGraphics::SetIsBeginSceneClearFb(bool clear) { g_IsBeginSceneClearFb = clear; }
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|
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// Stream API
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static EStreamFlags sStreamFlags;
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|
static zeus::CColor sQueuedColor;
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|
static zeus::CVector2f sQueuedTexCoord;
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|
static zeus::CVector3f sQueuedNormal;
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|
|
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void CGraphics::SetTevOp(ERglTevStage stage, const CTevCombiners::CTevPass& pass) {
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|
CTevCombiners::SetupPass(stage, pass);
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|
}
|
|
|
|
void CGraphics::StreamBegin(GX::Primitive primitive) {
|
|
sStreamFlags = {};
|
|
aurora::gfx::stream_begin(primitive);
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|
}
|
|
|
|
void CGraphics::StreamNormal(const zeus::CVector3f& nrm) {
|
|
sQueuedNormal = nrm;
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|
sStreamFlags |= EStreamFlagBits::fHasNormal;
|
|
}
|
|
|
|
void CGraphics::StreamColor(float r, float g, float b, float a) {
|
|
sQueuedColor = zeus::CColor{r, g, b, a};
|
|
sStreamFlags |= EStreamFlagBits::fHasColor;
|
|
}
|
|
|
|
void CGraphics::StreamColor(const zeus::CColor& color) {
|
|
sQueuedColor = color;
|
|
sStreamFlags |= EStreamFlagBits::fHasColor;
|
|
}
|
|
|
|
void CGraphics::StreamTexcoord(float x, float y) {
|
|
sQueuedTexCoord = {x, y};
|
|
sStreamFlags |= EStreamFlagBits::fHasTexture;
|
|
}
|
|
|
|
void CGraphics::StreamTexcoord(const zeus::CVector2f& uv) {
|
|
sQueuedTexCoord = uv;
|
|
sStreamFlags |= EStreamFlagBits::fHasTexture;
|
|
}
|
|
|
|
void CGraphics::StreamVertex(float xyz) {
|
|
const zeus::CVector3f pos{xyz, xyz, xyz};
|
|
aurora::gfx::stream_vertex(sStreamFlags, pos, sQueuedNormal, sQueuedColor, sQueuedTexCoord);
|
|
}
|
|
|
|
void CGraphics::StreamVertex(float x, float y, float z) {
|
|
const zeus::CVector3f pos{x, y, z};
|
|
aurora::gfx::stream_vertex(sStreamFlags, pos, sQueuedNormal, sQueuedColor, sQueuedTexCoord);
|
|
}
|
|
|
|
void CGraphics::StreamVertex(const zeus::CVector3f& pos) {
|
|
aurora::gfx::stream_vertex(sStreamFlags, pos, sQueuedNormal, sQueuedColor, sQueuedTexCoord);
|
|
}
|
|
|
|
void CGraphics::StreamEnd() { aurora::gfx::stream_end(); }
|
|
|
|
void CGraphics::DrawPrimitive(GX::Primitive primitive, const zeus::CVector3f* pos, const zeus::CVector3f& normal,
|
|
const zeus::CColor& col, s32 numVerts) {
|
|
StreamBegin(primitive);
|
|
StreamColor(col);
|
|
StreamNormal(normal);
|
|
for (u32 i = 0; i < numVerts; ++i) {
|
|
StreamVertex(pos[i]);
|
|
}
|
|
StreamEnd();
|
|
}
|
|
} // namespace metaforce
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