metaforce/Runtime/Audio/CAudioSys.cpp

86 lines
2.2 KiB
C++

#include "CAudioSys.hpp"
#include "CSimplePool.hpp"
#include "CAudioGroupSet.hpp"
namespace urde
{
CAudioSys* CAudioSys::g_SharedSys = nullptr;
static std::unordered_map<std::string, TLockedToken<CAudioGroupSet>> mpGroupSetDB;
static std::unordered_map<ResId, std::string> mpGroupSetResNameDB;
static const std::string mpDefaultInvalidString = "NULL";
TLockedToken<CAudioGroupSet> CAudioSys::FindGroupSet(const std::string& name)
{
auto search = mpGroupSetDB.find(name);
if (search == mpGroupSetDB.cend())
return {};
return search->second;
}
const std::string& CAudioSys::SysGetGroupSetName(ResId id)
{
auto search = mpGroupSetResNameDB.find(id);
if (search == mpGroupSetResNameDB.cend())
return mpDefaultInvalidString;
return search->second;
}
bool CAudioSys::SysLoadGroupSet(CSimplePool* pool, ResId id)
{
if (!FindGroupSet(SysGetGroupSetName(id)))
{
TLockedToken<CAudioGroupSet> set = pool->GetObj(SObjectTag{FOURCC('AGSC'), id});
mpGroupSetDB.emplace(std::make_pair(set->GetName(), set));
mpGroupSetResNameDB.emplace(std::make_pair(id, set->GetName()));
return false;
}
else
{
return true;
}
}
bool CAudioSys::SysLoadGroupSet(const TLockedToken<CAudioGroupSet>& set, const std::string& name, ResId id)
{
if (!FindGroupSet(name))
{
mpGroupSetDB.emplace(std::make_pair(set->GetName(), set));
mpGroupSetResNameDB.emplace(std::make_pair(id, set->GetName()));
return false;
}
else
{
return true;
}
}
void CAudioSys::SysUnloadAudioGroupSet(const std::string& name)
{
auto set = FindGroupSet(name);
if (!set)
return;
mpGroupSetResNameDB.erase(set.GetObjectTag()->id);
mpGroupSetDB.erase(name);
}
bool CAudioSys::SysIsGroupSetLoaded(const std::string& name)
{
return FindGroupSet(name).operator bool();
}
void CAudioSys::SysAddGroupIntoAmuse(const std::string& name)
{
if (auto set = FindGroupSet(name))
AddAudioGroup(set->GetAudioGroupData());
}
void CAudioSys::SysRemoveGroupFromAmuse(const std::string& name)
{
if (auto set = FindGroupSet(name))
RemoveAudioGroup(set->GetAudioGroupData());
}
}