mirror of https://github.com/AxioDL/metaforce.git
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#include "CGuiCamera.hpp"
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#include "CGuiFrame.hpp"
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#include "CGuiAnimController.hpp"
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namespace urde
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{
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CGuiCamera::CGuiCamera(const CGuiWidgetParms& parms,
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float left, float right,
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float top, float bottom,
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float znear, float zfar)
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: CGuiWidget(parms)
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{
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}
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CGuiCamera::CGuiCamera(const CGuiWidgetParms& parms,
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float fov, float aspect,
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float znear, float zfar)
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: CGuiWidget(parms)
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{
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}
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CGuiCamera* CGuiCamera::Create(CGuiFrame* frame, CInputStream& in, bool flag)
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{
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CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag);
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Projection proj = Projection(in.readUint32Big());
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CGuiCamera* ret = nullptr;
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switch (proj)
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{
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case Projection::Perspective:
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{
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float fov = in.readFloatBig();
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float aspect = in.readFloatBig();
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float znear = in.readFloatBig();
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float zfar = in.readFloatBig();
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ret = new CGuiCamera(parms, fov, aspect, znear, zfar);
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break;
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}
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case Projection::Orthographic:
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{
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float left = in.readFloatBig();
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float right = in.readFloatBig();
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float top = in.readFloatBig();
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float bottom = in.readFloatBig();
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float znear = in.readFloatBig();
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float zfar = in.readFloatBig();
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ret = new CGuiCamera(parms, left, right, top, bottom, znear, zfar);
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break;
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}
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break;
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}
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frame->SetFrameCamera(ret);
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return ret;
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}
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}
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