.. |
Shaders
|
Always initialize all pipelines in CElementGenShaders, this prevents an edge case in Quarantine Access B
|
2021-08-06 20:19:29 -07:00 |
CBooRenderer.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CBooRenderer.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CDrawable.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CDrawablePlaneObject.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CGraphics.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CGraphics.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CGraphicsPalette.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CLight.cpp
|
Remove unnecessary switch from CLight constructor
|
2021-05-06 10:52:35 -07:00 |
CLight.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CLineRenderer.cpp
|
Merge pull request #388 from henriquegemignani/feature/optick
|
2021-04-18 17:31:29 -07:00 |
CLineRenderer.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CMakeLists.txt
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CMetroidModelInstance.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CModel.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CModelBoo.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CMoviePlayer.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CMoviePlayer.hpp
|
Remove Editor & specter
|
2021-05-29 18:45:07 -04:00 |
CPVSAreaSet.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPVSAreaSet.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPVSVisOctree.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPVSVisOctree.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPVSVisSet.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPVSVisSet.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CRainSplashGenerator.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CRainSplashGenerator.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSimpleShadow.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CSimpleShadow.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSkinnedModel.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CSkinnedModel.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CTexture.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CTextureBoo.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CVertexMorphEffect.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CVertexMorphEffect.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IRenderer.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IWeaponRenderer.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IWeaponRenderer.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |